So at this year’s E3, Nintendo started off one of their greatest conferences yet with a long look at the latest Legend of Zelda game, now revealed to be subtitled “Skyward Sword”. Now, granted, the demo didn’t go entirely the way they wanted it to, but one thing looked for certain: Nintendo had done it again with the Zelda franchise. The game looked like a glorious mixing of the cel shaded Wind Waker game and the more serious Twilight Princess game. The game plays with the Wiimotion Plus, and looks like it fully incorporates it to produce new puzzles and ways to defeat enemies. The game featured new ways to use previous weapons, such as throwing bombs accurately, or rolling them, as well as using the whip from Spirit Tracks in a manner more reminiscent of Indiana Jones. By aiming the sword upwards, you can charge the sword, then release it to fire a beam at enemies. At the end, we were told the game was to be delayed another year in order to maximise its potential. But what about behind closed doors? What else was there about Skyward Sword that had yet to be told? Well, that’s what I’m here to tell you.
Posts Tagged ‘Nintendo
With the disappointment of Microsoft’s conference weighing heavy on many, Nintendo’s conference wouldn’t really have to exert much effort to give a better showing. What Nintendo did give was a conference with a massive amount for the hardcore, and a lot of promise for their new 3DS.
The conference kicked off by looking at the new Zelda for the Wii, now subtitled ‘Skyward Sword’. Looking like a mix between the graphical style of Wind Waker and Twilight Princess, it gives an artistic style that looks incredible. Hoping that the Wiimotion Plus addon will help to make all of the controls and complicated layouts an element of the past, Shigeru Miyamoto came onstage to demonstrate after a video that helped inject some humour into the proceedings. However, his demonstration would prove to be worrying as ‘Wireless Interference’ would prove to make controlling and showing off the game difficult, and left those onstage to apologise profusely and assure the crowd that “This didn’t happen in the rehearsal” and “When you play the game for yourself, you’ll see it works”. The WiiMotion Plus does seem as if it’ll give a better sense of control, despite the worryingly demo, with weapons being more refined to accomodate motion controls, such as the ability to aim where you throw, drop and roll bombs, new weapons such as the Beetle launcher which allows you to guide a Beetle around which can pick up additional items for you and the Whip, as well as old items like the catapult. It was then announced that Skyward Sword would be delayed until 2011 as the development was taking longer than expected.
Sin and Punishment 2 is an odd one for most. A sequel to a cult game for the hardcore N64 fans that never saw release in the UK (though was recently released for the Wii’s Virtual Console), it’s suprising that Nintendo were advertising and showing this off at the Expo.
Continue reading ‘MCM Expo 2010 – Sin and Punishment 2 – Star Successor’
Warioware D.I.Y.
First impressions
Well its been three days since the MCM expo now and I think its due time for my first expo related post. This years Expo was a busy one, with a truly epic turnout larger than any previous expo. With a crowd over 40,000 strong it was surprising that we were able to battle through the crowds to get our hands on what the game section had to offer, however with true drive and dedication we fought on to bring you the news. Between interviewing cos-players, queuing for the cashpoint and a lot of shopping I dared to brave the crowds in order to find the Nintendo DS stand, where I took the opportunity to try the latest addition to the Warioware family, Warioware D.I.Y.
Wii Defence
As it stands, I’m a massive Nintendo fiend. My gaming history started at the age of 5 with a Game Boy, and has since moved onto the Game Boy Colour, Advance, DS, N64 and Wii though not necessarily in that order. While everyone was playing the Playstation, I was content with my N64, and while I admit I missed out on the Gamecube for the Playstation (& Playstation 2), I always heavily anticipated the then-Nintendo Revolution. Fans of other consoles would tell me “That Revolution is going to fail hard, Sony/Microsoft are going to way outsell that terrible thing”. However, while they were off dismissing it, I was off learning all I could about all of the consoles, choosing when possible to not dismiss either of the other consoles, but maintaining Nintendo’s Revolution would do the best.
