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	<title>Plus XP &#187; ezio</title>
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	<description>The Next Level In Gaming</description>
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		<title>Assassin&#8217;s Creed Revelations: What We Know</title>
		<link>http://www.plusxp.com/2011/05/acrevelationsreveal/</link>
		<comments>http://www.plusxp.com/2011/05/acrevelationsreveal/#comments</comments>
		<pubDate>Mon, 09 May 2011 01:00:12 +0000</pubDate>
		<dc:creator>Garvaos</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AC]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Assassins Creed 2]]></category>
		<category><![CDATA[Assassins Creed Brotherhood]]></category>
		<category><![CDATA[Assassins Creed: Revelations]]></category>
		<category><![CDATA[ezio]]></category>
		<category><![CDATA[Ezio Auditore]]></category>
		<category><![CDATA[Ubi Soft]]></category>

		<guid isPermaLink="false">http://www.plusxp.com/?p=6992</guid>
		<description><![CDATA[Though I played the first offering in Ubisoft&#8217;s Assassin&#8217;s Creed saga (or AC for short) when it was first released, I nonetheless feel like a latecomer to the series. Leon and I were pretty excited about Assassin&#8217;s Creed when it was first released, but when I finally got to play it I found that it was heavily repetitive and the &#8220;rinse and repeat&#8221; design of the game meant that I found it too tedious for my liking. I received Assassin&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.plusxp.com/wp-content/uploads/acrlogo.jpg"><img class="aligncenter size-full wp-image-6995" title="acrlogo" src="http://www.plusxp.com/wp-content/uploads/acrlogo.jpg" alt="" width="620" height="350" /></a></p>
<p>Though I played the first offering in Ubisoft&#8217;s Assassin&#8217;s Creed saga (or AC for short) when it was first released, I nonetheless feel like a latecomer to the series. Leon and I were pretty excited about Assassin&#8217;s Creed when it was first released, but when I finally got to play it I found that it was heavily repetitive and the &#8220;rinse and repeat&#8221; design of the game meant that I found it too tedious for my liking.</p>
<p>I received Assassin&#8217;s Creed 2 this past Christmas, and though I was reluctant to play the game after my disappointing experiences with the first, I decided to bite the bullet and give the series another try. It turned out to be one of the best gaming decisions I&#8217;ve made in recent times, and to cut a long story short, I fell in love with Assassin&#8217;s Creed 2.</p>
<p>I confess that I&#8217;m yet to play Brotherhood, but I&#8217;ve been told it&#8217;s an upgrade to Assassin&#8217;s Creed 2 and so I shall sink my teeth into it when I have the chance to do so. However, all great stories have to end sometime, and last week Ubisoft announced the final chapter of Ezio Auditore&#8217;s, finishing off his trilogy in the Assassin&#8217;s Creed universe. So, what do we know about the game thus far? Well, read on and find out!</p>
<p><span id="more-6992"></span></p>
<p><a href="http://www.plusxp.com/wp-content/uploads/acr2.jpg"><img class="aligncenter size-full wp-image-6994" title="acr2" src="http://www.plusxp.com/wp-content/uploads/acr2.jpg" alt="" width="620" height="349" /></a></p>
<p>Since Assassin&#8217;s Creed: Revelations was officially announced last week, some gameplay and story elements have recently come to light. The first of these is that you will be following in the footsteps of Altair as Ezio heads to Constantinople in order to solve the mystery between the Assassins and the Templars. The land will be split into four key areas; Constantine, Beyazid, Imperial and Galata, with the player also finding themselves travelling to Cappadocia in Turkey.</p>
<p>One of Ezio&#8217;s primary missions during the game is to look for seals that contain Altair&#8217;s memories, and Ezio can use these to look into Altair&#8217;s consciousness; much like Desmond uses the Animus to access Ezio&#8217;s and Altair&#8217;s during the series. This also means that Altair will once again become a playable character; something I cannot wait for as I felt that he was an awesome assassin, even if the first game wasn&#8217;t the greatest experience.</p>
<p style="text-align: center;">
<div id="attachment_7013" class="wp-caption aligncenter" style="width: 303px"><a href="http://www.plusxp.com/wp-content/uploads/altair1.jpg"><img class="size-full wp-image-7013 " title="altair1" src="http://www.plusxp.com/wp-content/uploads/altair1.jpg" alt="" width="293" height="439" /></a><p class="wp-caption-text">Altair is back and playable!</p></div>
