Posts Tagged ‘gamecube

06
Jan
10

Must we sever the ties to the past?

In the older days of console gaming, all systems were separate – NES games would only work on the NES, Sega Mega Drive games would only work on the Mega Drive, and so forth – but since I was young, and only ever owned one current console at a time, it wasn’t a big issue – when I had a Sega it was all I ever played, and I never had to consider the concept of compatibility.

However, not much later we would see a new idea enter the market – moving from cartridges to CDs which were a much more standard media type; for the Sega Saturn, the Dreamcast and perhaps most importantly, the PlayStation. The release of the PlayStation 2 gave a new aspect to the home console – backward compatibility. Having grown up a bit and developed a greater passion for gaming – with a growing collection to boot – the PS2 allowed for gamers like me to upgrade to the new model, whilst allowing me to continue playing my (still growing) collection of PS1 games – while I fell in love with Devil May Cry and Final Fantasy X, I was still able to bask in the glory of Legacy of Kain: Soul Reaver and Castlevania: Symphony of the Night without needing two PlayStation consoles set up at a time.

On the handheld side of things, Nintendo had dominated the market with their Game Boy, eventually releasing the Pocket and Color models which improved the console’s build whilst keeping the Game Boy game format. When it came around to releasing the next completely rehauled handheld console, the Game Boy Advance, Nintendo acknowledged that people would be upgrading, and therefore made it possible to play original GB titles on the GBA system.

A GBA SP with a Gameboy Color cartridge

So at the end of last generation we had the PS2, which was compatible with all PlayStation games released thus far, Nintendo moved onto miniature discs with its conversion from cartridges with the GameCube (soon to be followed up by the backward-compatible Wii), the new Microsoft Xbox crept onto the scene with its own DVD-format discs. It was looking as though data formats were being standardised, and as consoles all moved to disc it seemed likely that we’d be able to see backward compatibility in the future, with consoles all using game formats that would be physically compatible with the new versions – the PlayStation 3 and Xbox 360 would again use discs, and the Wii would incorporate full size discs while still being able to accept the GameCube titles.

However, I find myself in a different situation altogether. Whereas the rare, initial version of the PS3 (albeit high-priced) was able to do such a thing – being able to play games from all three generations of the Playstation consoles - this was soon scrapped for the new, cheaper model of PS3, and the following Slim version, looking to be lost forever. Although the PS3 is still compatible with PS1 titles (yay for Final Fantasy 1-9!), the console lost access to what is perhaps one of the largest console libraries ever – the PS2 being one of the most successful consoles ever made, personally making up a good third (if not more) of my entire gaming collection. But due to this change, my PS3 console is severely flawed in that it cannot play Devil May Cry 1-3, Onimusha, Final Fantasy X+XII, Capcom Vs SNK 2, God of War I&II, Kingdom Hearts and Shadow of the Colossus among many, many others, while my little PS2 slim sits still triumphant underneath my TV. Don’t get me wrong – I love my PS3, and its fast becoming my favourite console of the generation – but do I really want two PlayStations set up at all times?

Sure, the graphics are looking a little dated, but if you haven't played this - you're missing out

The Xbox 360 had a similar situation – although the original Xbox wasn’t nearly as successful as the PS2, it still had some worthwhile games. However, instead of simply being compatible or incompatible with the previous titles, it has a select set of titles which are possible to emulate via online patches (of which the database is never updated). Obviously this is fine for mainstream games like Halo 2, but upon foolishly purchasing a copy of Dino Crisis 3 I found myself with a disc I couldn’t use. This was far too complicated, so I didn’t bother getting any more original Xbox games – but I think if the original console had as vast a library, this selective system would be awful. I can imagine that a few owners of the original system got screwed when half of their old games weren’t compatible with the new system. Especially when Microsoft then follow-up by releasing the old Xbox games for digital download on Xbox Live. I’d much rather look after a disc than have Fable eating up my hard-disk space for the 99.9% of the time I’m not using it.

The Wii, however, is the only one of the three latest consoles that is successfully and completely backward compatible with the previous console (strangely being the one with the most difference in the new and old hardware – with its change in disc size and controller rehaul). However, I have a bone to pick with Nintendo in the handheld area of things…

Now, the Nintendo DS is a good console with some great titles, such as the Ace Attorney series and Castlevania titles. By including a GBA slot, it’s library was vastly improved, my DS game collection consisting of about a 3:1 ratio of GBA games to DS titles – with series’ such as Castlevania, Megaman Battle Network, Fire Emblem, Zelda, Metroid and others providing very solid gameplay, which has aged very well and still looks great on the DS – I mean, it was a shame they ditched the original Game Boy functionality, but to be honest they haven’t aged so well, and I don’t miss any of the titles – with perhaps the best titles such as Pokemon having sequels and (good) remakes on the GBA format regardless.