Then warning signs showed up; Nintendo changed the name to Wii, and the internet collectively turned into 8 year olds trying to come up with the lastest funny joke about the name of a console they hadn’t even played, and immediately dismissed. Sony began to copy Nintendo’s motion control plans with the SIXAXIS, and things looked even bleaker for Nintendo. Then Nintendo claimed they weren’t even part of the “Console Wars” this generation, and didn’t consider themselves part of the battle between the companies. Still, for me, it wasn’t entirely about the marketing, or the strategy, it was all about the games. Nintendo managed to have a strategy and games lineup that was one that hadn’t been attempted seriously before: Appeal to the hardcore, while try to appeal to and sell to casual gamers. Why? It was a seemingly brilliant long-term strategy wherein by appealing to the casual and non-gamers with games designed towards them, in the future, Nintendo could turn them into gamers in the long term, meaning that gaming itself would grow in the feature.
And you know what? It worked fantastically.
Nintendo managed to take something that many people didn’t want to work, and made it stick. The result? The Wii has practically printed money for them. With games like Twilight Princess at launch for the hardcore, and the Wii games series for the casuals, it was pretty clear Nintendo knew what they were doing. And it’s clear they still do.
Until that group of gamers who are never happy at anything gaming ever does came along, and decided that no matter what Nintendo did was never going to be good enough, and they’d be damned if Nintendo continued.
“Waaa, waaaa, there’s not enough hardcore games!” Cried the haters.
“That’s not a problem!” Nintendo replied “Not only have we made casual games, but we’ve also made Super Mario Galaxy, Metroid Prime 3, Twilight Princess, Mario Kart Wii, Super Smash Bros Brawl, Mario Strikers: Charged Football, Punch Out!, Super Paper Mario and more! You know, not just casual games, but ones that appeal to hardcore and casual gamers alike!”
“That’s not enough YOU’VE ABANDONED THE HARDCORE WAAAAA!”
“Not really, but we also have 3rd parties making games such as No More Heroes, No More Heroes 2, the Conduit, Okami, Zack and Wiki, Red Steel 2 Madworld, Dead Space: Extraction, Boy and His Blob, Darkside & Umbrella Chronicles, to name but a very small amount…”
“Well that’s fine. We just won’t buy any of those games, and we’ll still complain you don’t appeal enough to the hardcore”
“…Okay. How about we make another Mario Galaxy focused for those who beat the first one by making it extra difficult, Metroid: Other M; a game that ties in everything Metroid and is made mostly by Team Ninja, and a new Zelda game, and announce all of those before E3 2010 so you know we have even more up our sleeve?”
“WAAAAAA THE WII ISN’T IN HD WAAAAAAAAA ABANDONING THE HARDCORE”
“But only about 10% of people who own a TV even really have a HDTV or the necessary stuff to play a lot of things in HD, and we don’t even know how many of that 10% is gamers, and what’s the point if the only people demanding it are the ones who won’t buy our stuff anyway?”
“WAAAAAAA you force motion controls on everyone motion controls suck you’re ruining gaming!”
“…Except we don’t force it on anyone? We just provide the tools for people to use what they want. Keep in mind that motion controls are a relatively new idea in videogames, and you’re bound to get a lot of people messing it up while we try and get our feet with what we can actually do with this technology?”
“NATAL AND MOVE WILL DO IT BETTER!”
“Didn’t you just say motion controls were ruining everything?”
“NINTENDO ABANDONED THE HARDCORE!”
“… You know what? I’m leaving”.
As whiny as that comes across, I have literally come into arguments just like this with people. People who claim Nintendo is abandoning the hardcore, then ignore any and every attempt by Nintendo or a 3rd party to appeal to them. People who claim motion controls suck, but Natal and Move will do it better and show everyone after they’ve had a few years to catch up to Nintendo and realise they want the casual market too just like Nintendo has been doing, but it’s only bad when Nintendo does it. People who ignore the fact that Nintendo have supported the Wii far more than they ever did with the Gamecube, that the Wii is Gamecube compatible, that it has a Virtual Console with tons of old games from loads of different consoles in the past, it has a section for people to make and download Wiiware titles that are digitally distributed. People who will just use any pathetic, null and void argument or standpoint they can to try and make some stupid point that Nintendo has apparently done something they haven’t done at any point.
