Posts Tagged ‘PC

14
Aug
10

Assassin’s Creed: Brotherhood

Assassin’s Creed II was a hugely enjoyable game for me – one of the best sandbox style titles I’ve played. Unlike it’s predecessor, the game was chock full of things to do and places to see – taking the original concept and melding it into something vastly more exciting. Truth be told, I’ve still yet to get the DLC, since I’d long since stopped playing since it’s release – but I could quite happily say I was satisfied with my purchase and even managed to get my first Platinum Trophy by tracking down every last feather in the beautiful Italian regions of Venice, Florence and Tuscany. It’s rare I say that a sequel surpasses a predecessor in every way – but this time I think they managed it.

The upcoming release of Assassin’s Creed: Brotherhood this November did get me wondering what exactly we should expect. Firstly – the game is not deemed a true numbered “sequel”, secondly - it’s only been a year since the release of Assassin’s Creed II, as opposed to the two-year gap between the first two titles, and thirdly - I haven’t noticed nearly as much advertising for the latest installment. It’s perhaps because they’ve simply decided to follow the plot of the same character that they have made these choices (akin to Final Fantasy X-2), but the reluctance to number the title does make me wonder if the game will feel more like an expansion than a true sequel. So what do we know? I’m here to tell you what I can.

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31
Jul
10

StarCraft II: Wings of Liberty

Although I’m primarily a console gamer – I wasn’t always, and a few PC games have special places in my heart. One such game was StarCraft, an RTS game I still hold with high regard to this day. With real-time strategy being one of the few genres that I feel suits the PC platform better than consoles – the keyboard and mouse perfect for precise selection and navigation in a micro management environment – I still haven’t seen an RTS title that tops the sheer brilliance of Blizzard’s sci-fi strategy game. So naturally when the sequel finally arrived, twelve years since the original’s release, I was more than happy to see what changes had been made that was worth such a long, long wait.


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24
Jun
10

Shogun Total War 2

Shogun 2 Preview

Together with Sid Meier, The Creative assembly are responsible for the iron grip that strategy games have had on me for the past 11 years. I first played Shogun in 2003 and haven’t looked back since. The seamless mix of turn based and real time strategy with beautiful 3D environments and weather effects had me chomping at the bit for more.  I devoured every single game in the series and now, with Shogun 2 announced I can barely sleep for excitement.

The total war games have changed the face of strategy gaming, even going so far as to be the main feature on Time Commanders, the only computer game to have a show totally devoted to showing off a new engine. Now we finally get to see Shogun in a whole new light with the latest technology to remind us just how awesome the original was.

We are, of course, back in feudal Japan during the 16th century where various clans fought for dominance of the island and their own survival.  Choosing one of 9 clan leaders scattered throughout Japan, you’ll have to combine your political, military and your leader’s personal influence to get ahead of your enemies. And, if all else fails, you can always call in a ninja…

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19
Jun
10

Civilisation 5 Preview

With E3 drawing to a close for yet another year, I thought I’d take a little time to talk about a series and well, a man, very close to my heart. Sid Meier is responsible for perhaps the worlds best turn based strategy games, the Civilisation series. Not to mention the awesomely fun Pirates! and a whole slew of theme park and railroad games. I played almost every installment of Civilisation to death, not counting Colonization and Alpha Centuri.

The man, the Myth, the Legend!

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13
Apr
10

What Is The Best Platform For Shooters?

The debate that has been plaguing FPS fans for what seems like centuries are First Person Shooters better on the PC or on a Console? The hardcore FPS fans out there sware by the PC, saying that using the mouse is faster and more accurate. Where console gamers like the fact that FPS games simulate shooters more by actually using your trigger finger and shooting down PC fans when they point out you can change the controller sensitivity.

The Worlds Most Awesome Gaming Keyboard......Apparently

As for me, I am a semi converted FPS fan. Most of you are probably thinking, what the hell do you mean? Well first off I was playing First Person Shooters on the PC. But this was back in the days of Doom, Wolfenstein and Duke 3D. Basically the FPS games that didn’t require you to use the mouse. You could happily go along with the arrow keys seeing as there was no way to look up or down. It wasn’t till the end of my PC FPS game days where Quake 2 implemented the mouse. I couldn’t really get on with it so I just tried it out with the keyboard and somehow made it through the campaign.

