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	<description>The Next Level In Gaming</description>
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		<title>EAG Expo 2010</title>
		<link>http://www.plusxp.com/2010/01/eag-expo-2010/</link>
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		<pubDate>Wed, 27 Jan 2010 12:59:22 +0000</pubDate>
		<dc:creator>Garvaos</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bandai]]></category>
		<category><![CDATA[Cooking Ma Ma]]></category>
		<category><![CDATA[EAG Expo]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[Tank Tank Tank]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://plusxp.com/?p=2453</guid>
		<description><![CDATA[It&#8217;s funny how your hear about things pretty much last minute. This past weekend our video contributor MarkBOSS told me about an amusement and gaming expo happening this week at the Excel center in London. So this past Tuesday I put on my gaming journalism hat and hit the Excel center.
Now this was only my [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny how your hear about things pretty much last minute. This past weekend our video contributor MarkBOSS told me about an amusement and gaming expo happening this week at the Excel center in London. So this past Tuesday I put on my gaming journalism hat and hit the Excel center.</p>
<p>Now this was only my second ever expo, and compared to Eurogamer, this was pretty different, it was also a lot quieter for one thing. As this was an Amusement and Gaming Expo, the split between actual arcade video games and coin operated amusements was about a 60/40 split, with the coin operated amusements taking the 60 % portion of the Expo floor. Which wasn&#8217;t too bad, but from a games journalism point of view wasn&#8217;t that great. Most of the gaming machines that were present at the expo I had seen before in the likes of the Trocadero and the bowling ally where I used to play arcade game back in Wiltshire.</p>
<p>But fear not readers, as there were some gems buried in what was a rather mixed bag of an expo. So without further ado, I shall reveal to you my highlights of the EAG Expo 2010.</p>
<p><strong>Terminator Salvation: Arcade Edition.</strong></p>
<p><strong><a href="http://plusxp.com/wp-content/uploads/2010/01/eag1.jpg"><img class="aligncenter size-full wp-image-2455" title="eag1" src="http://plusxp.com/wp-content/uploads/2010/01/eag1.jpg" alt="" width="500" height="762" /></a></strong></p>
<p>Imagine Rambo arcade, mixed with some House Of The Dead. Once you have thought long and hard about what that interesting concoction of the FPS arcade genre would be like, throw in the story line and post apocalyptic scenery of the film Terminator Salvation, and you have what is surprisingly a pretty good game.</p>
<p>You are John Connor. You are heading the resistance, an army of humans who are trying to defend earth from the recent onslaught of the machines. The war against human and machine has raged on for some while now and it is time for you to make a stand. Armed with your plastic assault rifle it is time to kick some robot butt.</p>
<p>This arcade title is great for two reasons. 1) it&#8217;s the classic point and shoot mechanic we are used to in an arcade game - as I said before, the game play is reminiscent of Rambo arcade, in that you are constantly machine gunning enemies down, after doing so you are then faced with House Of The Dead like boss battles where you have to hit weak spots on a gargantuan machine beast in order to defeat it. It is truly a great mix and one hell of a stress killer. Reason number 2) The innovative way of using the plastic assault rifle. We are all used to arcade games where we either have to lift our foot off a pedal to reload or shoot away from the screen. In order to reload on Terminator Salvation however, you must hit a chunky button on the bottom of the magazine on the gun. Very simple but good thinking. There is also a nice red button for you to push on the side of the gun to unleash some grenade fury, everyone loves to push the little red button on the side of the gun.</p>
<p>So for me Terminator Salvation, is a good arcade game and defiantly one to look out for, especially if you have always dreamed about killing legions and legions of T-1000 mechaniods with an assault rifle.</p>
<p><strong>Cooking Mama Arcade.</strong></p>
<p><strong><a href="http://plusxp.com/wp-content/uploads/2010/01/eag2.jpg"><img class="aligncenter size-full wp-image-2456" title="eag2" src="http://plusxp.com/wp-content/uploads/2010/01/eag2.jpg" alt="" width="470" height="390" /></a></strong></p>
<p>I can hear the groans already, the gamers dropping to their knees screaming “Why God? WHY!?” as they read the title of this section of the article. But can I just ask you gamers out there one question? When was the last time you saw a DS game have an Arcade machine port?</p>