For all those people, I have one thing to show you.
It’s called a door. If you don’t like anything I’ve said, or anything Nintendo does, you are more than free to walk through it.
Just don’t let the door hit you in the arse on the way out. If you can fit your stupid swollen head through it, in any case.
<3 Edward.
A few months ago I was always in two minds about hand-held gaming. Either it was an awesome thing to do when I was board on a train and wanted to pass time, or it was something that was pretty second-rate to the console gaming I have come to love even more over the years.
But ever since I have moved to London, hand-held gaming for me has taken on a different persona. I see this medium of gaming now as something that brings gamers together. Every now and then I head to DS London where a load of DS gamers get together in a pub in london, have a few beers and play endless amounts of Mario Kart and Bomber Man. Then as the night wares on you get the classic Pictochat conversations that end up with some one inevitably drawing a part of a gentleman’s anatomy.
So being in london has taught me really that hand-held gaming, especially with the DS can be awesome with a bunch of good friends.
Yesterday the whole gaming nation was enlightened by the fact that Nintendo announced a new Hand Held, coming out between April 2010 and April 2011, the brand new Nintendo 3DS will be a new revolution in hand-held gaming, With 3D gaming as its main selling point, the 3DS claims that it will use 3D visuals without the gamer having to wear glasses. rumours have been flying off the walls about all new features that the 3DS may have, Including a 3D joystick and a force feed back mechanism, meaning that if you crash a 3D car in a game you will feel it. There have also been rumors that there will be an accelerometer implemented into the hand-held so you can use a tilt control on some game. Lets just home your not playing the 3DS in the car and the driver suddenly slams down the breaks….fail.
All this talk about the 3DS has got me thinking though. Portable gaming has definitely evolved somewhat. To be honest, I came a little late to the portable gaming party. Sure I did have an original Gameboy back in the day, but I didn’t really get stuck into it untill I got my old school chunky silver DS and my PSP 1000 which I got for my 18th birthday. I then started to play games such as Liberty City Stories, Crisis Core Final Fantasy VII, Metroid Prime Hunters and of course Mario Kart. All these games almost swayed me to going Hand Held full time. But it just wasn’t enough.
Then we had the release of the PSP Go, which for me wasn’t so huge, I found it more fiddely than my PSP 1000 in all honesty, but some of the games that were coming out like Little Big Planet PSP and Gran Terismo PSP were doing it justice, these were titles that worked well as Portable games, in some respects rivaling their Home Console predecessors.
Now with the I Pad coming out and the 3DS, I am not sure what to believe. Is portable gaming getting a new lease of life? Will the 3DS revolutionise gaming so much that we will get handheld fan boys rivaling against Fan boy giants like the PS3 trolls out there? Ort will this just be another fad that will die out over time letting the home consoles take back their place on the top of the ladder?
A part of me is scared, another part is excited. To me I think the console wars are just starting.
Garv
Super Mario Galaxy 2
The sequel to the critically acclaimed platform game was finally given a release date last week ad I am going to give you all the info we know about the next installment in Mario’s 3D platform adventure.
I will start this article off with one word: Yoshi! Yes the famous pint-sized Dino is making his way to the Super Mario Galaxy universe, which I have to say is great, I mean who doesn’t like Yoshi? The cool thing here is he can use his tongue to swing across gaps, he also eats fruit which in turn gives him a variety of power ups, such as inflating like a balloon ‘Kirby style’ or a nice little speed boost to help you along your crazy 3D planet scaling.
Now we all know about the star pointer in the first game, well that’s also making a welcome return; but while riding your very hungry green Dino friend, the pointer turns into a red dot which in allows you to control Yoshi’s tongue, this can be used to grab levers, swallow enemies in classic Yoshi fashion and of course swing over gaps as previously mentioned.
