Author Archive for That Bloke In The Beanie

04
Sep
10

Fallout New Vegas Preveiw

Fallout New Vegas Preview

Ah my beloved Fallout, finally back where it belong; back East in Nevada and Mojave Desert, but not, of course in its original isometric style. But that’s the old school fan in me talking. So what do we have to look forward in this latest standalone incarnation in this post-apocalyptic series?

In this incarnation you don’t start playing as a Vault Dweller, but are instead identified as ‘The Courier’ carrying important information to the New California Republic, a faction that old fans will recognise from Fallout 2 who has now come to dominate the whole of California and is spreading beyond.

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06
Aug
10

Ludo ergo sum

Ludo ergo sum: I play therefore I am

Throughout history, we have sought ways to entertain ourselves, mostly varying from storytelling and song, to that of games. Perhaps the oldest games are variations on chess and dice, but while one taxed the mind, the other was a combination of luck a perhaps a little dexterity. In time, these evolved and became more complex, or, in other cases, more simple. But games weren’t just for recreation, they as tested skill, intelligence and physical fitness. We didn’t just want to enjoy ourselves, we wanted a challenge. Games are an essential part of our existence and part of us, even going so far as to define our cultures. You think of England, you think of cricket and football (yes I’m calling it football, how often does the US variation actually kick the ball?), Scotland has its highland games, Canada has hockey, The Greeks have their Olympics and even the obscure Mongolia has wrestling at its heart.

Fig 1: Gaming, Pre-Pac-Man

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24
Jun
10

Shogun Total War 2

Shogun 2 Preview

Together with Sid Meier, The Creative assembly are responsible for the iron grip that strategy games have had on me for the past 11 years. I first played Shogun in 2003 and haven’t looked back since. The seamless mix of turn based and real time strategy with beautiful 3D environments and weather effects had me chomping at the bit for more.  I devoured every single game in the series and now, with Shogun 2 announced I can barely sleep for excitement.

The total war games have changed the face of strategy gaming, even going so far as to be the main feature on Time Commanders, the only computer game to have a show totally devoted to showing off a new engine. Now we finally get to see Shogun in a whole new light with the latest technology to remind us just how awesome the original was.

We are, of course, back in feudal Japan during the 16th century where various clans fought for dominance of the island and their own survival.  Choosing one of 9 clan leaders scattered throughout Japan, you’ll have to combine your political, military and your leader’s personal influence to get ahead of your enemies. And, if all else fails, you can always call in a ninja…

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19
Jun
10

Civilisation 5 Preview

With E3 drawing to a close for yet another year, I thought I’d take a little time to talk about a series and well, a man, very close to my heart. Sid Meier is responsible for perhaps the worlds best turn based strategy games, the Civilisation series. Not to mention the awesomely fun Pirates! and a whole slew of theme park and railroad games. I played almost every installment of Civilisation to death, not counting Colonization and Alpha Centuri.

The man, the Myth, the Legend!

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13
Jun
10

Moral Combat: the problems of moral choice systems.

Nearly every RPG in the last ten years has had a touted moral choice system in game. That is not to say that it didn’t exist before, but there certainly seemed to be less emphasis on it when compared to the more recent releases. It has become accepted as standard that almost every game should give you the choice to be good or evil in some way shape or form. Even action games like Infamous or FPS’s like Bioshock feel the need to utilise this concept. I want to look at some old and recent releases and see how they compare in their use of a moral choice system and how much they contribute to the immersion and enjoyment of the game.

First I’d like to look at the original Fallout, the first RPG that grabbed me by the throat and stole a large portion of my teenage years. At the time I was sucked in by the storyline and combat mechanics (shotgun to the crotch for massive damage!). In terms of moral choice, it was pretty clear cut; your first few quests were based on you being the noble hero as there was no other way of playing it but once you are able to explore the map then a wider variety of moral choice quests are open to you. You can chose to side with the nefarious fatso Gizmo in his casino to screw over Junktown. Side with Dekker in the Hub to increase the strength of his criminal empire and even side with the Supermutants and screw your own Vault over! It was simple stuff and while it allowed you to experiment with how evil you wanted your character to be whether you were good or evil it had pretty much the same result.

To screw over Junk Town? Or not to screw over Junk Town? That is indeed the question...

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08
Jun
10

In a Blur: That Bloke in the Beanies MCM gaming preview

There are only so many ways you can make a racing game. You have the arcade racers, like Mario kart and burnout; and then you have the more ‘realistic’ titles such as Gran Truismo. Blur seems to be taking a little from both. Well, more like half Mario kart half and half GT. You have a range of popular car models with their particular strengths and weaknesses battling it out on a track, but with power ups not dissimilar to that of Mario kart.

