Posts Tagged ‘Media Molecule

01
Apr
10

Plus XP’s Inside Look Episode 4: Sackboy interview

Disclaimer: The interviews for Inside Look are the ideas of the Plus XP Team ONLY and are not the ideas of the creators and developers of the games. All characters interviewed in Inside Look remain the property of the video game developers and creators. Basically we are sorry if we took your characters guys, we promise we’ll give them back.

The camera zooms in, Leon sits on a chair opposite Sackboy, who is waving frantically.

Leon: “Welcome to Plus XP, Sackboy. We are glad to have you here to talk to us.”

Sackboy nods and waves to the camera.

Leon: “You’ve become somewhat of a mascot for Sony this last couple of years, how do you feel?”

He gives a thumbs-up.

Leon: “Not much of a talker, are you?”

Sackboy gestures toward his open mouth, then pulls a sad face.

Leon: “Ah, you can’t talk, eh? Well, I guess we’ll have to improvise.”

There’s a sudden knock on the door, and Sonic peeeks his head round, pulling a huge grin.

Sonic: “Heyy, I can talk lately! Why don’tcha interview me instead? Wanna chilli dog!?”

Leon presses a button on the underside of his chair, and Sonic disappears behind the door once more, his cries muffled as the door closes and the security guards escort him off of the premises.

Leon: “Ah, yes… Now I remember why silent protagonists are so good. Sonic grew vocal chords and just look what happened to him. Hopefully he’ll be out of rehab in time for Sonic 4.”

Sackboy looks uncomfortable, his eyes flicking toward the door now and then.

Leon: “Don’t worry, he won’t be bothering us. Anyway -” he trails of for a moment. “Why are you naked anyway?”

Sackboy shrugs. A few pops can be heard and seconds later he’s donning a suit, some bunny ears and a pair of shades. He looks happy.

Leon: “Ah, getting ready for easter?”

Sackboy looks at his suit, then looks back at Leon, looking somewhat confused.

Leon: “Right. Anyway… where was I… ah, yes! So… after your time in LittleBigPlanet, what have your personal highlights been?”

Sackboy looks a little lost. Leon pulls a small whiteboard and a pen from under his chair, and hands it over to Sackboy’s woolen mitts. He nod happily, and begins to scrawl on the whiteboard.

A couple of minutes later, Sackboy holds up the board. There’s a roughly drawn picture of Sackboy lying in a pile of cash, and what appear to be other sack-people wearing bikinis. He gives the thumbs up once again.

Leon: “Well, yes I suppose… But I more meant, well, do you have a favourite aspect to the game? A favourite part of the story mode, or a specific part of DLC perhaps?”

A couple of pops later, and Sackboy is donning his Sack-Sparrow costume, waving his cutlass around with his tongue hanging out.

Leon: The Pirates of the Caribbean eh? Good call.

He smiles.

Leon: On the subject of DLC…

The sound of locks bolting shut can be heard. Sackboy stops moving, looking back at the door.

Leon: ..that Final Fantasy DLC that was announced over a year ago…

Sackboy shakes his head, before scribbling on the whiteboard hurriedly.

Leon: Is that so? I’m sure you know something… there’s nowhere for you to run now, Sack.

Sackboy pulls an angry face, and leaps at Leon. He attempts to batter him with his cutlass, but the wooden sword snaps. He backs off, and runs toward the door.

Leon: There’s no point trying, this room is completely sponge proof and is crafted entirely out of metal blocks. Just tell us what you know. We’ve all seen the Sephiroth costume, we just want some new information is all…

Sackboy pulls out a paintinator but misses Leon, hitting the camera and coating the lense with paint. Scuffling can be heard, and then silence. A minute later, Leon’s hand wipes the paint off of the camera, revealing Sackboy tied to a chair. Leon holds the paintinator to Sackboy’s head and turns to the camera.

Leon: Media Molecule, we know you’re listening… tell us what’s happening with the FF stuff, or Sackboy gets coated with paint which will not dry clean.

[Picture freezes]

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23
Dec
09

Yo ho ho, it’s Water in LBP!

Last night saw the release of the long-awaited Water feature in LittleBigPlanet, in the shape of the Pirates of the Caribbean level pack. As with the Metal Gear Solid level pack (which contained the Paintinator gun tool), it introduces a brand new gameplay element in the form of a brand-themed DLC level set. I downloaded it, equipped my best piratey gear and dove in.

potcscreen1

The levels are very loosely based on the popular Disney movies, revolving mainly around having to find a legendary ship which can defeat the Kraken, the most feared beastie of the seas. You travel through areas such as Port Royal and the cannibal islands, with plenty of swimming and jumping around on boats and skulls. I’m a fan of the Pirates of the Caribbean movies - and although there are odd references dotted around, it felt a little generic at times, aside from the odd key area such as the waterwheel-ride seen in Dead Man’s Chest. The levels themselves weren’t bad, but I must admit I wasn’t as impressed with the attention to detail as I had been with the Metal Gear pack. However, I did enjoy a couple of the scenes with the Kraken, with one particular scene in mind toward the end of the levels.

