Posts Tagged ‘first person

09
Mar
10

Portal 2: The Next Slice Of The Cake

As you already know, Portal is one of those Xbox Live Arcade games that will never ever be wiped off my Xbox Hardrive. Even though the game itself isn’t that huge. The whole idea, game play and the very story telling is fantastic and something I have never come across before or since the games release.

So who can imagine my epic excitement when I heard about portal 2’s conformation yesterday. The beautiful people at Game Informer magazine gave us a nice slice of the Portal 2 cake and have given us some great information which I cannot help but be excited about.

All this started when the tech heads at Valve let loose some new content and patches for the original Portal on PC last week. There was one new achievement slapped onto the game and some weird new cryptic noises and sounds coming from the radio in your chamber when you start the game. These new additions to the game sparked off a lot of PC geeks out there in the vast universe that is the internet to decode these sounds, turns out they were some sort of morse code which could be subverted into images. Sounds blinking weird I know but, these were the images that were uncovered.

Confused much? I sure as hell am. But as I dug deeper into the wealth of information about these images, it turns out that these are images taken from the Aperture Science CCTV from the first Portal. I bet some of you are thinking, yeah? so what? Well these images contain vital equations and data that all of the portal geeks out there were hungry to find and solve. After slaving over a keyboard and staring at these images till their eyes bled, it turns out they all lead to a number that once dialed up would let you into Valve’s bulletin board system and then let the user download some more images. These images known as ASCII images are images that are made up of keyboard characters. Here is an example

These were the first ever images of Portal 2. A lot of hacking coding and problem solving boiled down to 3 of these images….

…Then valve went and confirmed that Portal 2 will be coming out and hitting shelves at the end of the year for Xbox 360 and PC. Game informer then scooped it up and hey presto we have a sequel to a truly awesome game.

So what is this next installment going to be like? I have been doing reasearch here and there and I have found a couple of things out. Whether they are true or not I don’t know but I am going to list them anyway.

1. This is going to be a full-blown title, unlike Portal 1 where it was an attachment to the orange box. This title will be a stand-alone. Meaning it will be a lot bigger. This make me think that Portal 1 was maybe testing the water for the actual main event which is portal 2

2. This title is going to be set way in the future. Meaning that the long abandon Aperture Science labs are going to overgrown with foliage and very forest like. But be rest assure that this will not stop GLaDOS one bit.

3. GLaDOS makes a welcome return. The next generation SHODAN is back Baby!!

4. You again play as Chell (the same woman you played as in Portal 1)

5. split screen and online co-op staring 2 biped robots. Apparently these robots like to hold hands alot…in teresting.

6. some of the games physics will be juggled about to make up for some interesting game play. An air vent can be combined with a portal. This in turn sucks the player into the portal and spits them out the other side. Sounds awesome.

7. there will be alot more interactive objects from things that fling you sky-high to cubes that will deflect lasers.

8. there will be some new characters and a bit more story. Meaning that Valve has probably going all out on this title.

And that’s about it so far, stay tuned to Plus XP for more Portal 2  info as I hear it. Untill then I may have another stint at 1. I love GLaDOS!

Garv

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06
Mar
10

Will The Halo Reach Multiplayer Take The Series To The Next Level?

On Wednesday, I was gawping at the new multiplayer trailer for Halo Reach. After playing rounds and rounds of Halo 3’s multiplayer, I personally thought that this game couldn’t get any better multiplayer wise. After watching this new trailer, I realised just how wrong I was.

You ever get those moment where, after you have seen an epic game trailer/video, you realise that you were starting at the screen with you mouth physically open and a vacant stare spread across your face while you were watching said video. This is exactly what happened to me when I watched the multiplayer trailer. I personally didn’t think Halo could get any better multiplayer wise. There are new game modes, new weapons and assassination moves just to name a few. Today I am gonna pick out the new things I saw from the trailer and give you my opinion what the new additions to the game are going to be like.

JETPACKS

Ever since I saw the elites bobbing round in these things in Halo 2, I could not help but think ‘I Want That!’ well a couple of games later, my mental message has eventually reached Bungie and now we have Jet Packs in multiplayer and I could not be happier.

Then I thought some more, how will these jetpacks work? Are we looking at a fuel gauge for them? Are they just going to feel like the anti-gravity mod in Unreal Tournament? Or are these actually going to be the single best thing to ever come out of Halo Reach and everyone will be having mid-air gun fights? I have learnt in the past that ideas such as these don’t pan out the way you think they are going too. I personally expect some limit to these jetpacks, so I am preparing myself for a fuel gauge of some sort, unless it will be classed as a new vehicle, in which case it will be unlimited and awesome.