<p>There will also be new weapons to deal with during Revelations; 300 bomb variants have been announced for the player to craft as well as the Hookblade. It can be used for a variety of purposes, from taking out enemies to zip-lining across the cities allowing you to explore them 30% faster. It all sounds pretty exciting, and I can&#8217;t wait to get my hands on them.</p>
<p>An element of gameplay that will be tweaked is &#8216;Eagle Vision&#8217;, which has now been dubbed &#8216;Eagle Sense&#8217;, though sadly Ezio dressing up as &#8220;Eagleman&#8221; is unconfirmed. So how has it changed, apart from in name? Ubisoft&#8217;s Alex Amancio explains:<br />
<em>&#8220;Eagle sense lets the player focus on a character and see where he&#8217;s been, as well as an approximation of where he&#8217;ll go. If you&#8217;re able to detect the path a guard will take, you can run ahead, set a bomb and create a trap or an ambush.&#8221;</em><br />
As it sounds, it has the potential to make for some pretty in-depth missions as well as the opportunity for variety, which I am always eager for.</p>
<p>The Borgia Towers are back from Brotherhood, but this is another element of gameplay that has been tweaked and expanded; Constantinople lets you take control of Assassin Dens around the land (raid the den, extinguish the Templars in the vicinity and have a nice place to call your own), but once the Dens are acquired it&#8217;s up to you and your band of assassins to hold the fort, as the Templars won&#8217;t be best pleased that you&#8217;ve stolen their digs. If you don&#8217;t feel up to individually defending each Den, then it&#8217;s possible to install a master assassin so you don&#8217;t have to.</p>
<p>One major change comes through the replacement of side missions with random events; while you are out and about, you might find a shopkeeping getting robbed and find yourself putting a stop to the crime, for example.</p>
<p>Something that grabbed my attention from the announcement was that the player would be able to, and I quote; &#8220;manipulate the construct of Desmond&#8217;s memories and the Animus to decipher the mysteries of his past and gain insight into the future&#8221;. Does this mean that we&#8217;ll be delving deeper into the origins of the Animus technology, or be able to customise or control the machine in some way? Whatever the case, it sounds pretty interesting, and I&#8217;ll be eager to see what else unfolds at E3.</p>
<p><a href="http://www.plusxp.com/wp-content/uploads/acr1.jpg"><img class="aligncenter size-full wp-image-6993" title="acr1" src="http://www.plusxp.com/wp-content/uploads/acr1.jpg" alt="" width="600" height="338" /></a></p>
<p>Other information released states that Brotherhood&#8217;s Multiplayer mode will return with more game types, maps and characters, but nothing else is known at the moment. Not much else has been revealed, but I&#8217;d guess that if this is the final part of Ezio&#8217;s story then we may find out how he is finally laid to rest, but that&#8217;s purely me speculating.</p>
<p>All in all, I can&#8217;t wait for Revelations to be released, and I really should be getting on with Brotherhood&#8230;</p>
<p>Garv</p>
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		<title>Assassin&#8217;s Creed: Brotherhood</title>
		<link>http://www.plusxp.com/2010/08/assassins-creed-brotherhood/</link>
		<comments>http://www.plusxp.com/2010/08/assassins-creed-brotherhood/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 06:00:36 +0000</pubDate>
		<dc:creator>Leon</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[brotherhood]]></category>
		<category><![CDATA[ezio]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rome]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.plusxp.com/?p=4608</guid>
		<description><![CDATA[Assassin&#8217;s Creed II was a hugely enjoyable game for me &#8211; one of the best sandbox style titles I&#8217;ve played. Unlike it&#8217;s predecessor, the game was chock full of things to do and places to see &#8211; taking the original concept and melding it into something vastly more exciting. Truth be told, I&#8217;ve still yet to get the DLC, since I&#8217;d long since stopped playing since it&#8217;s release &#8211; but I could quite happily say I was satisfied with my purchase [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.plusxp.com/wp-content/uploads/brotherhood.jpg"><img class="aligncenter size-full wp-image-4613" title="brotherhood" src="http://www.plusxp.com/wp-content/uploads/brotherhood.jpg" alt="" width="600" height="332" /></a></p>
<p>Assassin&#8217;s Creed II was a hugely enjoyable game for me &#8211; one of the best sandbox style titles I&#8217;ve played. Unlike it&#8217;s predecessor, the game was chock full of things to do and places to see &#8211; taking the original concept and melding it into something vastly more exciting. Truth be told, I&#8217;ve still yet to get the DLC, since I&#8217;d long since stopped playing since it&#8217;s release &#8211; but I could quite happily say I was satisfied with my purchase and even managed to get my first Platinum Trophy by tracking down every last feather in the beautiful Italian regions of Venice, Florence and Tuscany. It&#8217;s rare I say that a sequel surpasses a predecessor in every way &#8211; but this time I think they managed it.</p>
