I am one of the very few gamers that hasn’t been bitten by the Call Of Duty: Modern Warfare 2 bug. I know this sounds really damn strange coming from an FPS nut such as myself, but money is tight at the moment and personally, a good sci-fi first person shooter like Halo makes my trigger finger itch a bit more than a war game. But thats just personal preference. That aside that game has sky rocketed since its release [...]
Archive for November, 2009
Mark Boss tackles Mod War 2 (hardend) on release day through a 11 hour parade of bullets. This time was spent on both single player and multiplayer gameplay, but only single player footage is shown here. 11,657, 32 bullets fired that day. www.youtube.com/gamersuniteTUBE Music by Eminem and Nate Dogg- Till I Collapse
The first person shooter genre, ladies and gentlemen, perhaps the cradle of civilization for modern gaming. There were many games before, some good some bad, but none gave the popularity to gaming that the FPS did. Wolfenstein 3D was the first, but it was Doom that set the standard which was then adopted by Quake and every other FPS. It’s been nearly 20 years since the blocky grey trend setter graced our screens and its many children wriggled their way [...]
Dear Santa… Dear Santa, I know I have been a bad girl this year. I know that the incident with the kitten and the toaster was wrong, and that I could have been a little more sensitive of my flat-mates. I mean how was I to know their nan was visiting, and anyway I can’t help it if my room is next to the front door can I? I also really didn’t mean to trip the electricity with my amplifier, and [...]
With Naughty Dog opting for a more realistic style title with Uncharted, they managed to create a very enjoyable game with a good mix of Tomb Raider style exploration, Gears of War reminiscent gunfights, great characters and plenty of unlockables. After enjoying the first, I was eager to get my hands on the sequel, with Nathan Drake embarking on a brand new adventure in Uncharted 2: Among Thieves. The demo began with a dramatic scene of Nathan clinging for his [...]
A game that really drew me to this year’s Eurogamer expo was Mario and Luigi: Bowser’s Inside Story. My attention span is not my greatest quality; I much prefer a good handheld game that I can play at my convenience, rather than a long RPG which can have some gamers hooked for hours on end (no names mentioned…). However, much to my surprise this game introduced me to a new small-scale version of an RPG on a handheld. This originality tweaked [...]
After getting my hands on Aliens Vs Predator at Eurogamer, I was given the opportunity to catch up with AvP developers Rebellion via e-mail. The Head of Art and Design, Tim Jones, took some time out from the game to answer some questions. What made you decide to create a new Aliens Vs Predator game? It was a very simple choice for us. We made the original AVP game on PC in 1999 so we were delighted to get a chance to [...]
This is what I asked myself this morning, when I woke up and found the leaked news/rumor of the new gaming hands-free kit. Project Natal is supposedly gonna hit shelves November 2010, for the impressively low price of £50. On launch it is also rumored that the device will have a bundle of 14 games. Well if this is true then I will be looking forward to November/Christmas next year. But as I sat back and thought about it, will this [...]
and I really hope they make it…. I suppose my title really says it all. It is customary to save the best until last, but as I have never been one for tradition I now bring you my Expo experience of Rabbids go home on the Wii. I must say at this point that I only had a very limited amount of time to play this game, so these are just initial thoughts. Rabbids, if your out there, please don’t [...]
The first Assassin’s Creed was a title I had mixed reactions about – the game boasted impressive graphics and complex climbing animations, alongside a brilliant concept and some clever mechanics. However, after playing it for a while, I couldn’t help but feel the game lacked variety, with its repetitive missions, easy combat and basic objectives – in a way it felt as though the game’s engine was more advanced than its actual gameplay. Although it was enjoyable in many ways, it had [...]