ASSASINATIONS

I touched briefly on the addition of assassinations in my Halo Reach News Round Up a couple of weeks back. In this new multiplayer trailer you get to see them in full action.

Right off the baton I immediately thought Aliens Vs Predator. This was the first time I ever saw the assassination mechanic used in an FPS game when I played it back at Eurogamer in October. I personally love the fact that Bungie have brought it into Reach. Sure, since Halo 2 the game had the assassination medal for when you melee’d an opponent from behind, but this takes it to the next level with full on assassination animations, which I have to say look awesome and a lot better than the AvP ones. So I will be looking forward to assassinating any Halo player that gets in my way, be it Spartan or Elite!

WEAPONS

Again, another thing I briefly touched on in the previous article but this trailer brings us some interesting footage of some of the new weapons available. We all know that the needler rifle can take out three enemies at a time, and the marksman rifle is a love child of the sniper rifle and assault rifle. But in the trailer I saw what looked like a Covenant version of the Spartan laser! If that is true, we could be looking at some insane laser battles. I also saw what looked like a laser guided fuel rod cannon too.

NEW GAME MODES

Probably one of the most important things in any new multi player game, whether it is a sequel or not. Game variety is key to anyones enjoyment. It definitely looks like Bungie have added a breath of fresh air to the multi player with a good few game modes.

So here is the all-important list and what I think you have to do for each game mode. I could be wrong here but I’m gonna give it a go.

HEAD HUNTERS – It looks to me that head shots are key here. Kill someone with a head shot and they drop skulls, collect the skulls and the total of skulls is totted up at the end, the player with the most skulls wins. How did I get all that from a little clip on a trailer? I put it down to educated guess. But that is not necessarily what will happen. I believe this will be one of those games that snipers are gonna love or hate. All well and good scoring head shots but if you half way across the map when ya do it, someone else is bound to collect those skulls.

INVASION – To me this looks like Bungie’s answer to an assault type game mode. Meaning that one team defends while the other fills out objectives to inevitably invade an area or destroy something. I loved assault levels in time splitters so I hope Bungie’s attempt at this game mode (if it is what I think it is) will be perfect.

SPARTANS VS ELITES – To me this just sounds like a team death match, one team Spartans, the other Elites. What they could implement into this though is race specific abilities, like Spartans can sprint while Elites have active camo, or something along those lines. It will be interesting to see how Bungie develop this game idea.

THE ARENA – To me it just sounds like they renamed slayer. I could be totally wrong, it may be something like a one on one shoot out? I am pretty confused about this one and can’t comment much on it. best wait and find out.

OTHER THINGS I PICKED UP ON

DODGE ROLL – It looks like Bungie have implemented a dodge rolling system of some sort. Looks pretty cool but how it will work form a first person perspective is beyond me. Will it zoom out like an assassination?

ACTIVE ROSTER – This looks cool. Looks like you can jump in and out of active games. Means you don’t have to scoff down your dinner in time to play a game with your mates.

Halo reach multi player looks like its taking a step in the right direction. And I cannot wait to jump into some Beta test action on May 3rd. Who’s with me?

Till then I will leave you with the Multiplayer Trailer:

Garv

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04
Oct
09

Metroid: The Future

samusface

I’ve previously looked at Metroid’s 2D roots, and it’s latest saga, Metroid Prime. With four 2D titles (plus remakes) and four titles in the Prime series, it’s been a couple of years since Nintendo have had any news on the series’ future – and personally I was wondering – will the next title tip the majority of the series’ titles towards the 2D style, or the first-person style of Prime? However, along with the release of Metroid Prime Trilogy on the Wii, Nintendo have released some interesting news on the next step for the series.

In an unexpected revelation, Nintendo announced at E3 2009 that they would be teaming up with Team Ninja, creators of Ninja Gaiden, for the next installment of the series. This was perhaps the most unlikely pairing I could think of – with Nintendo’s family-friendly style, and the all-out maturity of Team Ninja’s work. Regardless, I eagerly took note of the information released about the next title in the works: Metroid: Other M.

metroid_other_m

In an interesting twist, it turns out that the latest Metroid title will feature a mix of both the 2D and first-person style gameplay, and even incorporate some third person action as well – no doubt the influence of the Ninja Gaiden team.

Most Metroid titles so far have fairly minimal storyline, with lonely situations that are mainly built up through various bits of information Samus finds throughout the game, generally focusing on Samus and generally nothing but aliens and Space Pirates, leaving little room for dialogue. However, as Metroid Prime has progressed, the series has slowly incorporated more storyline events and characters – with scenes of various humans in flashbacks of Metroid Prime 2, and the inclusion of other english-speaking characters in Metroid Prime 3, it seems Metroid: Other M will focus a lot more on Samus’ character.