Another new addition to game play is Mario’s ability to dig. This means he can start shoveling away at the planet’s surface and eventually find new places to explore. There are also switches scattered around the levels which slow down time momentarily. It’s a shame you can’t equip Mario’s Dr Mario costume and change the colour to black like you could in Smash Brothers Melee, because I thing that would add to the Matrix effect the switches are inevitably going to have!
There will be some interesting level design thrown into Super Mario Galaxy 2. As with Galaxy 1 there will be some levels which will be forced perspective side scrolling, much like the 2D Mario we grew up with. But this time there will be levels where the gravity shifts from up to down, or rolling log type levels with 2D platforms cut into a cylinder which you have to jump on. The creators here have definitely been experimenting and it will be great to see what things they have come up with.
On a side note, rumour has it that Mario’s gaming rival, the speedy hedgehog known as Sonic will be playable in the game. If it’s false then blame Ngamer magazine for spreading the rumour.
Along with the new gameplay elements there are a lot of the same classic Super Mario Galaxy game play we all fell in love with when we first played the original title on the Wii. Many gamers out there believe that the first game was the best game to ever hit the Wii console, so will the second installment of this new mini franchise have the same impact as the first game? We will know, June 11 2010.
Garv
Gaming – Technology In Play
Back in the late 90’s, the gaming industry was taking a significant turn in its definition and scale of game play. With 3D gaming technology being fully employed into games such as Super Mario 64 (1997), the strong cinematic narrative seen in Metal Gear Solid (1999) and the scope of Final Fantasy 7 (1997), the gaming industry had stepped up its game. Literally.

The advertising tag for this was 'is your tv big enough', a great comment on how games were changing beyond the TV's they've always been played on.
At the time it could have been seen as a sign of things to come, however the immediate after-flow of games seemed only to work on what these games have done rather than completely redefine its genre such as Super Mario 64 did with the platform genre. To look back it is apparent that it is the leap in 3D graphics at the time meaning that it would actually take another huge technological leap to re-invent the games/genres we play today. Gaming technology has always driven the possibility and differences of new gaming genres and this is what I wish to explore on this article.
Likewise with both Metal Gear Solid and Final Fantasy 7, there was a huge leap on what these games could accomplish to their predecessors. It was the jump to CD ROM that allowed the scope of FF7 possible and the Hollywood combination of visuals and sound in MGS.
The same effect of new technology into great games can be seen also in the late 80’s where gaming had changed due to the first successful home consoles such as the NES (Nintendo Entertainment System), offering something different to that of their arcade parents. Primarily the first video games ever created were basic reflex and aiming endeavours. And as technology has evolved so have the game mechanics and genres to it, as well as the audience. Only kids could have been marketed with a game like Super Mario Bros (1987) on the NES, with its cartooned visuals, which were all that was capable at the time. But as time went by, more was possible through advancing graphics technology; therefore more was possible contextually allowing for a possible older age range in gaming. The very definition of what gaming is in its time seems to reside on the technology of its time.

A glimpse into the future for Nintendo perhaps?
There is always the matter of game play over visuals, but ultimately Video games is technology and it is with new technology that we can expect the most likely groundbreaking games and new genres.
It has always been these games at the spear point of change that are often herald as the best games of all time or given that elusive 10/10 score which so many sites/ magazines hold for the best of the best. And rightly so, these games have more than the advantage of being state of the art, their usually ground breaking in content, opening up the possibilities for the ever expanding world of video games entertainment.
And now it seems we’re once again in the front line of gaming evolution. With the success of Nintendo’s Wii motion control, the physical practice of gaming has changed from its long running gamepad peripherals. The ease of use with it has also enabled the industry to expand into different age groups. Blu-ray game discs and DVD allow games to reach new heights in visual scope and scale. Gaming Graphics are getting closer to the CGI found in films allowing performance to be an attribute, such as that found in Heavenly Sword. Online multiplayer has reached a new mainstream audience with the successful online networks on consoles such as Xbox live. These are small advances compared to the jump from arcade to console, or 2D to 3D, but important ones that mould the current gaming generation into a more ’serious’ one. After all it was not too long ago when games consoles had names such as Mega Drive or Game Boy, names aimed for the toy market in comparison with the now family/adult targeted names of (DS) Duel Screen or Wii.