<p>The upcoming release of <em>Assassin&#8217;s Creed: Brotherhood </em>this November did get me wondering what exactly we should expect. Firstly &#8211; the game is not deemed a true numbered &#8220;sequel&#8221;, secondly - it&#8217;s only been a year since the release of <em>Assassin&#8217;s Creed II, </em>as opposed to the two-year gap between the first two titles, and thirdly - I haven&#8217;t noticed nearly as much advertising for the latest installment. It&#8217;s perhaps because they&#8217;ve simply decided to follow the plot of the same character that they have made these choices (akin to <em>Final Fantasy X-2</em>), but the reluctance to number the title does make me wonder if the game will feel more like an expansion than a true sequel. So what do we know? I&#8217;m here to tell you what I can.</p>
<p style="text-align: center;"><span id="more-4608"></span></p>
<p>Although we are returning to Ezio as the lead character &#8211; I&#8217;m happy to say that the game will not be set in the same area as <em>Assassin&#8217;s Creed II &#8211; </em>it&#8217;s not recycled content, but instead the vast city of Rome for you to explore. However, the city is not as beautiful as you might expect &#8211; the city rife with corruption, the Vatican having drained the city of its wealth through its ruling of the Templars. A new area is a good sign &#8211; but actually, it seems there may be even more to <em>Brotherhood </em>than you might expect. The game introduces multiple new features that are making the game look like something very interesting indeed.</p>
<p><a href="http://www.plusxp.com/wp-content/uploads/coliseum.jpg"><img class="aligncenter size-full wp-image-4618" title="coliseum" src="http://www.plusxp.com/wp-content/uploads/coliseum.jpg" alt="" width="600" height="338" /></a></p>
<p><strong>Rebuilding Rome</strong></p>
<p>That&#8217;s right - in the same way that you could rebuild the small district of Monteriggioni in <em>Assassin&#8217;s Creed II</em>, the vast city of Rome can be rebuilt and improved. This means that by investing in the city you will actually see the world change as you progress, on a much larger scale than we&#8217;ve seen before. This feature is supposedly integrated into the storyline itself &#8211; so I do wonder whether you will need to have reached a certain &#8221;city level&#8221; for the story to progress, or otherwise capped on improvements until you hit certain points &#8211; but either way it sounds very exciting. I did enjoy Monteriggioni in <em>ACII</em>, so this definitely sounds exciting to me &#8211; especially since Rome is supposedly the biggest city in the whole series to date; although the previous titles did consist of two or three cities, so that&#8217;s not to say the game will necessarily be larger in total. Rome will be composed of five districts - Vatican, Downtown, Tiber, Country and Antique &#8211; hopefully each with its own distinct style.</p>
<p><a href="http://www.plusxp.com/wp-content/uploads/assassins.jpg"><img class="aligncenter size-full wp-image-4615" title="assassins" src="http://www.plusxp.com/wp-content/uploads/assassins.jpg" alt="" width="600" height="328" /></a></p>
<p><strong>Recruiting Rome</strong></p>
<p>Perhaps one of the biggest new features in <em>Brotherhood </em>is the new recruiting system. Now a Master Assassin out to retake Rome, Ezio understandably needs allies. Using a new management system, Ezio will be able to take on rookie assassins and train them in his ways. Said recruits will be customisable, including their specific weapons. These recruits can then be sent out on various tasks, called in as support in missions, and will gain experience as they do so to become more powerful teammates. Although similar systems have been seen in <em>Metal Gear Solid: Peace Walker</em>, I&#8217;m quite intrigued to see how this all works, as I can&#8217;t say I&#8217;ve seen such a system used in a home console title before. One thing I will say &#8211; the idea of being able to call a group of assassins down to take down an unsuspecting group of Templars sounds like good fun to me. Oh &#8211; and I&#8217;m glad to note that there will be female assassins in the mix - not just a selection of grunting generic males but  a variety of different characters.</p>
<p><a href="http://www.plusxp.com/wp-content/uploads/ezio.jpg"><img class="aligncenter size-full wp-image-4617" title="ezio" src="http://www.plusxp.com/wp-content/uploads/ezio.jpg" alt="" width="600" height="338" /></a></p>