Set between Metroids 3 & 4 (Super Metroid and Fusion), Other M shows scenes of a large cast, including Samus’ commander, Adam Malkovich, who was referenced in Metroid Fusion, with a degree of affection for Samus – his trademark line “Any objections, Lady?” quoted previously in Fusion. Although perhaps not a love story in the works, Samus has yet to show any signs of family or friends to date, save for brief information on her upbringing with the alien race, the Chozo, - so this could be quite a revealing change. Also shown is a fairly generic looking marine-type character, although he uses the words “Remember me?” – I can’t think of anyone this could be, but perhaps this suggests that this character is someone we’ve seen at some point in the series before.

Metroid-The-Other-M-not-Metroid-Dread

So far, the game’s looking quite impressive – with a visual style not unlike Metroid Prime 3, the trailer shows snippets of the various types of gameplay. Firstly, we see snippets of what looks like a reworked 2D engine – although set on a 2D plane, the game is in the same 3D graphics and features Samus looking fairly fast, boasting a roll manoever which hasn’t been seen before in Metroid. The trailer then moves onto the new third-person gameplay, with Samus getting unusually up close and personal with what looks like an almost God of War style of attack, taking up a strangely close-proximity combat style – performing grabs and cinematic attacks which could possibly be linked with some kind of Quicktime Event. Samus can even be seen jumping and grabbing the neck of an alien and shooting it in the face as it struggles to release itself. 

metroid-other-m-screenshot-wii-announced-at-e3-2009

Mixed into the trailer are some shots of gameplay in a very Metroid Prime style first-person viewpoint. Samus is shown using various attacks in this mode, including an Ice Beam that she uses to actually freeze up an enemy, encasing it in ice. It’s not clear however if the first-person will be used in sections played the same way as Prime, with full exploration and visors, or perhaps just a first person mode that can be used for precision attacks by holding an “aim button” whilst playing the game’s third-person sections.

first person

There seem to be a range of enemies in the game, from new aliens, Space Pirates and what looks like the return of Ridley – shown in some cinematic scenes of Samus in some brutal looking cinematics. It wouldn’t be right if we don’t see a Metroid or two – but what place they’ll take in the game is yet to be known.

There are also a few shots of Samus doing various platforming and running in third person mode – according to Nintendo the game will include regular exploration – so worry not, I’m sure the classic Morph ball mode, upgrades and Metroidvania gameplay will still be there – and assuming that they’ve continued to use the open-world format it should still manage what both the original and Prime game’s managed in those areas.

The trailer does lend itself to some questions though – there are three characters that bear a resemblance to Samus, although it’s not certain who they are. Firstly, we have a shorter-haired blonde girl who is seen in military gear, and has a fair bit of focus in the earlier stages of the trailer, and she does have a Samus look to her. It’s unsure whether this is or isn’t Samus, but personally I believe this could be shots of her younger years, perhaps for the purpose of flashbacks and history to be told in the story. Next we have Samus in her Zero Suit, who is shown with her Power Suit forming around her. This is almost certainly Samus, but does raise some questions if the previous character isn’t simply Samus from flashbacks. Lastly, we see Samus meeting a character who looks almost exactly like Samus, wearing a lab coat. Now, Nintendo have stated that this lady is NOT Samus, but she is an important character. Now, I assume the similarity between the two ladies is much more than coincidence, so it’ll be interesting to find out what’s going on there.

samuslookalike

Graphically, the game’s looking good for a Wii title. The graphics are very reminiscent of Metroid Prime 3, and the enemies and animations look smooth and fluid. The music seems to be keeping to the series’ style with a mix of eerie tones and fast paced-music, so I think the game’s style is going to feel like a Metroid game at heart.

Metroid: Other M is shaping up to look quite interesting. It’s really unknown how the three gameplay styles will all mesh together, but hopefully the switching between 2D and 3D gameplay won’t break up the gameplay leaving the player confused and disoriented with the controls. As long as Nintendo manage to pull it off, we could find ourselves with a game that combines the best features of all the series’ titles. It will certainly be interesting to see the direction the plot takes, and hopefully we’ll see something quite special. Nintendo have done well with the series so far, so I’m hoping to see something fantastic.

Metroid: Other M is due sometime in 2010, but I wouldn’t be surprised if it’s more toward the end of the year. We’ll keep you updated if we get any more info in the future. Check out the full E3 trailer below.

-Leon

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