Although I’m primarily a console gamer – I wasn’t always, and a few PC games have special places in my heart. One such game was StarCraft, an RTS game I still hold with high regard to this day. With real-time strategy being one of the few genres that I feel suits the PC platform better than consoles – the keyboard and mouse perfect for precise selection and navigation in a micro management environment – I still haven’t seen an RTS title that tops the sheer brilliance of Blizzard’s sci-fi strategy game. So naturally when the sequel finally arrived, twelve years since the original’s release, I was more than happy to see what changes had been made that was worth such a long, long wait.



