Posts Tagged ‘360

19
Jan
10

Bayonetta

Well, you heard my opinions on the Bayonetta demo, so maybe you’re wondering – what did I think of it in the end? I did indeed pick up a copy, and I’ve hacked away at it at every opportunity between the other things in my life (which now includes a job, which will explain why I’ve been a bit quieter of late). But now I have finally completed it, and played a little more, and I can bring you my opinion on SEGA’s version of Devil May Cry in full.

If you are a Devil May Cry fan, step right up. Hideki Kamiya - the original creator of Dante’s stylish adventures – is the creator, now working under the banner of Platinum Games, developing Bayonetta alongside SEGA. The game draws definite inspiration from Kamiya’s earlier work, with everything from the gameplay style, enemy designs and HUD all fit for a DMC title. This isn’t a bad thing, though – being an avid DMC fan, I felt right at home. Don’t worry though, the game is like DMC, but it certainly isn’t the same.

The story revolves around a witch named Bayonetta who has amnesia, having awoken from a watery grave with no recollection of her life beforehand. A little clichéd, perhaps, but it works regardless. Hunted by angelic beings who believe she should be destroyed, Bayonetta battles to survive as she tries to piece together her past.

If this guy was in your past, wouldn't you prefer to be ignorant?

Her character is incredibly over-the-top, slutty-posh English dominatrix/witch type thing – and although she did grow on me to a degree, I found her far too unappealing with her obviousness and lack of any sort of serious attitude – she’s almost unforgiving in her posing and sexual innuendos, and while that may ignite flames in the hearts of the odd fifteen year-old, I would have preferred to see a more serious character – perhaps more in the vein of Lara Croft. To me, she sort of fails to be either respectable or particularly attractive (of which Ms Croft manages both), which is a shame. However, this really only shows in the cut scenes, so isn’t a huge problem with the main gameplay.

The cast also features a few other characters, such as Luka - a likeable journalist who is both cool and funny, always trying to track Bayonetta in a quest to find some answers, Rodin the shopkeeper, and a mysterious child named Cereza, who believes Bayonetta to be her mother. I won’t say too much more, however, since I don’t want to spoil the plot. The story itself was alright, however I felt it was very confusing for the most part, and very little of it made sense until the final couple of chapters. I do like the odd plot twist, but often I felt like… ‘So what’s going on?’

The gameplay is very reminiscent of Devil May Cry in the way of controls and combos – the action being very fluid and fast paced, whilst also being quite challenging. However, game feels somewhat more over-the-top than DMC, with a lot of large-scale attacks, most notably the ‘wicked-weave’, which involves Bayonetta summoning a giant boot or fist at the end of a combo attack. The craziness is quite fun, although to begin with it felt a little difficult to know what was going on with so much on the screen.

Yeah, a lot of her attacks leave her temporarily half-naked

Enemies range from small enemies to gigantic bosses, all of them taking the form of angelic-looking demons (or demonic-looking angels, perhaps), and are largely well designed. Your basic angels are the general fodder for beating the living daylights out of, although the ratio seems a lot more tipped toward the harder enemies than DMC, so there’s not always as much time to toy around with stylish manoeuvres. Tougher enemies, such as the claw-wielding ‘Grace’ and ‘Glory’ enemies, as well as the griffon/cannon hybrid ‘Fairness’ angels make the game quite challenging, as it is easy to get torn to pieces if you don’t keep your guard up at all times. This is good if you like a challenge, but it does mean that it leaves little time for playing around at times.

Bayonetta has a fair amount of weapons to unlock, which can be obtained by finding Golden LP’s that are largely hidden in pieces throughout the game. She may equip any combination of two weapons at one time, one assigned to her hands, and another to her feet. Some weapons can be bought twice in order to equip to both weapon slots at once, while one or two can only be equipped to either the hands or feet exclusively – such as the sword she obtains early in the game. The combinations mean that you can mix up Bayonetta’s move sets a little, such as using the sword and shotguns as a combination, or the shotguns and regular handguns as another. There are some interesting weapons in the game, including a few secret ones, but sadly many of the weapons have very ’samey’ combos, meaning that often there’s little distinction between some of the weapons, meaning that a new weapon doesn’t always mean an entirely new experience. There was also the little annoyance of her regular gun being mapped to the Square/X button at all times – it was a shame you couldn’t equip the other guns to this slot, as it would have been nice to replace her standard shot with a shotgun for aerial blasts, and not having to sacrifice her hands slot for that one function. If you don’t like her default gun, that’s an entire button you won’t be using a lot.