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15
May
10

Bioshock 2 Multiplayer Review

I like to think I have a fairly varied taste in gaming genres. I’ll play a mainstream Racer or FPS, as well as the nerdy RPGs and Strategy. What you consider mainstream or niche is a post for another time, but what this is leading to is my relationship with online gaming. I grew up with mostly single player games and very few occasions when I could get mates around to have that all important 2 player game of Mario kart, Medal of Honour, Time Splitters and the like. As such, my first real online multiplayer gaming were lunchtimes in the private computer lab with the other nerds playing a modded version of Quake team fortress. It was frantic and fun, even with the shoddy graphics. However, at home we were still on the 56k modems (remember those things?) and getting a game running on that was…well…painful. I gave up for a while, there was no point playing a game that timed out every few minutes and that and your dad express himself very clearly when it came to next month’s phone bill. It wasn’t until a few years ago when broadband came along to my remote village that I could get a real grasp on it, starting with World of Warcraft. But grinding wasn’t really my thing and after about 6 months I cut myself off from it. There was no point playing other games because my computer didn’t have the hardware to run them and my understanding of the net was still pretty basic.

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13
May
10

That Bloke In The Beanie’s Epic Reviews: Part 2

The wind picked up, the blue light became a blue sky only punctuated by cloud. The feeling of falling is both terrifying and incredible. Fear of the moment, wonder at the experience of force and…relief in knowing that death will be painful but brief. I looked down. There was tower of immense size and structure sticking out of the ground like it was giving the world a great defiant middle finger. Babel had nothing on this construction of iron and steel. I had felt like this before in my dreams but this…

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11
May
10

That Bloke In The Beanie’s Epic Reviews: Part 1

That Bloke with the beanies 38 hour gaming roundup, or Metro 2033 and Resonance of Fate reviews…

The smell of oil and decay hung heavy in the air as I made my way down the barely lit tunnel. I scanned the walls and ceiling for any Dark Ones ready to turn me into their next meal. The endless drip, drip, drip from water seeping through from the world above echo around my skull in time with my heartbeat. Suddenly a sound! I whipped round, only to be greeted by my own footprints in the dirt and the slightest wail of and escaping wind down the tunnel. They were still out there watching, the things beyond all the nasties that you would see in the tunnels. Something darker, more unnatural…

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12
Apr
10

Resonance Of Fate

I have a…love hate relationship with RPGs. When I love them I will withdraw for days and never let go of them. If I hate them, I will try my hardest to beat them out of a twisted sense of spite. Then I sell it or give it away and try to forget it. The final fantasy series is perhaps teh best example of this: I Loved FFVII, I hated VIII, I Loved FFIX (the only one I completed), I hated X, I LOATHED X-2, but I will beat it! I Loved XII, despite the poor story. XIII…I just…didn’t care about. At all. I saw the trailers, read the previews and…I wasn’t sold. The character archetypes were old and tired and I’d become somewhat Jaded by the whole on again off again FF experience. I may pick it up at some point but not anytime soon. No, I want to talk about something more obscure perhaps a successor to Final Fantasy that I’m hoping to get my hands on later this month. Resonance of Fate or End of Eternity (yeah real subtle, using a thesaurus with Final Fantasy) in Japan.

This first came to my attention when checking the Spoonyone’s blog saying that he DIDN’T want to kill his characters out of annoyance. For a JRPG that’s high praise, the characters often end up pissing you off to no end with bad voice acting or stupid motivations within the story. So I went to have a gander at this RPG. The signs were…mixed.
On the plus hand it looks gorgeous; your players all use guns and fight in matrix style combat unloading clips into the energy in various back flips, cartwheels, handstands and other acrobatic moves.

On the meh side, they do look like archetypes from your typical JRPG and the voice acting for the English Dub seems a tad spotty.
The game utilises a turn based real time battle system allowing you to pull a Neo one step at a time. You get to run around and do a single attack in your turn time. A system I look forward to testing.

But what’s most interesting is the story, a mix of Final Fantasy and Fallout. A future earth where in order to combat a rise in toxins in the air a massive tower named Basil *cough* Babel!*cough*but now the air purifier has started to…malfunction.

You play as four character and hopefully 4 only. Two guys and gals: a manly ex-soldier called Vashyron, who appears to be doing a Vash the Stampede/Sepiroth look; the other is ‘the kid’ Zehpr who looks like that kid from Kingdom Hearts. The girls are Leanne, a cute but capable lass under Vash’s charge and subject 20, who I’m guessing is going to be integral to the plot and will probably end up dead in the end.

So while it may not reinvent the JRPG formula, it does seem to be moving in a better direction.

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