With the new control set up for FPS games, I actually feared that my shooting game days were long gone. So I went to the Playstation 1 and 2 for games like WWE wrestling, Tony hawks skate boarding and Devil May Cry. It wasn’t untill I got my original X Box and Halo where I got my FPS gaming back. I then was evermore glued to the console way of FPS gaming. So you could say I have really been playing FPS games the same way all my life, mouse free.

The Perfect Combination Of PC and Console Controllers Perhaps?

But back to the question in hand. What is the best platform for FPS games? If I were to put this question to the Plus XP team I will have a vague idea of who will say what. Leon would say console but then go back to playing God Of War or something similar. Mark will probably say console as well, but then start day dreaming about Jessica Chobot. GuitarGirl’s reaction would probably be ‘does it involve a guitar so I can melt the enemies faces?’. Then there is That Bloke In The Beanie, a hardcore PC gamer who has an X-Box in the corner of his room which he does play every now and again, but I know straight out he will say FPS games are better suited to the PC. This will probably stroke up a heated debate which I will endeavor to post on this site when the time comes.

lately I have revived my original silver clunky DS and have been playing Metroid Prime Hunters. Possibly the best shooter you are ever gong to get on a hand-held ever. Ok so it may cramp up your hands like a bitch but still it utilises the FPS game mechanics perfectly. Possibly not the best platform for FPS gaming by any stretch of the imagination, but defiantly something to look at, using the touch screen as your mouse if you would like, you then use the D pad to strafe and move forward and backward and then use the left bumper button as your trigger finger. Very interesting way at looking at game mechanics indeed.

I feel it is time now to give the Wii an honerable mention. If it were to drop it casual/party game facade that so many people pin down on it these days, I think that this console could be the next big thing for FPS games. Oh c’mon you must have thought at some point that shooting games would have been perfect for the Wii when motion plus came out? Metroid corruption used the Wii controls perfectly, and is today still the game that is making me think about getting a Wii. Red Steel 1 we probably won’t talk about here, just mention it for the sake of mentioning it as it was, quite frankly, a shite game. Red Steel 2 on the other hand looks a lot better with the time I had with it at Eurogamer last year. Then you have games like house of the dead which just turn the console into an arcade cab. But I must say the Will has stunning potential for being the Next FPS platform as you pretty much have a gun in your hand.

So the best platform for FPS gaming? Well I am going to have to hand it to the consoles, A) because I can’t get on with the mouse that well, B) because if it wasn’t for Halo I would have probably never touched an FPS game again, and C) the Wii has so much FPS potential it just makes me a tad sick that it has had this casual gaming marker put on it.

But that’s all my opinion, what do true FPS fans out there think? Feel free to voice your opinion.

Garv.

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09
Apr
10

Into The Metro…

The rain beat down on the corrugated iron roof as the firs sizzled and spat as the occasional drop came through. It was cold; I could feel the wind blowing at the tattered remains of my sleeping bag and the snoozing of my compatriot across the shed from me. The door clacked on its weak hinges with a rusty metallic sound. I sighed, it was getting on for 3am, time to get some kip, Alexei would wake if something came to us. I was lucky enough to be hunting a guy with a sixth sense…

I put my bucket over my head in order to avoid the nightmares…something about the radiation messing with your head. 10 hours of tracking took their toll and I was soon fast asleep…

“Artyom! Artyom!”

A voice was yelling a name, it wasn’t mine but sounded familiar.

“Artyom get up! They’ve breached the barriers! We need everyman we can get!”

Suddenly my eye broke open, I was in a bunker underground, only a small candle for light, the smell of musk and dirt filled my nostrils my body was coated in sweat and rough cloth. A man burst in through the door.

“Artyom! To the barracks now! We have to defend the children!”
As I got up he trusts a pistol into my hands.

“Go! I must get the others!”

As he left an unearthly wail filled the air followed by rampant gunfire. I don’t know where I was, but I was sure in a lot of trouble…

Metro 2033 and I have…a troubled relationship. I’m doing a first look now because I’ve only had 3 hours of it so far on the Xbox 360 and my PC version has decided to give me the finger, but a replacement is on the way.

SO Im gonna give you guys a taster on what to expect with this title.
First up it looks gorgeous, despite mainly being set in the Moscow Metro meticulous detail has been used to give it a feeling of claustrophobia and fear. You dread what might be around the next corner and with good reason, the beats are seriously messed up, worthy of STALKER or Farcry. The weapons, while not all that special, feel real within the scenario. The ammo and weapons are handmade. However, the ammo trading system is a little odd. You can trade the better quality military issue rounds for weapons or dirty ammo that you can use as well, although they are not as effective.