<p><strong>Fighting in Rome</strong></p>
<p>While I expected <em>Brotherhood</em> to simply clone the fighting mechanics from <em>ACII</em>, it seems even the combat has been at least worked on, if not rehauled - it&#8217;s hard to tell until we can get a more hands-on experience. However, it looks as though there are a few new features worth noting &#8211; firstly, the introduction of ranged weapons in combat. While previous titles allowed such weapons for long ranged stealth-kills, it seems these weapons will now take a much more active role in battles, allowing Ezio to interchange sword combat with his hidden pistol and throwing axes. There are also new enemies to keep you on your toes, such as horsemen and riflemen &#8211; both of which sound nasty in their own way. While I find the fighting mechanics to be the weakest area of Assassin&#8217;s Creed&#8217;s gameplay &#8211; being far too easy to master &#8211; it&#8217;s said that <em>Brotherhood </em>will have more focus on quick strikes, rather than focusing on counter-attacks &#8211; and enemies are supposed to be more aggressive, ditching the habit of only attacking one at a time when in a group. It may be a little early to know for sure &#8211; but these definitely sound like changes that could improve the combat vastly. Not only that &#8211; but now horses will be available inside the city itself, and horseback attacks have been introduced, giving a lot of potential for some new scenarios such as horseback chases through marketplaces, for instance. Could be tricky to control &#8211; but I&#8217;m glad to see that Ubisoft are making an effort to improve their game rather than churning out a clone.</p>
<p><a href="http://www.plusxp.com/wp-content/uploads/multiplayer.jpg"><img class="aligncenter size-full wp-image-4619" title="multiplayer" src="http://www.plusxp.com/wp-content/uploads/multiplayer.jpg" alt="" width="600" height="338" /></a></p>
<p><strong>Multiplayer</strong></p>
<p>Perhaps the biggest love/hate inclusion to<em> Brotherhood </em>is the new addition of an online aspect to an <em>Assassin&#8217;s Creed</em> title. Since it has already been stated that there will be no co-op, it doesn&#8217;t appeal to me hugely over the much larger interest in the solo aspect of the title. If, however, you are one of those people who loves to spend your evening fighting your best friends to the death, then perhaps this will be your cup of tea. There will supposedly be various modes, including one called &#8220;Wanted&#8221; which involves up to eight players, each of which is tasked in hunting a specific player.  The idea - to kill your target before your hunter kills you. There will be a selection of different characters available to play as, each with their own signature weapons and animations to mix things up &#8211; and players can even level up to gain new abilities - such as disguises, attack boosts and various other skills. Although I&#8217;m not a huge fan of multiplayer modes, one of the cool things that does interest me is that the modes will still use civilians in the same way as the story mode, allowing you to work yourself into the crowds - which could create one of the most interesting stealth experiences seen in a multiplayer mode if done right. So long as the online mode hasn&#8217;t taken any of the manpower away from the quality of the main game, it could actually be quite good &#8211; a nice break from the huge hoarde of gun-based online titles that saturate the multiplayer market. I guess we&#8217;ll just have to see how it pans out once we get access to the real thing.</p>
<p>Overall, I was really surprised with what seems like a lot of work put into <em>Brotherhood. </em>Although a quick glance had me thinking it would be another cash-cow spinoff such as <em>Bloodlines, </em>it looks as though the new title will be bringing back all of the features that made ACII great, with a fair amount of new content to get excited about, too.</p>
<p><em>Assassin&#8217;s Creed: Brotherhood </em>is set for release in November &#8211; just enough time to play through ACII one more time, and maybe the DLC, too.</p>
<p>Leon</p>
]]></content:encoded>
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		<item>
		<title>Assassin&#8217;s Creed II</title>
		<link>http://www.plusxp.com/2010/01/assassins-creed-ii/</link>
		<comments>http://www.plusxp.com/2010/01/assassins-creed-ii/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 23:50:53 +0000</pubDate>
		<dc:creator>Leon</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[assassins creed II]]></category>
		<category><![CDATA[ezio]]></category>
		<category><![CDATA[italy]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://plusxp.com/?p=2266</guid>