So what does the rest of the future hold for us? With Project Natal and 3D gaming on the horizon, we can be sure of some exciting developments in ‘what we play’, rather than the obvious ‘how we play’. Well, so long as it’s nothing like the Virtual Boy.
I personally, like to think the greatest turning point in gaming would be the implementation of full virtual reality or a Star Trek style ‘holodeck’ room in gaming. This could put gaming into a full mainstream phenomenon, even more so then it is now. And as for the first few games that are released on it, those will most likely change the ever debatable definition of video games.

-MarkBOSS
In the older days of console gaming, all systems were separate – NES games would only work on the NES, Sega Mega Drive games would only work on the Mega Drive, and so forth – but since I was young, and only ever owned one current console at a time, it wasn’t a big issue – when I had a Sega it was all I ever played, and I never had to consider the concept of compatibility.
However, not much later we would see a new idea enter the market – moving from cartridges to CDs which were a much more standard media type; for the Sega Saturn, the Dreamcast and perhaps most importantly, the PlayStation. The release of the PlayStation 2 gave a new aspect to the home console – backward compatibility. Having grown up a bit and developed a greater passion for gaming – with a growing collection to boot – the PS2 allowed for gamers like me to upgrade to the new model, whilst allowing me to continue playing my (still growing) collection of PS1 games – while I fell in love with Devil May Cry and Final Fantasy X, I was still able to bask in the glory of Legacy of Kain: Soul Reaver and Castlevania: Symphony of the Night without needing two PlayStation consoles set up at a time.
On the handheld side of things, Nintendo had dominated the market with their Game Boy, eventually releasing the Pocket and Color models which improved the console’s build whilst keeping the Game Boy game format. When it came around to releasing the next completely rehauled handheld console, the Game Boy Advance, Nintendo acknowledged that people would be upgrading, and therefore made it possible to play original GB titles on the GBA system.
So at the end of last generation we had the PS2, which was compatible with all PlayStation games released thus far, Nintendo moved onto miniature discs with its conversion from cartridges with the GameCube (soon to be followed up by the backward-compatible Wii), the new Microsoft Xbox crept onto the scene with its own DVD-format discs. It was looking as though data formats were being standardised, and as consoles all moved to disc it seemed likely that we’d be able to see backward compatibility in the future, with consoles all using game formats that would be physically compatible with the new versions – the PlayStation 3 and Xbox 360 would again use discs, and the Wii would incorporate full size discs while still being able to accept the GameCube titles.
However, I find myself in a different situation altogether. Whereas the rare, initial version of the PS3 (albeit high-priced) was able to do such a thing – being able to play games from all three generations of the Playstation consoles - this was soon scrapped for the new, cheaper model of PS3, and the following Slim version, looking to be lost forever. Although the PS3 is still compatible with PS1 titles (yay for Final Fantasy 1-9!), the console lost access to what is perhaps one of the largest console libraries ever – the PS2 being one of the most successful consoles ever made, personally making up a good third (if not more) of my entire gaming collection. But due to this change, my PS3 console is severely flawed in that it cannot play Devil May Cry 1-3, Onimusha, Final Fantasy X+XII, Capcom Vs SNK 2, God of War I&II, Kingdom Hearts and Shadow of the Colossus among many, many others, while my little PS2 slim sits still triumphant underneath my TV. Don’t get me wrong – I love my PS3, and its fast becoming my favourite console of the generation – but do I really want two PlayStations set up at all times?