The bunker hubs feel alive and bustling; you see people cooking, cleaning sleeping and children playing. A lot of love has been put into these linear but lively areas. That said, there are problems. The AI can be…pretty terrible. From the normal swarm to kill from monsters to randomly running and shooting from open ground from human combatants that hurt the game feeling.

Still, I see hope in this title and can’t wait to give you the full verdict. Heh, seems I reviewing a lot of flawed gems these days…

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19
Mar
10

Lara Croft And The Guardian Of Light First Info.

When someone says Lara Croft, and gamer, film fanatic or indeed human would automatically think Tomb Raider, unless you have a slight obsession with Angelina Jolie, which is of corse understandable.

So when the next Lara Croft game is announced your automatically going to think, ‘oooo another tomb raider!’ well this time I am afraid you are wrong. Yes there is a new Lara Croft game coming out, b ut it isn’t a tomb raider title. Let me shed some light on this slightly confusing concept.

Lara Croft and the Guardian of Light is a new digital download game that stars our well-loved female relic hunter. This title I would imagine will be available across the PlayStation Network, Xbox LIVE and PC, even though that bit of information hasn’t been set in stone yet, it would be rather silly if it wasn’t available for those platforms.

So what are the finer details of this title? Well as it is a DLC title, you would expect that it is not going to be as lengthy as your average Tomb Raider title, sadly, you would be right in thinking that. But and this is a big BUT, this game is said to focus more on re-play value and Co-op play which sounds pretty interesting to any well seasoned Lara Fan. Also the game play is said that it will go back to its root, with boob-trap puzzles, tombs and all the other game elements we loved from the first games.

Now that’s all well and good but what are we talking about story wise? Well the plot in all honesty isn’t that thick, you are Lara (obviously) and you have been teamed up with a Mayan tribes man who goes by the name of Totec, Totec of corse will be controlled by your co-op buddy when you decide to blast through the campaign mode as a pair. You are in search of a mysterious and yet powerful artifact called The Mirror Of Smoke, which of course has unleashed an evil spirit by the name of Xoxolt (kudos to anyone who can pronounce that name) who is unleashing his power to raise the dead. So you will be coming across a lot of zombie tribes men as you progress through the puzzled filled levels, plus a few other bigger and nastier enemies.

Camera angles these days play a huge part in gaming. This title features a fixed Isometric camera, which to me is probably one of the best type of camer angles you can have, meaning you will not get the camera stuck in walls or have it stop where enemies are pummeling you behind some scenery, Legacy of Kain did it well and I expect to see much of the same here.

Retro arcade gamers here are in for a treat, as this is mainly a puzzle orientated game, it sounds as though enemy combat will be straight out of your classic 1980’s shooting games, meaning that you point Lara at any enemy you want to die and press shoot, that’s all there is to it. Remember people this is a puzzle game after all, combat is only the icing on the gaming cake.

As I said previously, this game has a co-op mode, and with co-op modes you will find a lot of handy co-op moves for the both of you to use. For example, instead of welding duel hand guns such as our lovely heroine, Totec has spears, these are mainly for skewering the undead, but they also can be stabbed into walls for Lara to swing on, Also Totec has a shield which Lara can use as a platform while Totec holds it above his head. Lara also has her trusty grapple hook which she can swing across large gaps in classic Lara croft fashion, but Totec can also grab hold of Lara as she swings to aid him across. Lets just hope that he is a gentleman and does not go for the obvious hand holds.

Lara Croft and the Gardian of Light looks like it is shaping up to be a nice little downloadable game. It will be avalible this summer on a console/PC near you.

Garv!

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11
Mar
10

STALKER: Call Of Pripyat Review

Welcome back to Chernobyl Comrade…

*somewhere over the Ukraine*

I sat back and drank the last of my brand of El president Rum. Leaving Tropico was hard. The beach, the sun, the women…
I leaned over to where Garv was playing on his DS.

“How-much longer until we’re in London?” I slurred.

“Uhhh, yeah, about that…” he said, putting Professor Leighton down.
“You’re not going to London Beanie, you’re ah, no longer recognised as a UK citizen. Sorry…”

“Bwuh!? But, I was born there! I can’t be cast off like some manky kleanex!”