		<description><![CDATA[I have been playing Assassin&#8217;s Creed II for the most part of the last week &#8211; having received it for Christmas alongside my copy of Dragonball: Raging Blast. Although I haven&#8217;t yet finished the game, I feel it&#8217;s time I wrote down my thoughts of the second installment regarding the story of the battle of Assassin&#8217;s and Templars. The original title was a bit of a mixed bag, with a general feeling of uncertainty around a lot of gamers. On one hand, the concept [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2drive.jpg"></a><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2interior.jpg"><img class="aligncenter size-full wp-image-2281" title="ac2interior" src="http://plusxp.com/wp-content/uploads/2010/01/ac2interior.jpg" alt="" width="600" height="338" /></a><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2desmond.jpg"></a></p>
<p>I have been playing <em>Assassin&#8217;s Creed II</em> for the most part of the last week &#8211; having received it for Christmas alongside my copy of Dragonball: Raging Blast. Although I haven&#8217;t yet finished the game, I feel it&#8217;s time I wrote down my thoughts of the second installment regarding the story of the battle of Assassin&#8217;s and Templars.</p>
<p>The original title was a bit of a mixed bag, with a general feeling of uncertainty around a lot of gamers. On one hand, the concept of the game was cool, with a strong lead character, the amazing scenery, the incredibly adaptive animations with free-running and climbing, and the guilty pleasures of performing the silent kill. However, the game was largely flawed with a sense of too much repetition, the simple &#8220;side mission-assassination-side mission&#8221; formula becoming quite tedious at times, and it all felt a bit like an excellent engine that lacked interesting gameplay. So it&#8217;s not surprising that I took up the sequel with a little bit of unease, the Eurogamer demo not doing much to whet my appetite with what I now feel was a rather poor showcasing of the title.</p>
<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2desmond1.jpg"><img class="aligncenter size-full wp-image-2271" title="ac2desmond" src="http://plusxp.com/wp-content/uploads/2010/01/ac2desmond1.jpg" alt="" width="600" height="338" /></a></p>
<p><em>AC2</em> takes place directly after the end point of the first, taking the role of Desmond Miles once again as he leaves his matrix-like &#8220;Animus&#8221; chair to make his way on a sudden escape. Unlike the original, Mr Miles has a little more to him than simply providing a bit of dialogue and walking around a couple of rooms, this time taking up a bit of sneaking and bare fist fighting before being stuck on a different Animus, his mind being sent back into the body of another of his ancestors, beginning the story of the game&#8217;s real major protagonist, the Italian assassin &#8211; Ezio Auditore.</p>
<p>Whereas <em>Assassin&#8217;s Creed</em> had you taking the reins of Master-Assassin Altair, AC2&#8242;s control covers some of Ezio&#8217;s earlier life, and shows his transformation into the Assassin he eventually grows to become. After a very quick interactive scene involving Ezio&#8217;s birth (which reminded me somewhat of the start of Fallout 3), you skip forward into Ezio&#8217;s life as he frolics around Florence as a young man. Unlike Altair, the young Italian sports a much more lighthearted personality, the games earlier missions involving some pre-assassin street brawls, and showing you the ropes with some parkour-style races and exploration &#8211; introducing you to Ezio&#8217;s family; his bank-running father Giovanni, his mother Maria, and his three siblings.</p>
<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2early.jpg"><img class="aligncenter size-full wp-image-2275" title="ac2early" src="http://plusxp.com/wp-content/uploads/2010/01/ac2early.jpg" alt="" width="600" height="337" /></a></p>
<p>As you might expect, however, soon enough things start to happen. His family betrayed, his father and brothers hanged for crimes they did not commit, Ezio finds himself caught up in a conspiracy he knew nothing about &#8211; taking up the garb of the Assassin to initially exact revenge on a man he knew guilty of betrayal, and escaping Florence with his mother and sister for their safety. After some training by his uncle, Mario Auditore, Ezio takes up the reins of a real Assassin in order to uncover a plot that spreads much further than he realises. The story is much more interesting than that of the first game, and since Ezio is hurled into the conspiracy unawares, you find yourself sharing his confusion and figuring it out yourself as the plot unfolds.</p>