Now you may say… that’s not a complaint, surely? Well – although the GBA functionality is a blessing for the DS, it’s not perfect. Since a good few of the GBA title’s use a Link Cable for various functions (such as trading in Pokemon), sometimes even being necessary for 100% completion, the DS does a terrible job by failing to have a link cable port, or incorporating a link cable emulation system using the DS’s wi-fi capabilities. This isn’t too big a deal, but having to find out a couple of old GBAs and a working link cable can be a mountainous task. This isn’t my main issue, though.

No. Introducing the DSi. Look at it, on the left, with its slim design, in-built camera and well-lit screen. One could say it’s a perfected version of the original DS. But oh, what’s that – WHERE’S THE FRICKIN’ GBA PORT!? That’s right. Believing that today’s market isn’t interested in the GBA (which is probably true, with Nintendo aiming at the casual market), they ditched the GBA functionality and just quartered the selection of great games the console has to offer. Well done, Nintendo. I’ll stick to my fat DS thanks (which incidentally fits in my pocket regardless). The Slim was a great rehaul, but the DSi should hang its head in shame. Where’s the respect for elders and all that?

Now, I understand that technology can be expensive, and perhaps it’s more cost-effective to produce consoles that aren’t backward compatible. But in this day and age, where technology moves so fast, I think the old media is being dropped far too fast. I play GBA titles and PS2 games far too often for them to be classed as obsolete. I’d much rather pay a bit more in order for my PS3 and DS to fully incorporate what the previous consoles could do, as I’m far more likely to be playing Castlevania: Aria of Sorrow in the long-term than I am Dr Kawashima’s Brain Training. And yes, one day I would like to be able to play the entire Devil May Cry quadrilogy on the same console. We already know it’s possible – just give us the chance. With technology today, I’m sure both the Xbox 360 and PS3 are powerful enough to handle true backward compatibility. I for one would pay an extra £50-£100 for a PS2-incorporating edition of the PS3/Slim – why not just let us choose whether to pay the extra or not?

-Leon

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02
Oct
09

Metroid: The Present

Earlier this week I covered Metroid’s early days, with a look at the 2D origins of Nintendo’s sci-fi platformer. Today I will look at what Metroid has been doing lately, in the last and current generation of console gaming.

Released alongside Metroid Fusion, Metroid Prime was a new direction for the series – moving onto the GameCube, a new sub-series was born. The ‘Prime’ series are set early in the Metroid timeline, between the first Metroid, and Metroid II. However, as opposed to the 2D platforming style of gameplay, Samus returned in a first-person style - becoming a whole new experience, although much of the Metroid design was still incorporated.

prime1

One thing to take note of, however, is that although a first person title, Prime is not really a First Person Shooter, more a First Person Adventure – I say this because although the game does have shooting in first person, the game doesnt rely solely on run-and-gun, and plays a little differently to typical FPS titles. Metroid Prime incorporates a “Lock-on”, which allows you to keep your aim locked onto an enemy so you can focus on evading and general movement without losing your opponent.

Nintendo manged to give Metroid Prime a real ‘Metroid’ feel, partly by the use of Samus’ Power Beam weapon. It has infinite ammo, as always, and Samus is able to use a charge shot by holding the fire button to shoot a powerful blast. She also gains access to Missiles as always, and various other upgrades such as a grapple beam to swing across gaps, boot upgrades to improve her jumping ability, and suits that allow her protection against things such as extreme heat. Samus gains new beams throughout the game, but unlike the older titles, may switch between the different beams on the fly for tactical advantages, often depending on which enemy you are fighting.

However, being a Metroid game, the title offers plenty more – Samus can gain her classic “Morph Ball” form, which allows her to pass through tunnels and special passageways, and Morph Ball bombs to destroy obstacles and damage opponents. In true form, most upgrades allow Samus to access new areas, allowing the game its normal free-roaming feel whilst limiting your progression to a degree.

