Innovation is something that can be a godsend in gaming - with a huge competitive market in the gaming industry, companies fight to create something unique, yet too often ‘innovation’ just turns out to be gimmicky, boring, or just plain pointless. Motion controls, touchscreens, cameras… all good for a while, yet soon get pushed aside to go back to the good old solid gaming that I know and love. Fahrenheit was one such title, a game relying on next to nothing [...]