<p>The general gameplay is very similar to the first, although a little refined &#8211; the free-running still fluid and easy to pick up, with the climbing and exploration all flowing together in an almost seamless way. Florence is a wonder to behold, each building being very individualised and having a lot of character, reflecting the real locations to a very impressive standard &#8211; I happened to watch a programme about Florence&#8217;s old artists only a couple of days ago, and was amazed to realise that I could recognise several buildings and locations instantly &#8211; I&#8217;m sure it&#8217;s not identical, but it&#8217;s an incredible representation nonetheless. All of the good parts of the original game are still included, such as the bustling streets, and I can&#8217;t think of a single change that has been for the worse. There is no longer a lot of obviously repetitive dialogue in the general conversation amongst the civilians, but the place still feels very much alive. There are so many other little touches that make it even better, such as cut scenes having interactive moments where you press prompted buttons to result in extra little scene elements such as activating Ezio&#8217;s hidden blade when showing his new enhancement to one of his contacts.</p>
<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2swim.jpg"><img class="aligncenter size-full wp-image-2279" title="ac2swim" src="http://plusxp.com/wp-content/uploads/2010/01/ac2swim.jpg" alt="" width="600" height="338" /></a></p>
<p>Staying incognito has been improved &#8211; blending into the city being much more comfortable than before &#8211; instead of having to walk slowly and hide your face when walking near any people of note, and being forced to blend with set groups of monks that walk along set paths, the game now involves a Notoriety system which means you can walk around the city safely unless you provoke guards or cause real trouble. If you do so, a gauge will fill, and upon becoming Notorious guards will attack you on sight. However, you can remedy this situation by a few little side tasks, such as ripping down wanted posters, killing certain public figures, or bribing the Heralds who spout gossip throughout the city. Once the Notoriety meter is empty, you return to being Incognito and can explore the city without worry once more.</p>
<p>The game&#8217;s combat is also similar to the first, allowing for silent kills with the hidden blade, bare fist fighting and fighting with swords or daggers &#8211; allowing for fast paced combat with combos that build up by timing button presses as the weapon strikes. Counter-strikes can be used when blocking for impressive dispatches as before. It&#8217;s now possible to disarm enemies by timing a button press when bare fist, which allows you to steal enemy weapons for temporary use, all including their own attack combos and allowing for some more gory kills such as spearing enemies in the face for particularly nasty deaths. There are also other weapons to obtain during the course of the game, such as throwing daggers for long range kills, smoke bombs for escaping conflicts, and even an old-fashioned pistol; bearing in mind that Ezio lives in a time which is a little more modern than that of Altair&#8217;s.</p>
<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2drive.jpg"><img class="aligncenter size-full wp-image-2283" title="ac2drive" src="http://plusxp.com/wp-content/uploads/2010/01/ac2drive.jpg" alt="" width="600" height="338" /></a></p>
<p>The game offers the regular story progression by going to markers in order to activate missions. These can include fighting your way to assassinate certain targets, escorting people, tailing suspects, or whatever the story requires. It generally all flows from one thing to the next, so it doesn&#8217;t feel fragmented and all intertwines together well. There are more side-missions than before as well &#8211; allowing for several tasks such as assassination tasks, courier (delivery) missions, beat up missions where you can scare cheating husbands, free-run races and more.</p>
<p>One of the biggest new things is the inclusion of money in the game. Unlike the first title, Ezio can gain money by finding various chests, pickpocketing civilians, chasing other pickpockets or looting bodies. With this currency, it is possible to buy a myriad of different things &#8211; new, more powerful melee weapons such as other blades and daggers, and new heavy weapons like hammers and maces.  It&#8217;s also possible to alter Ezio&#8217;s appearance by dying his clothing (choosing from various colour schemes at the Tailor), and upgrade him by buying new pieces of armour and other items ranging from torso armour, greaves, arm guards, throwing knife belts and medicine pouches (for potions that can be purchased from various doctors throughout the game), and they all change his appearance accordingly, which adds a real sense of customisation &#8211; the armour also giving him boosts tao his maximum health and defense.</p>