Bayonetta has a couple of other tricks up her sleeve – in the form of Witch-Time, and Torture Attacks. Witch-Time is an evasive manoeuvre, which activates automatically upon dodging an enemy attack with good timing. Time slows for a few seconds, allowing you to pull off some heavy hitting combos or move to a more strategic position while you have the chance. When Bayonetta has a full magic gauge, pressing both attack buttons together allow her to perform a Torture attack, which is a more cinematic move involving a short Quick-Time event to rack up damage by mashing a button or spinning an analogue stick to maximise the damage. Special torture attacks known as “Climax” attacks can be activated in the same way when prompted, in order to summon dark entities with boss-specific Torture Attacks that act as finishing blows.

The game also features other Quick-Time Events, which happen during some boss fights and cut scenes, to interact with the cinematic sequences and score a few bonus points – however these QTE’s are often in windows that are far too short, and it’s easy to miss the prompt even when you’re expecting it, which is a little frustrating – especially if you’re going for a good rank, since failing them usually results in instant death.

Bayonetta has a bit of a mix of gameplay – sometimes you can run on walls for some gravity-defying platforming sections at pre-set parts of the game – this power activates when the moon shines on Bayonetta, so naturally this happens at the appropriate times, and allows for a few strange but interesting areas, such as walking up the inside wall of a tower. There are also some levels that involve riding vehicles, such as a motorbike, in a very arcade experience – controlling Bayonetta down high-speed motorways while shooting away, skidding and pulling off jumps is quite satisfying, and the first level to use this element was actually one of the most enjoyable stages in the game.

The game definitely stinks of Devil May Cry, and the team’s history with Capcom, with countless references and in-jokes towards their previous work – Bayonetta often steals lines from the older games, with Dante’s “Flock off, Featherface” and Viewtiful Joe’s ”Henshin-a-go-go, baby!”. Luka also makes references to previous girlfriends – Trish, Claire, Sylvia and Ammy - that’s Devil May Cry, Resident Evil, Viewtiful Joe and Okami, all in one line. It’s shameless, but Capcom fan’s like myself will probably like it.

The game has plenty of replay value, with loads to unlock that you couldn’t really do in one play through, and I really like that aspect – there are secret weapons to unlock, a load of alternate outfits, rankings to improve, accessories that alter the gameplay a little (such as replacing witch-time for a counter-bomb, or allowing you to summon a few little devils to fight by your side), as well as a mode or two – and even a couple of characters that I havent gotten around to getting – but it depends how unique they are to whether they’ll be any good.

Overall, the game is something fresh and exciting, and for someone with quite specific needs in the action genre it does rate fairly well in my eyes. However, I don’t think it’s perfect (as some reviews have stated with 40/40 ratings), seeing as I don’t really feel that the weapons and combos are as varied as the could have been (Devil May Cry 3 being the one to beat in that area), and the heroine is a tad irritating and almost unlikable at times – she’s got a way to go if she ever wants to compete with Dante or Kratos, that’s for sure. However, if you like Devil May Cry, want a challenge or an action game with some replay value, pick it up. I’m sure it’ll be a while till we see a Devil May Cry 5 or equivalent, and we don’t even know if it’ll be very good or not.

(Did you see that?! I went a whole article talking about Bayonetta and DMC and didn’t bring up the fact that DMC4 disappointed me with its lack of replay value! …………oh. Damn. Nevermind.)

- Leon

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14
Oct
09

The War of the Consoles

With every generation comes a battle of consoles – the clash between Sega and Nintendo with the Mega Drive and the SNES, later with the Sony taking the mantle as Nintendo’s N64 rival with the Playstation. Then the Playstation 2 dominated the gaming world, as Nintendo remained steady with the GameCube, and Microsoft entered the ring with the Xbox. But where are we now?

It’s a constant discussion, between friends and ‘fanboys’ – which, ultimately, is the best console? Microsoft’s Xbox 360? Sony’s Playstation 3? Or Nintendo’s Wii?

Well, today I thought I’d throw my thoughts into the ring – being a proud owner of all three consoles I’ll do my best to give a fair and justified view of the three titans of the current gaming generation.

xbox-360-elite

CANDIDATE #1: THE XBOX 360
Released: December 2005
Costs: Around £200
Exclusive titles/series’: Fable, Gears of War, Halo, Lost Odyssey

The Xbox is perhaps the most popular console for serious gamers of this generation, after Microsoft crept into the game market last generation they’ve taken the world by storm – released first of the three, offering the console at an affordable price, people have really gotten to see the Xbox 360 as a fully-fledged competitor on the gaming market. With many developers moving to multi-platform sales, the Xbox 360 has access to the majority of major releases. With online play becoming standard in this generation, we now have access to online socialising, online gaming, DLC and more. There’s not much the 360 can’t do for a gamer, so it’s a good sturdy choice.