“…You were a dictator on a Caribbean island. The foreign office wasn’t too keen on your policies so revoked your citizenship.”

“Awww come on! I only tested ONE nuke there!”

“Unlucky buddy. The good news is we found a country that’ll take you AND is a segway to your next review!” he said grabbing an AK and parachute.

“…I’m not going to Paris am I?”

“Nope! Hope your Russians good, yer going to Pripyat!” he said tossing them to me.

“But Pripyat is in the Ukraine…”

“So? They still speak Russian there! Now get yer arse over to the door!”

“Wow, we at the airport already?”

Garv gave me a look. “Oh yeah, we’re almost there, all ya gotta do is step out the door…” he said snidely.

“Right-o boss! You’ll lemme know when my papers come through right?” I said hopefully.

“Uh huh, yeah, sure. Now fly you beanie wearing freak! Fly!”

Then I fell…

Luckily I knew how to work my parachute…unfortunately I hadn’t factored in how hard I would hit the ground…

When I woke, there was the sound of the wind in the trees, the patter of light rain on my face and an alien wailing in the far distance. There was a man standing just in front of me seemingly motionless. He smelled of death and decay mixed with rotten vinegar.

I pulled myself to my feet, pulled my AK to my side, safety off. As I did so the man turned, his flesh pallid his eyes glazed over, his arms hanging limply by his side with a 9mm clenched in one hand. I brought my rifle to bear and pulled the trigger…with a worrying *click*.
The zombie stumbled forward, raising its gun as I fumbled to re-load my weapon. Then came the shot. The zombie fell back, twitching in its death throws as a STALKER appeared through the brush. He walked straight past me and put a knife through the zombies sternum.

“Thankyou! Thankyou so much!”

He didn’t respond, going through the dead man’s pockets.
I got to my feet. The droning siren wail still permeated the air.
“What is that…”

The STALKER finished his business and stood up. “It is the sound of the wind through the greatest anomaly. All day and night it never stops. It is calling to us. It is calling us…to Pripyat.”

And now, to the review.

Call of Pripyat (COP) is the third game in the Stalker series, continuing the events from Shadow of Chernobyl and is by far the best game in the series. It takes place in 3 areas, the Zanton old riverbed, the Jupiter rail station and industrial district and the suburban city of Pripyat.

To those of you who are unfamiliar with the STALKER series, lemme give you the cliff notes: Alternative universe where the 1986 Chernobyl meltdown causes strange anomalies within the radiation Zones to create artefacts which are worth a lot of money attracting treasure hunters called STALKERS who fight each other’s and the mutated animals while avoiding the daily emitions that are lethal if caught in.

Yes the premise is silly, but the end product is excellent. GSC GAMEWORLD have clearly learned from the previous 2 games and given us a wonderfully atmospheric shooter.

The plot this time is that you play Major Alexander Degtyarev, but I like to call him Al. He works with the Ukrainian secret service or USS. You’ve been sent into the zone to investigate why several helicopters in Operation Fairway were suddenly down upon entering the zone with no apparent explanation. Although you are fairly well equipped at the begging as opposed to the last two games, your weapon is only fully useful once it is upgraded and customized to your style of fighting. You can mix it up between using a pistol and sniper rifle or, my favourite, a machine gun and shotgun combo. However, weapons can only be upgraded by the relevant tools you find within the zone. Why the inhabitants had the tools for customizing SMG’s in their houses I don’t know, but it adds a nice challenge and reason to go exploring.

So what else does COP improve over its predecessors? Well, the factions for a start. While they exist, they are not permanently at war and peace and the zone is not divided up the most common stalkers you will see will be operating as independent stalkers of Bandits. This makes the game much more streamlined as you’re not worrying about who controls what area and you’re free to follow the plot missions or side quests.

Now, I’m about to make a statement some may consider controversial, but I say it with confidence: COP’s side quests, are better than Fallout 3’s side quests. A FPS shooter, has better quest in it, then an RPG. Wow. I did not see that coming. Why are they better? Let me count the ways. You earn USEFUL in-game achievements when you complete them, they are varied and interesting enough to make you explore every corner of the Zone instead of just the plot locations and they actually have a bearing on what happens when the game ends!