Like the other level packs so far, it’s largely a matter of showcasing the new tool, which allows for swimming and water physics within LBP. There are also a couple of tutorial stages just showing how water tools can be used; explaining buoyancy, global controls and water-related switches.

potcsharks

Sackboy can now swim in open water, and in a Sonic-like fashion has a limited amount of oxygen, which can be refreshed by breathing in underwater bubbles that serve as an air supply. Although not used in the levels themselves, the DLC also adds a Scuba Gear power-up item which works much like an underwater Jetpack, albeit slower and granting you infinite air supply. Water also has the added detail of being able to extinguish fire, which is a nice touch. However, it is a global setting, limited to creating an overall water level within the stage that can be lowered or raised to create pools or affect buoyant materials, rather than an object to be manipulated. So although it has a lot of potential, don’t expect to be able to do anything too crazy like creating fountains or water slides; yet people always seem to be able to creatively replicate these ideas so it’s not a total loss.

For a small £4.79, its well worth picking up the pack if you enjoy creation, as the water is a good solid tool – perhaps the largest core tool that LBP really was missing – no longer will people need to create their own water effects using foggy glass and an obscured jet-pack. Included is also a Cannibal costume to obtain along the way, which is a nice little touch, albeit a bit freaky compared to the rest of LBP’s denizens.

potckraken

Also available is a separate pack of six POTC costumes, for the same price as the level pack – £4.79. Although this is the same price as most costume packs, it contains six whole outfits that are nicely detailed representations of the major characters of the series; Jack Sparrow, Will Turner, Elizabeth Swan, Captain Barbossa, Davy Jones and Tia Dalma (the crazy sea witch). The characters look great, and there’s a lot of good parts to play around with, even though the Jack Sparrow and Davy Jones head pieces are perhaps a little specific if you want to create your own concoctions. Sadly Jones’ face and hat are a joined item, so making crazy alien octopus creatures sadly won’t be as easy as it could have been. That said, the mask is organic-looking and changes with Sackboy’s facial expressions, so it’s cool nonetheless.

potccostumes

If you are into creation, or maybe enjoy getting a few extra Trophies then it’s worth a go; the levels aren’t bad but are nothing spectacular (compared to some of the other creations I have seen in the last year). For the Water tools, the price is fair and theres plenty of other creation parts such as music, textures and stickers. However, if you’re not into creation and aren’t fussed with the official levels, you’ll be able to play other peoples’ water levels online without paying for the POTC pack yourself.

Overall the stages are fine, but I found the Metal Gear Solid pack to be more… erm, Solid, as a level pack in itself. However, the included Water tool is a worthwhile creation element and is a steal at £4.79 for it’s real potential in a Creator’s hands.

-Leon

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06
Nov
09

Eurogamer 2009: Eurogamer 2009 Videos.

Here are all the videos from last Weekends Eurogamer Expo. We have interviews with Valve, Ubisoft and Media Molecule. We also have gamers impressions of The New Super Mario Bros Wii and Aliens Vs Predator.

So sit back and relax as you watch these highlights from Eurogamer 2009.

Plus XP’s Garvaos speaks weapons and swimming on Assassins Creed 2.

Guitar Girl 24 talks to Chet from Valve about upcoming sequel L4D2. ARGGHHHHH ZOMBIES!

Garvaos takes a breather with media molucule for a candid chat on LittleBigPlanet.

Francis asks the questions we all want to know. HOW DO YOU GET INTO THE GAMING INDUSTRY?

The gang do the rounds with gamers impressions from the AvP demo available at Eurogamer.

The Plusxp and Gamersunite gang join forces to discuss our impressions on playing the game. Nintendo did not sponsor us for our positive reviews of the game, we all genuinely liked it that much.

Then again party games do usually make good expo games.

***

My Site www.gamers-unite.com will be coming soon.

- markBOSS

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30
Oct
09

Eurogamer 2009: LittleBigPlanet PSP

Garvaos here, reporting live from Eurogamer 2009! After squeezing through the masses of gamers to try and get my pesky mitts on any game I could find. I took time out in the PSP Go lounge, where I found a demo of LittleBigPlanet PSP.

Now, I am quite new to the whole LittleBigPlanet experience, I mean I only got the game just under a month a go, and I fell in love with it. Having a go on the PSP game which is coming out November 17th was a great opportunity.

lpbpsp1

So what did the demo offer me in terms of gameplay? I had a bash through a story level that will feature in the game. The first thing I noticed about this is that the PSP version has not skipped out on level design, you get the same outstanding platform gameplay as you did from the first game, its just now on the mighty PSP not the PS3. The objectives are still the same, mainly getting to the end of the level and collecting prize bubbles along the way. Simple but effective gameplay that will have you glued to your PSP on the train… let’s just hope you don’t miss your train stop in the process.

Graphically it looks very good for the PSP – granted you won’t get the same ‘blow your face off’ graphics as you would get from the PS3 - but for a portable  game it really does shine. From what I have played there is no glitching and no screen tearing etc.

lpbpsp2

Now onto the important info. Yes, the stickers and custom costumes make a welcome return to LBP. Can’t really tell you if the level creation is any good as I didnt have any opportunity to play it, but I think it will make a watered down comeback - I mean c’mon this is a portable game we are talking about! Having all the level design would just take up the space of a whole portable game.

Even though I only had a taste of LPB PSP, I can safely say this is one to look out for this November. Stay tuned to Plus XP as my interview with Media Molecule will be posted up soon.

Garv.

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