However, the Xbox has been known to have a high amount of breakages, due to a problem with the initial design – causing the dreaded RROD (Red Ring of Death). Although consoles have been improved, it’s still not unheard of – so it’s a shame Microsoft didn’t sort this out to a better standard. Still, they offered a free service for fixing this problem with a decent length of time, so they’ve tried well to make up for it.

Pros:
+ Well priced
+ Good online capabilities
+ Large choice of titles
+ Selective backward compatibility with Xbox titles

Cons:
- Prone to breakages (although improving)
- Online gaming costs money (around £40 a year)
- Loud console due to fans
- Some Xbox games not backward compatible
- Must buy an adaptor for wireless internet connectivity

Next we have…

ps3

CANDIDATE #2: THE PLAYSTATION 3
Released: March 2007
Costs: Around £250 for a Slim, or £300 for the original
Exclusive titles/series’: Final Fantasy Versus XIII (upcoming), God of War III (Upcoming), LittleBigPlanet, Metal Gear Solid 4, Ninja Gaiden Sigma, Uncharted

The Playstation 2 was an excellent console, winning the console battle by a mile last generation (in my eyes). So, naturally, I looked forward to the PS3. However, a lot went wrong concerning it’s release. Firstly, it got delayed quite badly – already due for release after the Xbox 360, it was put back even further until it was eventually released in March 2007 – over a year after Microsoft’s release. Not only that, though – the console was priced at over a whopping £400. The pricing was largely due to the consoles Blu-Ray capability and expensive hardware. This meant that the PS3 was highly slated, and many gamers opted for the more affordable Xbox 360.

However, I did get hold of one eventually, due to my love of God of War and Final Fantasy, both of which have exclusive titles lined up in the future. A couple of years later on from it’s initial release, I could finally appreciate the console for what it was. Sharing many of the titles with the Xbox 360 in the multi platform market, and with a host of exclusive titles of it’s own, the PS3 is a mighty piece of hardware. Along with titles such as LittleBigPlanet and Uncharted, and it’s exciting line up of future titles, the PS3 also offered Blu-Ray capability, a powerful engine, and free online play. However, Sony removed PS2 backward compatibility to the newer consoles to make it cheaper – sadly meaning it’s unable to play the large library the PS2 has to offer. It’s rumored that this will be fixed in a future update, but I’m not too sure.

The PS3 has a lot of pros and cons, but this year has seen the release of the more affordable PS3 Slim, which may just tip the scales for the PS3’s future.

 Pros:
+ Totally free online functionality
+ Large choice of titles
+ Backward compatible with PS1, allowing game saving to HDD
+ Large hard disk comes as standard
+ Less prone to breakages than the Xbox
+ Quiet console
+ Doubles as Blu-Ray player
+ Built in Wi-fi

Cons:
- The most expensive console of the three (although the Slim is cheaper)
- Online socialising not as user friendly as the Xbox
- Currently no PS2 backward compatibility (apart from select early models)
- More people often have Xbox 360’s than PS3’s for online play
- Games often have initial installation requirements that are simple, yet may cause a wait when booting a new game for the first time

Lastly we have:

wii

CANDIDATE #3: THE NINTENDO WII
Released: December 8th 2006
Costs: Around £180
Exclusive titles/series’: Fire Emblem, Metroid, Red Steel, Super Mario, Super Smash Bros, Zelda. Also specific ‘Wii’ titles such as Wii Fit and Wii Sports

Nintendo made an unusual move in their latest console, moving away from traditional gaming by inventing a motion controller for use with a new style of game. The console is a much more family oriented design, created in a way to mimic real movements with on-screen cursors and images. Nintendo have also taken their biggest franchises to the Wii with some fantastic additions to the Mario, Zelda, Metroid and Smash Bros series’, among others, implementing the motion controls in well alongside the regular gameplay – enhancing them with fun, precise controls.

However, the move to motion controls has introduced a line-up of badly ported games with motion controls ‘tacked on’ to the games’ button based engines, and far too many party games, many of which are of low quality – selling on the ‘innovation’ factor of the motion controls, and the easy target market of parents and the entire age spectrum – which is a shame, since Nintendo have proved that the console can work wonderfully if used well.