The weather and lighting effects are top-notch and the melodious sound of the wind in the trees to the howling of the pseudo dogs will keep you checking your back to make sure nothing is creeping up on you and believe me, they will creep up on you…

I’m not going to talk about the monsters you face too much because it will spoil the surprise, but you’ll be seeing some new faces and some old ones to send shivers down your spine. You can go from hunter to hunted in a matter of seconds if you don’t have your wits about you.
The surrounding environments especially that of Pripyat itself have been lovingly recreated by the team to be as realistic to the actual location as possible. The desolate wastes, the empty buildings add to the tense feeling of loneliness before you get, jumped, shot eaten or hit by an anomaly. The artefacts that you find while risking your life in anomalies are much more worthwhile than in the previous game as they are integral to surviving radiation and attacks on the harder difficulties and later on in the game.

The daily emitions from the Chernobyl power plant have to be sheltered from at all costs, if yer out when the sky turns red yer gonna be dead. I know, it’s a bad rhyme but it’s true. You’ll find yourself ditching your stuff just to make it to a tunnel or bunker so your goose isn’t cooked.

However, the game is far from perfect. While the voice over’s have improved, the voice doesn’t always match up with the text and is still the grinding eastern European accent which makes it hard to discriminate one character from another. While the game has fewer bugs than its predecessors it still suffers from clipping issues and occasional messy A.I. For example, when I travelled between the areas all of a sudden all of the STALKERS in the safe area ran out as if someone had done a toxic fart in there!

But these are minor gripes. Ultimately COP is an enjoyable atmospheric shooter with a good 15-20 hours of game play and a satisfying ending. While it’s not perfect I’d definitely recommend it to fans and newbie’s alike.

- That Bloke In The Beanie

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09
Mar
10

Portal 2: The Next Slice Of The Cake

As you already know, Portal is one of those Xbox Live Arcade games that will never ever be wiped off my Xbox Hardrive. Even though the game itself isn’t that huge. The whole idea, game play and the very story telling is fantastic and something I have never come across before or since the games release.

So who can imagine my epic excitement when I heard about portal 2’s conformation yesterday. The beautiful people at Game Informer magazine gave us a nice slice of the Portal 2 cake and have given us some great information which I cannot help but be excited about.

All this started when the tech heads at Valve let loose some new content and patches for the original Portal on PC last week. There was one new achievement slapped onto the game and some weird new cryptic noises and sounds coming from the radio in your chamber when you start the game. These new additions to the game sparked off a lot of PC geeks out there in the vast universe that is the internet to decode these sounds, turns out they were some sort of morse code which could be subverted into images. Sounds blinking weird I know but, these were the images that were uncovered.

Confused much? I sure as hell am. But as I dug deeper into the wealth of information about these images, it turns out that these are images taken from the Aperture Science CCTV from the first Portal. I bet some of you are thinking, yeah? so what? Well these images contain vital equations and data that all of the portal geeks out there were hungry to find and solve. After slaving over a keyboard and staring at these images till their eyes bled, it turns out they all lead to a number that once dialed up would let you into Valve’s bulletin board system and then let the user download some more images. These images known as ASCII images are images that are made up of keyboard characters. Here is an example

These were the first ever images of Portal 2. A lot of hacking coding and problem solving boiled down to 3 of these images….

…Then valve went and confirmed that Portal 2 will be coming out and hitting shelves at the end of the year for Xbox 360 and PC. Game informer then scooped it up and hey presto we have a sequel to a truly awesome game.

So what is this next installment going to be like? I have been doing reasearch here and there and I have found a couple of things out. Whether they are true or not I don’t know but I am going to list them anyway.

1. This is going to be a full-blown title, unlike Portal 1 where it was an attachment to the orange box. This title will be a stand-alone. Meaning it will be a lot bigger. This make me think that Portal 1 was maybe testing the water for the actual main event which is portal 2

2. This title is going to be set way in the future. Meaning that the long abandon Aperture Science labs are going to overgrown with foliage and very forest like. But be rest assure that this will not stop GLaDOS one bit.

3. GLaDOS makes a welcome return. The next generation SHODAN is back Baby!!

4. You again play as Chell (the same woman you played as in Portal 1)

5. split screen and online co-op staring 2 biped robots. Apparently these robots like to hold hands alot…in teresting.

6. some of the games physics will be juggled about to make up for some interesting game play. An air vent can be combined with a portal. This in turn sucks the player into the portal and spits them out the other side. Sounds awesome.

7. there will be alot more interactive objects from things that fling you sky-high to cubes that will deflect lasers.