<p>Yes the original DS version of Cooking Mama is probably going to make its way to an arcade near you soon. I had a go at it and to me, it&#8217;s not the greatest arcade game in the world, you have a chunky stylus to make your culinary delights with, and like in the DS game you have to progress through a number of mini games to create a marvelous meal. If you do well in these mini games you will have a happy Mama and some nice virtual nosh to tuck into, if however you do badly in these mini games you will then have a ticked off Mama and a meal fit for the next plague infested vermin you happen to come across.</p>
<p>So as you can see, the game play is not on par with good old Terminator up there, but the transition from DS game to Arcade machine is very well executed. Maybe the recent outing Cooking Mama had on the Wii was partly responsible for the idea in the first place, but with this game you still get the good clean cooking fun your used to from your handheld.</p>
<p><strong>Tank Tank Tank!</strong></p>
<p><strong><a href="http://plusxp.com/wp-content/uploads/2010/01/eag3.jpg"><img class="aligncenter size-full wp-image-2457" title="eag3" src="http://plusxp.com/wp-content/uploads/2010/01/eag3.jpg" alt="" width="650" height="919" /></a></strong></p>
<p>This has to be the game of the show in my opinion - battletank games have always been rated highly for me. There is nothing like squaring off against your friends in a tank and blowing each other up to smithereens. So when Namco and Bandai took the idea of Battletanks and improved it tenfold I could not help but smile at this stroke of genius.</p>
<p>The game mode MarkBOSS and myself played was a 2 on 2 battle royale; where we were thrown into a suburban environment and left to blow the other team sky-high. All buildings that are inconveniently in your path are destructible, which is extremely satisfying. As you play, Mario Kart-esque question mark boxes fall from the sky. Once collected, you gain a new weapon, whether it is a huge laser gun, flurry of rockets, mini gun or nuclear bomb is totally set at random. I believe there are more weapon variants also but I didn&#8217;t pick them up.</p>
<p>What I thought was pretty good was how responsive the seat movement was. If you play extreme driving games at the arcade you are usually thrown about as the seat basically has a fit when you slide round corners, etc. But Tank Tank Tank! is in an element of its own, each weapon you use makes the chair respond differently. Normal tank fire makes the chair jolt slowly, where using the mini gun you are almost shaking so much you teeth my rattle out of your mouth. This is such a great little detail that it rounds the game off nicely.</p>
<p>So if your local arcade gains a copy of Tank Tank Tank! I suggest you jump straight on and destroy your friends. I believe there is a single player campaign mode also, if you just wanna kill some time in the arcade by yourself in a lunch break.</p>
<p><strong>Other Worthy Mentions</strong></p>
<p><strong>Vulcan . M</strong></p>
<p>The first arcade game that uses a replica turret mounted Minigun, which is fully mechanical. The turret whirls around at a rate of knots (ten revolutions a second so I am told) and a stream of bullet cases gets sucked into the machine. A very pretty looking arcade game, the game play however, I though was somewhat confusing story line wise, whether it had a story line really I&#8217;m not sure. Shooting world war planes and missiles out of the sky makes sense, but when a space ship comes out of no where in what seems to be a realistic World War scenario, it kinda feels a bit disjointed. But other than that a brilliant idea and a very pretty piece of machinery.</p>
<p><strong>The First Ever Coin Op Candy Floss Machine</strong></p>
<p>I had to mention it. Ivan Campbell, the director of Candy Floss Irland stopped me while I was walking round, to show me his coin operated candy floss machine. Didn&#8217;t seem that impressive to begin with but its the only one in the world and make damn tasty candy floss within a minute. Also plays some funky music while you wait. I also got some free Candy Floss. WIN!</p>
<p>The EAG expo was a good outing. I thoroughly enjoyed all the arcade games on offer (even if I had played most of them before. and yes Rambo arcade was there, so I had to use both 1p and 2p guns to se how long I would last using both) and it was a great day out. Will do it again next year to see if there are even more new arcade games to hit in 2011.</p>
<p>Garv.</p>
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		<title>Dragon Ball: Raging Blast Demo Review (PS3 version)</title>
		<link>http://www.plusxp.com/2009/11/dragon-ball-raging-blast-demo-review-ps3-version/</link>
		<comments>http://www.plusxp.com/2009/11/dragon-ball-raging-blast-demo-review-ps3-version/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 02:00:55 +0000</pubDate>
		<dc:creator>Leon</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[bandai]]></category>
		<category><![CDATA[dimps]]></category>
		<category><![CDATA[dragonball]]></category>
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		<category><![CDATA[raging blast]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://plusxp.com/?p=2074</guid>
		<description><![CDATA[