<p><a href="http://plusxp.com/wp-content/uploads/2010/01/ac2fight.jpg"><img class="aligncenter size-full wp-image-2272" title="ac2fight" src="http://plusxp.com/wp-content/uploads/2010/01/ac2fight.jpg" alt="" width="600" height="338" /></a></p>
<p>Along with the new money system, another great quest has also been added, perhaps one of my favourite parts of the game; Ezio&#8217;s uncle&#8217;s Villa is situated in a small ruined town outside of Florence. By paying Florins to upgrade individual elements of the city &#8211; such as shops, key elements like the well and mining facilities, and other buildings of note. As you pay your money into the city and improve it, the area changes and looks nicer, the whole settlement coming to life as you work on it, also rewarding you with access to new areas and discounts on all of the merchants&#8217; wares. The villa also doubles as a huge collection storage area, where you can keep collections of weapons, armour, paintings you may purchase and other things. The more you put into the villa and the city, you get a higher and higher income in the form of a set amount of Florins being added to a chest every 20 minutes that you can access, so you can get rich quick.</p>
<p>There&#8217;s simply so much to the game, I could go on and on for a long time but I fear I&#8217;ve already said too much. The first game provided a spectacular engine but was wasted on content, but this time they&#8217;ve filled the game up with lots of things to do and collect, and it&#8217;s simply a joy to wander round doing whatever you see to do as you explore Italy. There are more places that even I haven&#8217;t reached yet, but the game has a great length, and you can even access Da Vinci&#8217;s legendary flying machine later on in the game for travel in the skies. There are plenty of other things I haven&#8217;t even mentioned &#8211; but it&#8217;s simply too much to put in writing (in a good way).</p>
<p>If you liked the first, get this &#8211; it&#8217;s better in every way. If you didn&#8217;t, I highly suggest trying this game regardless, although some minor points of the overall plot may be lost on you. This could be the best game I played from 2009 &#8211; and I hope to see many more games this good later in the year.</p>
<p>-Leon</p>
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		<title>Eurogamer 2009: Assassin&#8217;s Creed II</title>
		<link>http://www.plusxp.com/2009/11/eurogamer-2009-assassins-creed-ii/</link>
		<comments>http://www.plusxp.com/2009/11/eurogamer-2009-assassins-creed-ii/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 02:00:26 +0000</pubDate>
		<dc:creator>Leon</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[altair]]></category>
		<category><![CDATA[assassination]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[ezio]]></category>
		<category><![CDATA[italy]]></category>
		<category><![CDATA[parkour]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://plusxp.com/?p=1795</guid>
		<description><![CDATA[The first Assassin&#8217;s Creed was a title I had mixed reactions about &#8211; the game boasted impressive graphics and complex climbing animations, alongside a brilliant concept and some clever mechanics. However, after playing it for a while, I couldn&#8217;t help but feel the game lacked variety, with its repetitive missions, easy combat and basic objectives &#8211; in a way it felt as though the game&#8217;s engine was more advanced than its actual gameplay. Although it was enjoyable in many ways, it had [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1800" title="ezio-fight" src="http://plusxp.com/wp-content/uploads/2009/11/ezio-fight.jpg" alt="ezio-fight" width="600" height="337" /></p>
<p>The first<em> Assassin&#8217;s Creed</em> was a title I had mixed reactions about &#8211; the game boasted impressive graphics and complex climbing animations, alongside a brilliant concept and some clever mechanics. However, after playing it for a while, I couldn&#8217;t help but feel the game lacked variety, with its repetitive missions, easy combat and basic objectives &#8211; in a way it felt as though the game&#8217;s engine was more advanced than its actual gameplay. Although it was enjoyable in many ways, it had plenty of flaws and really felt as though it needed work.</p>
<p>So, with the announcement of Assassin&#8217;s Creed 2, my curiosity got the better of me. Would the title take the good aspects of the original and flesh it out into a good title? Or would it simply be more of the same disappointment?</p>
<p>The game had perhaps one of the longest queues at Eurogamer, and being a long demo I could see why. Taking control of Ezio, you were let loose upon the streets with a mission to hunt down some archers in order to allow an ally to replace them in for some pre-assassination preparation.</p>