The Xbox 360 had a similar situation – although the original Xbox wasn’t nearly as successful as the PS2, it still had some worthwhile games. However, instead of simply being compatible or incompatible with the previous titles, it has a select set of titles which are possible to emulate via online patches (of which the database is never updated). Obviously this is fine for mainstream games like Halo 2, but upon foolishly purchasing a copy of Dino Crisis 3 I found myself with a disc I couldn’t use. This was far too complicated, so I didn’t bother getting any more original Xbox games – but I think if the original console had as vast a library, this selective system would be awful. I can imagine that a few owners of the original system got screwed when half of their old games weren’t compatible with the new system. Especially when Microsoft then follow-up by releasing the old Xbox games for digital download on Xbox Live. I’d much rather look after a disc than have Fable eating up my hard-disk space for the 99.9% of the time I’m not using it.
The Wii, however, is the only one of the three latest consoles that is successfully and completely backward compatible with the previous console (strangely being the one with the most difference in the new and old hardware – with its change in disc size and controller rehaul). However, I have a bone to pick with Nintendo in the handheld area of things…
Now, the Nintendo DS is a good console with some great titles, such as the Ace Attorney series and Castlevania titles. By including a GBA slot, it’s library was vastly improved, my DS game collection consisting of about a 3:1 ratio of GBA games to DS titles – with series’ such as Castlevania, Megaman Battle Network, Fire Emblem, Zelda, Metroid and others providing very solid gameplay, which has aged very well and still looks great on the DS – I mean, it was a shame they ditched the original Game Boy functionality, but to be honest they haven’t aged so well, and I don’t miss any of the titles – with perhaps the best titles such as Pokemon having sequels and (good) remakes on the GBA format regardless.
Now you may say… that’s not a complaint, surely? Well – although the GBA functionality is a blessing for the DS, it’s not perfect. Since a good few of the GBA title’s use a Link Cable for various functions (such as trading in Pokemon), sometimes even being necessary for 100% completion, the DS does a terrible job by failing to have a link cable port, or incorporating a link cable emulation system using the DS’s wi-fi capabilities. This isn’t too big a deal, but having to find out a couple of old GBAs and a working link cable can be a mountainous task. This isn’t my main issue, though.
No. Introducing the DSi. Look at it, on the left, with its slim design, in-built camera and well-lit screen. One could say it’s a perfected version of the original DS. But oh, what’s that – WHERE’S THE FRICKIN’ GBA PORT!? That’s right. Believing that today’s market isn’t interested in the GBA (which is probably true, with Nintendo aiming at the casual market), they ditched the GBA functionality and just quartered the selection of great games the console has to offer. Well done, Nintendo. I’ll stick to my fat DS thanks (which incidentally fits in my pocket regardless). The Slim was a great rehaul, but the DSi should hang its head in shame. Where’s the respect for elders and all that?
Now, I understand that technology can be expensive, and perhaps it’s more cost-effective to produce consoles that aren’t backward compatible. But in this day and age, where technology moves so fast, I think the old media is being dropped far too fast. I play GBA titles and PS2 games far too often for them to be classed as obsolete. I’d much rather pay a bit more in order for my PS3 and DS to fully incorporate what the previous consoles could do, as I’m far more likely to be playing Castlevania: Aria of Sorrow in the long-term than I am Dr Kawashima’s Brain Training. And yes, one day I would like to be able to play the entire Devil May Cry quadrilogy on the same console. We already know it’s possible – just give us the chance. With technology today, I’m sure both the Xbox 360 and PS3 are powerful enough to handle true backward compatibility. I for one would pay an extra £50-£100 for a PS2-incorporating edition of the PS3/Slim – why not just let us choose whether to pay the extra or not?
-Leon

Zelda has always been one of my favourite Nintendo series’, mainly Ocarina of Time, Wind Waker and Twilight Princess; although I’ve completed Majora’s Mask and some of the handheld titles, those three are the ones that really stick out in my mind as being masterpieces. Ocarina of Time was spectacular for an N64 title, with a vast, vibrant world, breathtaking dungeons and bosses, and a ton of things to do. To top it off, it introduced Adult Link to the series, who I found infinitely cooler than his child self; though many other fans would disagree. When Wind Waker came around, I – like many – was incredibly put off by the return of child Link and the new visual style. Although not necessarily the spiritual successor that I hoped for, I eventually accepted it and enjoyed it for the great game it was in its own right. And last of all, Twilight Princess delivered what everyone wished of the Wind Waker, giving us a brand new Zelda that gave us all of the good elements of Ocarina of Time and improved upon it, the first title ever to feature only the adult version of our silent green-clad hero.

