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The Next Level In Gaming

Sin and Punishment 2 is an odd one for most. A sequel to a cult game for the hardcore N64 fans that never saw release in the UK (though was recently released for the Wii’s Virtual Console), it’s suprising that Nintendo were advertising and showing this off at the Expo.

Sin and Punishment 2 is a quirky on-rails shooter set many years after the original game, and from there on in, I know very little, and the cut scenes I’ve seen of the game do nothing more than confuse me, so the story will at least be interesting for those playing.

I will say now, Sin and Punishment 2 is hard. It took me a while to get into it, and even then, I had to get help from the guy running the stand to better learn the controls and what to do. There is a lot of action and shooting going on at any one time, and if you’re not expecting it, it’s very easy to be overwhelmed by what’s going on onscreen. At times, you’ll be swamped with enemies, with bullets and attacks flying all over the screen which you’ll have to avoid and counter by moving about the screen and either shooting your foes or slashing them with a sword. As you destroy your enemies, a score multiplier will come up too, meaning that on top of having to kill everything on-screen and trying to avoid all the attacks, there’s also the element of replaying each level to try to max out your high score and gain a bigger multiplier (which will go down if you don’t kill anything for a certain amount of time, or get hit by attacks).

This is one of the clearer, sensical images I could find. And even so, I still have no idea what's going on.

My time on the game was slightly less enjoyable than it should have been, because the stand forced us to use the Wii Zapper. You remember the Wii Zapper, right? No? Well, the only thing you really need to know about the Wii Zapper is that any game that it’s ideally used for (ie, on rails shooters) is easier to play if you don’t use the Wii Zapper. So, as it stood, using the Wii Zapper was pretty difficult, but not completely useless, seeing as the only motion control was aiming at the screen. However, there are multiple control systems for the game, including Classic Controller and Gamecube controller, so you don’t have to use the Wii Zapper. Just don’t expect a barrel of fun if you do.

The Wii Zapper. Slightly less useful than playing blindfolded with the controller behind your back, but way more cumbersome.

Thanks to the intense and score attack nature of the game, it looks to have a much bigger sense of replayability than you’d think of at first, and it’s allegedly short nature would be compromised by its high replay value and online leaderboards, meaning if you’re into that sort of thing, you could be here a long time, and so Sin and Punishment 2 seems to be a title that’ll truly appeal to the hardcore gamer.

Sin and Punishment 2 was released 7th May in Europe. Sadly, it looks like it’s going to languish and not sell very well over here, despite the high amount of positive reviews the game has gotten. Hopefully, it’ll sell well enough for Nintendo to be able to justify its creation and the future creation of other more hardcore games.

Plus, this is the cover art. How could you not want to pick up a game with a cover that awesome? Seriously.

- Jokesound

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Jokesound On June - 7 - 2010

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