Pros:
+ Cheapest of the consoles, costing less than £200
+ Nintendo’s main titles are fantastically well designed
+ Controls can be fun for many people
+ Completely backward compatible with GameCube titles and controllers
+ Completely free online play, although not many games support it
+ Quiet console
+ In built wireless

Cons:
- Buying all of the controllers and accessories (Nunchuks, Wii MotionPlus) is expensive, raising the total cost to as much as the PS3 if you buy enough for 4 players, and are mandatory for many titles
- The weakest hardware of the three consoles, with graphics similar to the GameCube
- Overly child-protective online making communication and online play difficult
- Controllers require batteries, with no wired alternative
- Good games are rare, low quality games are plenty
- Some games require wide movement space, so aren’t very good unless in a living room or equally open area.
- No ethernet port for wired internet
- Small hard disk (although expandable via SD card)
- No DVD or CD play capability like the other consoles

RESULT

As I said initially, there’s not really a clear winner, its very much up to the individual. But here’s my view – if you want a solid console at a good price, go with the PS3 Slim. A little while ago, I would say the Xbox 360, since the price difference was rather large. However, with the Slim being more affordable, the little extra cost goes a long way – giving you a quieter console, with free online play and lots of extras. However, the Xbox 360 is still very much the popular choice, meaning its often more likely to know other people to game with – but be warned, the constant cost of Xbox Live builds up more than you may realise – making it actually more expensive than the PS3 in the long run. If you’re not bothered about online play, its really up to you if you want to save the cash by going with the 360.

However, if you’re looking for something more casual, the Wii may be the way to go. It’s got some fun family games, but beware that they are often short-lived, and the costs of the accessories raise the console’s overall price. However, there are some real gems amidst the legions of casual games, making the Wii worthwhile; Nintendo always put the hard work in with their main titles.

All in all, I believe the PS3 is the dark (albeit late) horse this generation, but only time will tell. It really could go any way.

-Leon

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11
Mar
09

Ninja Blade: Second Opinion (X360)

Wow, you say – two reviews! The thing is, I’m a big fan of Devil May Cry, and on the 360 this lead to a love for Ninja Gaiden II. When Garv discovered the news of this previously Japanese-exclusive series, we were both quite excited. Another 3rd person action game, on a console that is very dominated by FPS games. Being a PlayStation convert, its good to see a few more of the genres I enjoy coming to my main gaming console. So, Garv got dibs on the review, but was nice enough to let me post my own thoughts as well.

So, after we’d both finished uni, we sat and each played the demo on our 360s as we screamed and cheered at each other down the mic (wth the occasional bit of advanced critique). Now, this game is a little bit of an uncertainty to me – I’m certain I will be buying it, that I am sure of, but the question is, will it be as great as DMC3 or NG2?

Since Garvs summed up the general outline of the demo, I’ll just talk about the actual gameplay. Now, the combat itself seemed alright – a nice range of weapons, yet it didnt look or feel quite as fluid as that of Ninja Gaiden II. Still, its not bad, and I could grow to like it once I’ve got into a bit of a rhythm. Now, what I personally did enjoy was the mixup in gameplay – first it was a quicktime event, then combat, then platforming and quicktiming, then the wall running, then the boss.

Quicktime Events: Now,  there were quite a few in the demo, but I get the sense that its the ‘thing’ they really wanted to show off. Very reminiscent of God Of War, and highly enjoyable. The only thing I wasnt sure about was that failing them in some cases just seemed to rewind and let you try again – fair enough, but seemed to lack any real penalty. However, in some cases during boss fights, it seems that it can result in losing some health, or the boss regaining some HP. The boss Quicktimes were incredibly satisfying, giving it that God of War ‘finisher’ feel.

Platforming: Now, the platforming I did enjoy. Reminiscent of NG2, it was all about running fast, running on walls and swinging on poles. Very fluid, and enjoyable. I didnt feel I totally understood the controls (was a bit unsure how to wallrun exactly, since I missed the popup that told you how to as I was focusing on jumping around), but I got them figured by my second time playing it.

Wall Running: This was enjoyable, somewhere between platforming and a quicktime event, it involves strafing left and right, while being able to dig your sword in the wall to slow down, and using reaction commands to dispatch enemies.  The only real problem was that it was very short, so I felt as though it didnt really give you time to enjoy it. Still, I’m quite excited.

Boss: The particular boss of the level involved avoiding attacks, and hitting its legs when they were in reach (its a sort of giant spider sitting over the whole area). This was quite enjoyable, although maybe a tad long. That said, it basically has two phases, the fighting, and every so often a chunk of running – where you are thrown back a way from the spider-zilla, and have to run at it whilst dodging shockwaves. This was fun also, and mixed up the gameplay a little. The only one little problem I had with this boss was that to finish it you needed to press ‘A’ when it was vulnerable, to perform the Quicktime finisher. I didnt realise this at first, because the symbol hinting you to do so was very small, and I didnt notice it to start with. Again, I’m sure you could easily get used to this, and looking out for these moments.

One last thing I will mention is a power called Ninja vision. This is a very useful ability that allows you to slow time for a while at any time, as long as you have some power in your meter - this was useful in all stages of the boss fight, from slowing time to time jumps over shockwaves, to dodge attacks, or using it to get to the legs of the beast in time to hack it up.

Over all, I’m very excited about this one. The combat *may* not match up to DMC or Ninja Gaiden, but the various bits of gameplay have got me pumped for more.

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