8. there will be some new characters and a bit more story. Meaning that Valve has probably going all out on this title.

And that’s about it so far, stay tuned to Plus XP for more Portal 2  info as I hear it. Untill then I may have another stint at 1. I love GLaDOS!

Garv

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28
Feb
10

Tropico 3, The Beanie’s Back

The sun shone down on the golden sands of Tropico as I longed on the beach with a cool glass of coconut milk. Then, out of the blur that was the background, a figure approached.

“El Presidente, there is a man here to see you.”

“Urgh, tell the US ambassador I’m not going to praise them unless they give us the plan to the power plant!”

“Er, president, he is not an American, he is British, says he says he is your boss.”

“Garvaos? Bring him over!”

“Si presidente!”

I sipped my milk and re-adjust my beanie, trying to look somewhat regal.

“BEANIE!”

An angry figure storms up the beach towards me.

“Oh hey Garv, wassup? What can El president do for you?”

“El president my arse! What are you doing!? Where are the reviews you promised me!? Why is your face on ‘Tropican Rum’?”

“Hey man chill. I just landed a sweet gig here. They needed a leader and I was available. Sorry about the lack of reviews, Manuel is still learning English, but he’ll have one done by next week I swear!”

“Oh well that’s alright then…no wait, no its not! I don’t care if you’re king-“

“Presidente!”

“…president of some Caribbean island, you have obligations! Now either you start your reviews or I revoke your staff writer status!”

“You wouldn’t dare!”

“Try me.” He said imposingly

“…Manuel! Escort Mr Gravaos to Ed international airport, see he gets a nice seat…”

“Si Presidente!”

“Not so fast! I brough some friends along to help persuade you to go back to work.”

“Oh yeah, good luck with that. What’cha gonna do? Force me to get on that plane?”

“Exactly.”

“You and what army?” I scoffed.

“Me and YOUR’E army!”

I looked down the beach in disbelief; all of the officers were lined up and weren’t looking happy.

“What did you do!?” I demanded.

“Oh they didn’t need much persuading, a few Xboxes and TV’s and they were only too happy to switch sides.”

“…Maneul, you won’t betray me for a game console will you?”

“Si president!” he said happily.

“…I’ll get my beanie…”

And thus begins my review of Tropico 3. I miss my personal dancing girls…

Tropico 3 is a society building simulator where you play the role of El Presidente, trying to hold onto power while you manage the needs of your citizens and your particular campaigns goals.

You can play any pre-generated dictator, like Castro or Guevara or create your own custom avatar. From there you choose your appearance from a painfully short list of options and then chose his or her traits as a ruler, how they come to power and their vices. While this is a nice addition from the previous Tropico games, it still feels lacklustre and unfinished. While I don’t mind playing a womanizing alcoholic man, it would have been nice to have some different options for a woman avatar, similarly, when the radio pronouncer Jaulito talks about in game events he doesn’t differentiate between male and female presidents.

I know it seems like I’m nit picking here, but I want you guys to realise that while Tropico 3 is a decent game, its let down by pretty minor annoyances and inconsistencies. Your citizens can also be incredibly unforgiving, especially in the later campaigns, becoming rebels if their every whim is not met near instantaneously. The learning curve is also pretty steep, even with the tutorial; it takes you awhile to get around the resource management in order to run your island economy. Are your citizens exporting Papaya and Bananas or eating them?

However! Once you get over these petty annoyances and cracks, you have an interesting and, well, quite addictive game in your hands. The island is beautifully rendered; the samba and jazz from the radio station may get a bit repetitive but really helps to give it that great Caribbean atmosphere. You can abuse your power to siphon off money into your Swiss bank account for your retirement, use your secret police to organise hits against those who would stand against you. But the most fun to be had is with the events that pop up during the campaign, such as when you discover that you are a hidden cyborg made by the FBI to rule an island.

The combat is unfortunately lack lustre and by the numbers, you can’t control your forces and it seems like as long as you have more men you’ll win unless it glitches out. The other campaign modes offer some variety and replayability to the game which is a welcome addition and you can upload your scores online to compete with other like minded dictators.

So ultimately tropic 3 is a mixed bag, for those who enjoy pretending to be a dictator and running an economy and population, this is the game for you. But if that doesn’t sound like your bag then give it a miss. Now if you’ll excuse me, I have a score to settle with my manservant…

- That Bloke In The Beanie

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