Dragonball Z is perhaps the perfect anime to be converted into a fighting game &#8211; with the series devoted to almost nothing but powering up and having epic fights with more and more powerful villains, it lends itself to the genre perfectly. The two main series&#8217; that I have enjoyed are DBZ: Budokai, and DBZ: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2076" title="kamehameha" src="http://plusxp.com/wp-content/uploads/2009/11/kamehameha.jpg" alt="kamehameha" width="600" height="385" /></p>
<p>Dragonball Z is perhaps the perfect anime to be converted into a fighting game &#8211; with the series devoted to almost nothing but powering up and having epic fights with more and more powerful villains, it lends itself to the genre perfectly. The two main series&#8217; that I have enjoyed are <em>DBZ: Budokai</em>, and <em>DBZ: Budokai Tenkaichi</em> on the PS2. <em>Budokai</em> featured a simple side-on view and lush graphics, the third installment with the biggest range of characters and plenty of moves and transformations. <em>Budokai Tenkaichi</em> opted for a camera behind the character, in a free-roaming environment that perhaps allows the most accurate emulation of DBZ fights as they are shown in the anime. <em>Tenkaichi 3</em> boasted the largest roster of all, featuring over <strong>150 </strong>characters. Although I preferred Budokai&#8217;s battle system, I enjoyed Tenkaichi and it&#8217;s large roster was a great selling point.</p>
<p>Last year saw the release of <em>Dragonball Z: Burst Limit</em>, a current-gen DBZ fighter in the vein of Budokai. Having loved the previous installments and looking at a prospective &#8220;Budokai 4&#8243;, the game featured great visuals and an enjoyable battle system. However, although the engine was there, for some reason the developers failed to continue the ever-growing rosters of the DBZ fighters and instead only cover as far as the Cell saga in the plot &#8211; whereas the previous games had covered the entirety of Dragonball Z, GT and even more &#8220;what if?&#8221; scenarios. This limiting of the plot (and its resulting cast) resulted in the game having an awfully small roster &#8211; only 21 characters, well over 100 less than the mind-numbingly large roster of BT3. Now, while I understand that some of the characters in the bigger rosters weren&#8217;t major characters, the endpoint of <em>Burst Limit</em> meant that it didn&#8217;t even include characters such as Buu (in his various forms), Dr Gero, and many of the higher level transformations. Although the engine was there, compared to Budokai 3, Burst Limit felt like little more than the bare bones of an excellent game.</p>
<p><img class="aligncenter size-full wp-image-2083" title="bardockkrillin" src="http://plusxp.com/wp-content/uploads/2009/11/bardockkrillin.jpg" alt="bardockkrillin" width="600" height="317" /></p>
<p>However, recently a new Dragonball Z title has been released, this time in the vein of Budokai Tenkaichi &#8211; <em>&#8216;Dragon Ball: Raging Blast&#8217;, </em>on Playstation 3 and Xbox 360. The title snuck under my radar and I didn&#8217;t even notice it&#8217;s existence until recently &#8211; but upon downloading the demo, I put on my reviewer&#8217;s hat (metaphorically) and prepared myself for the worst. After Burst Limit, I had a sneaking suspicion that this title would follow suit and become an enhanced Tenkaichi engine, whilst removing much of the content&#8230;</p>
<p>Upon booting the demo, I found that the only option available was Versus, and the characters I could try were Goku, Piccolo and Raditz, although I was pleased to notice a large roster screen. I selected Goku, and my battle against Piccolo began. The game has a similar visual style to the previous titles, opting for a style of cel-shading that gives an anime-like style to a 3D game &#8211; an improvement from the past games, the graphics are clean and look good, fitting the Dragonball Z style very well.</p>
<p>Although I have played much Budokai Tenkaichi, Raging Blast has a whole new control set, and disappointingly the demo does a very bad job at explaining the layout. After fiddling with the buttons for a while whilst Piccolo proceeded to attack me, I eventually resorted to looking the controls up online. This was a bad mark for the demo, but the full game includes an in-depth tutorial so it shouldn&#8217;t be this way in the real thing. Once I had learned the controls I could give the game an adequate testing.</p>
<p>As with Budokai Tekaichi, <em>Raging Blast</em> allows you to move in all directions, including taking to the air for some super-powered brawls. Basic attacks are performed with the Square button to chain hand-to-hand combos, while the Triangle button is used for firing quick Ki blasts, or to perform smash (guard-breaking) attacks up close. Circle allows you to perform special moves such as &#8216;instant transmission&#8217; to avoid or counter attacks, while the X button can be used to dash.</p>
<p><img class="aligncenter size-full wp-image-2081" title="piccolovegeta" src="http://plusxp.com/wp-content/uploads/2009/11/piccolovegeta.jpg" alt="piccolovegeta" width="600" height="338" /></p>