However, it’s been almost three years since the release of Twilight Princess, and it’s getting to that time where we begin to wonder… what’s next for Zelda? There’s been the odd handheld title, but personally I see these as filler, leading up to the next grand adventure. But what can they do? Wind Waker gave us a beautiful, young adventure, the child Link off on a colourful quest to face the darkness, and Twilight Princess perfected the greatness of Ocarina of Time, giving us the mature and gritty Zelda we’d dreamed of for the eight years since it’s N64 predecessor. How could they possibly follow up from those two without being too similar?
Well, for now we can’t really know. However, we do have the first bits of news regarding Link’s latest adventure – so listen up and see what you make of it. The new title has apparently been in development for almost four years, so it should be well on the way by now.

At E3 this year, the first piece of artwork was shown relating to the next Zelda – in a very similar style to that of Twilight Princess. I for one am glad to see this, as TP had my favourite style so far. This image may give up a little more information than you may initially realise, however, as Link is notably missing his legendary Master Sword, his right-hand empty (looks like they’ll be continuing to make Link right-handed for gameplay’s sake). However, the female figure in front of him bears a strange resemblance to the sword’s hilt, the blue “robe” forming the familiar shape, a gem adorned at her centre. Co-incidence? I doubt it. It particularly reminds me of the “closed hilt” version seen in The Wind Waker. If this is so, perhaps the creature is some sort of sword spirit/fairy, maybe leading us further into the sword’s history - but that’s just my speculation!

Although the new artwork clearly looks in the same vein as Twilight Princess, it seems that this may not be the same Link as that of the most recent title, as this will apparently be set in a different era to Twilight Princess. Miyamoto’s exact words were “Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he’s not holding a sword.” – so it sounds as though it could go either way, possibly suggesting Link is ‘older than he was in Twilight Princess’ or perhaps just an older version of Link than we’ve seen before. If it isn’t the same Link, it is strange that the artwork is very much the same, as in the past each new Link has generally come with his own design.
More recently, IGN had an interview with series producer, Eiji Aonuma – and for the first time we have a little information as to the game itself. Seeing as Twilight Princess was merely a GameCube port in essence, the new Zelda will be the first title produced specifically for the Wii, meaning it’s controls should be more even more integrated into the gameplay. According to Aonuma, the game will actually feature 1:1 swordplay using the MotionPlus add-on – sounds intriguing, but I’m a little skeptical – we’ve never seen true 1:1 swordplay before, so I’ll believe it when I see it. Looks like I’ll have no choice but to splash out on the controller add-on, though..

It’s also been said that the new Zelda will change the regular structure of the series, diverting from the classic “Field-to-dungeon-to-field” scenario seen in the previous titles. Although I have no problem with new ideas, I hope this won’t see the game with a more linear style, without Zelda’s usual free-roam, side-questing nature. In Nintendo Power’s August 2009 issue, Miyamoto did claim that the new Zelda ”[is not] going to be that radically different” than past games in the series.”, which is reassuring.
Hopefully we’ll hear more soon, it’s a bit of an unknown situation really seeing as the news only gives us more questions, rather than spelling victory or doom for the future of Link. Whatever the new structure is, I believe that Nintendo will make a quality game, but I’m unsure if they can top the classic format with anything better, while keeping the sheer epic scale of exploring Hyrule – I’d feel gutted if they drop the free-roam aspects. I only hope that the series doesn’t divert so much that it loses it’s Zelda feel – hopefully they don’t stop Link from playing the silent hero!
-Leon



