Another big feature Prime offers is Visors – as you progress you unlock new views to look with, such as thermal vision. One of the standard Visors is the ‘Scan Visor’. This allows Samus to scan highlighted objects, from decorative items to upgrades, enemies and key parts of the environment. This will allow you to learn as much as you can about everything in the game world, as once scanned, each item will give a description and some background information. This can be key to solving puzzles, and sometimes is necessary to activate certain devices. This also allows you to understand the game’s plot to a much higher level, with various bits of information scattered throughout the world. Scanning enemies is vital, as it can give clues on how to defeat them. Handily, all of the information you gather is all stored in Samus’ memory, and can be viewed through the menu at any time.

In all, Metroid Prime offers almost everything a regular Metroid game has, albeit in a new perspective with a 3D map. The map itself can be a little more complicated to understand, since it’s more complex than a flat 2D map, but they did a decent job all the same. There are a few new features (such as the visors) which add a little depth to the game.

prime2

Metroid Prime 2: Echoes was released two years after the first, in 2004. The sequel used the same system to tell a new story, where Samus finds herself on a planet where she is able to switch between realms of Dark and Light. The Dark Realm offers more challenge, as Samus’ health is drained unless she stands in ’safe spots’ of light. She also gains some new Dark and Light themed beams, although this time they are limited by ammunition, unlike the main Power Beam, so you must conserve it and use it wisely. As always, Samus gains her various upgrades and new suits – it’s very much like Prime with a new world and some tweaks.

The next title was a handheld, on the DS, which mimicked the visual style of Metroid Prime, albeit with slightly less graphical power – entitled Metroid Prime: Hunters - and was set between Metroid Prime 1 and 2. Utilising the DS’s motion controls well, the player uses a mix of buttons and the stylus to control Samus in the first person style. The D-Pad and L button were used with the left hand, for movement and shooting. The stylus, however, was used to control Samus’ view on the top screen of the DS. This allowed the player to control Samus’ view to a high degree of accuracy, and worked incredibly well with a little practise. Jumpng could be performed by tapping the touchscreen twice. Lastly, a few icons on the touchscreen could be pressed for some other functions, such as changing weapon, and activating Morph Ball mode. Due to the new control style, Samus no longer had the lock-on ability, so all shooting is done with a manual aim, making the shootouts a little more challenging in some respects.

The gameplay worked in a similar way to that of Prime, although with a few cutbacks – more than likely due to console limitations. Samus starts with all of her abilities, and her only suit. The progression is instead entirely dependant on the various weapons that Samus obtains throughout the game which open doors of corresponding colours. This means that Samus does have an impressive range of weapons, however, such as lightning and sniper abilities. The game is set on various smaller planets which can be flown between by returning to Samus’ ship.

hunters

Hunters also included several recurring opponents, other Hunters with their own goals – each one of a different race, each one wielding one of the weapons that Samus obtains throughout the game. This adds for some interesting battles, and also sets the game up for Multiplayer – seeing as each Samus and the rest of the Hunters are all selectable for online deathmatch play, each utilising their own preferred weapon for some interesting matches – and providing you have a decent connection, the online mode plays well.

The most recent title to be released was Metroid Prime 3: Corruption. This Wii incarnation of the title yet again showed impressive use of motion controls – perhaps the most comfortable title of the Prime series, players aim and shoot Samus’ Power Beam with the Wiimote, and control her movement with the Nunchuk analogue stick. The rest of the controls are mapped well, generally with weaponry on the Wiimote, and other controls on the Nunchuk.

prime3

However, Nintendo were’nt content with simply mapping a new control stye to the Prime series – they used motion controls in every way they saw fit. Levers and buttons are pressed using movements of the Nunchuk, and Samus can access a few new functions such as a soldering function to for a motion controlled section which involves fixing a broken connection in ship wiring. Samus’ ship also plays a more important role, with the bounty hunter gaining the ability to summon the ship via remote to move various large objects or blast down large obstructions. Metroid Prime 3 is defiitely the pinnacle of Prime gameplay,with some fun but relevant motion controls that feel fitting parts of the gameplay, rather than gimmicky controls thrown in or the sake of it.

Personally, I’m big fan of the 2D Metroids, they will more than likely always be my favourites, and Id definitely like to see another one. However, the Metroid Prime trilogy (plus Hunters) do what they do well, converting the Metroid style to the 3D arena as well as it possibly could be.

On a related note – Nintendo have recenty released Metroid Prime Trilogy, a Wii release of the main Prime trilogy done with tweaked graphics and converted the original two titles to the Wii control scheme, so check out the info here.

Look out for the final article in this three-part series, where I’ll be looking at the Future of Metroid - with info about upcoming title Metroid: Other M!

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