<p>My first impressions of the game were that it was indeed much more colourful than the original, the Italian setting giving much more allowance for attractive settings as opposed to the dusty areas of AC1. The controls felt very similar, allowing for the usual parkour, although I must admit I was a little rusty. One of the biggest additions is water, which has been added perfectly, allowing Ezio to swim &#8211; something that was clearly lacking in the first. The water looks good, and you can even take control of a small boat to sail on if you wish.</p>
<p><img class="aligncenter size-full wp-image-1803" title="ezio-dive-screenshot" src="http://plusxp.com/wp-content/uploads/2009/11/ezio-dive-screenshot.jpg" alt="ezio-dive-screenshot" width="600" height="337" /></p>
<p>Ezio has access to a much larger range of weapons this time &#8211; alongside the normal hidden blades (he has two, rather than one), he is able to purchase new weapons, such as daggers and halberds. The demo allowed me to use a dagger, and by grabbing an enemy it was possible to cut the enemies throat, which reminded me of Metal Gear Solid 3. However, I found it tricky to get the hang of, and found it very difficult to actually assassinate any archers without getting spotted, ending up resorting to melee combat &#8211; whether or not this is simply due to the lack of a tutorial I do not know, but I didn&#8217;t feel as though I were doing anything largely different to my experience with the first game. I recall AC1 having the ability to move low profile and hide your face, which I couldn&#8217;t seem to do this time, hopefully I just didn&#8217;t know how to, or it just wasn&#8217;t implemented into the demo. The combat itself seemed similar to the first, and I liked the fact that Ezio can taunt, his personality a lot more fun than Altair&#8217;s was.</p>
<p>Money has now been implemented into the title, so it is possible to purchase items and hire assistance, although I didn&#8217;t get much of an opportunity to use this. However, this hopefully means it will now be possible to shut beggars up with coin rather than a kick to the face, assuming they&#8217;re still around &#8211; the amount of time&#8217;s I found myself screaming &#8220;JADE RAYMOND DIDN&#8217;T GIVE ME AN OPTION TO GIVE YOU MONEY YOU DAFT SOD&#8221; were more than they should have been in an ideal world.</p>
<p>One nice thing I did notice was that I didn&#8217;t hear any repetitive audio clips &#8211; although over the general noise of the expo, I may have missed it &#8211; I only hope they remembered to give more than ten lines of random dialogue this time whilst wandering the streets!</p>
<p>To be honest I was a bit disappointed with the demo as it didn&#8217;t feel as though it gave me an opportunity to really experience the title&#8217;s potential and new features &#8211; save for the addition of water it was all fairly simple stuff. That&#8217;s not to say the game won&#8217;t have the features; only that the demo didn&#8217;t allow me to try them out. Having completed the first, most of it was rather standard gameplay and I can only wait to play more of it until I can see how good it really is. The game will supposedly allow for almost triple the amount of different side-missions, and should flow better than the first game in terms of plot. The title is said to allow for customisation of Ezio&#8217;s appearance, the use of Leonardo Da Vinci&#8217;s various contraptions, and many other little additions such as a notoriety system and more weaponry. Also, it&#8217;s going to incorporate a day and night system &#8211; so there should be plenty of opportunities for night-time assassinations!</p>
<p><img class="aligncenter size-full wp-image-1798" title="ezioatnight" src="http://plusxp.com/wp-content/uploads/2009/11/ezioatnight.jpg" alt="ezioatnight" width="600" height="338" /></p>
<p>Talking to the game&#8217;s representatives, I was told that the full title will cover much, if not all, of Ezio&#8217;s life &#8211; covering his birth, aging and education on his way to becoming an assassin. This aspect interests me greatly, and I believe he will be a much deeper, more likable character than the egotistical Altair was at times. Obviously I didn&#8217;t get to see any of this, but it sounds good.</p>
<p>From the small chunk that I played, <em>Assassin&#8217;s Creed II</em> looks as though it will take most of the good qualities of the first and add to it with new features such as water and money. However, I think we&#8217;ll need to wait a bit longer for a real analysis, since I know there is much more to experience than I actually managed to get my hands on.</p>
<p>-Leon</p>
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