<p>In order to perform the special attacks such as Goku&#8217;s signature Kamehameha, you require a set amount of Ki energy &#8211; this was one reason I failed to perform any moves without knowing the control scheme, as I was unaware that holding the Down button on the D-pad allows you to charge Ki energy in the classic DBZ way. Doing so fills up your gauge, and then it can be used to perform all manner of special attacks. In a new twist to the gameplay, these specials are activated by using the Right Analogue stick &#8211; flicking it upward allows you to perform the first (Kamehameha in Goku&#8217;s case), left, right, or down to perform the others; such as Raditz&#8217; &#8220;Fools Must Die&#8221;, and Piccolo&#8217;s &#8220;Special Beam Cannon&#8221;. This works very nicely and is easy to pick up, flowing well with the rest of the gameplay. There are also a number of special moves that give passive boosts such as raising attack power (i.e. Goku&#8217;s Kaioken). Lastly, pressing R3 when your Ki is full allows you to perform the characters ultimate move, such as the Spirit Bomb, which are to be as expected &#8211; cinematic and deadly.</p>
<p>As I would hope, it is possible to transform into higher forms, such as Super Saiyan for Goku. To do so, you have to hold R2 to bring up a menu of available transformations (in the demo, only Goku&#8217;s SS1 form was available), and press the corresponding face button (Square in this case) for a quick cinematic that shows the transformation. Upon doing so, the character becomes more powerful, and has access to a new moveset complete with more impressive moves, such as &#8220;Angry Kamehameha&#8221;. It&#8217;s also possible to choose which form to start the fight in, which I find pleasing.</p>
<p><img class="aligncenter size-full wp-image-2079" title="supersaiyan3" src="http://plusxp.com/wp-content/uploads/2009/11/supersaiyan3.jpg" alt="supersaiyan3" width="600" height="338" /></p>
<p>It all flows together very nicely, with a mixture of fast paced combat and cinematic moves &#8211; ranging from quick energy blasts, to impressive moves with characters being juggled around the arena and blasted with gigantic energy balls. The characters seem to be true to their original counterparts, and although the transformation and general limits to each character may make some fighters better than others, I found that Raditz was able to beat SS Goku without too much hassle, so it doesnt seem too unbalanced.</p>
<p>Although the game&#8217;s roster doesnt look to be anywhere quite so impressive as that of BT3, it doesn&#8217;t look to be disappointing as Burst Limit was. The game covers the series beyond the Majin Buu saga, and also has some extra scenarios made just for the game. Although some more obscure characters may be missing, most of the core characters are in the mix &#8211; Goku, Vegeta, Gohan, Trunks, Cell, Frieza, Buu and Broly are among the more popular fighters, and there are also a decent amount of the less common cast such as Chiaotzu, Dodoria and Bardock thrown in as well. Although I&#8217;ll miss characters like Janemba and Cooler, there&#8217;s a good range of characters to enjoy, including various Super Saiyan forms (up to SS3), four versions of Vegeta, villain transformations such as Perfect Cell and Super Saiyan Broly, and a couple of fusions including Gotenks and Vegito.</p>
<p><img class="aligncenter size-full wp-image-2078" title="majinvegeta" src="http://plusxp.com/wp-content/uploads/2009/11/majinvegeta1.jpg" alt="majinvegeta" width="600" height="338" /></p>
<p>As I said, the game looks great with its anime-like style, but I also noticed a lot of attention to detail &#8211; as well as the graphics, there were a lot of nice touches &#8211; in the arena shown in the demo, the sky went to a moody grey later in the battle, making my Ultra attack look even more impressive. As characters get beaten up, their clothes can tear and wear &#8211; its touches like this that make it that little bit more enjoyable. Characters also have access to alternate costumes, some of which can be unlocked, and they include more than just re-colours &#8211; for instance, Piccolo has access to his plain purple gear, or his cape/turban combo seen in other episodes.</p>
<p>All in all, I was fairly impressed with <em>Dragon Ball: Raging Blast</em>. Although it&#8217;s not the ultimate &#8220;Better than all the previous DBZ fighters in every aspect&#8221; that I dream of, it&#8217;s certainly looking to be a solid title that&#8217;s far from the disappointment I had with Burst Limit. It has a solid roster and checks all of the main boxes with a few nice features, and it looks and plays really well. I must admit I hope to see even more improvement upon the series in future (hopefully they&#8217;ll do a Raging Blast 2 in the future), but until that time it seems a solid title to be the first great DBZ title of this console generation.</p>
<p>-Leon</p>
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