Posts Tagged ‘samus

07
Oct
09

Clash of the Titans: Master Chief VS Samus Aran…

Welcome to Clash Of The Titans! (original name I know, but you can’t give up on the classics) This a new series for Plus XP where we, Leon and Garvaos, pit two gaming heroes against each other, and then have you decide the outcome by e-mailing us at theteam@plusxp.com. So without further ado, let’s get on with the first battle!

Samus Aran Vs Master Chief

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We have all seen Haliod, but it didn’t really give us a true outcome, that and they made Master Chief female. The film made the guy gamers out there smile after the inital WTF. So we have decided to pit these two gaming heroes together. Lets see how it pans out.

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Samus’ Personal History:

The lead of the Metroid series, Samus Aran is a Bounty Hunter who was orphaned by Space Pirates that attacked her home and killed her parents. Brought up by an ancient race of intelligent aliens known as the Chozo, she was given a Power Suit that entwined with her body as an exoskeleton that grants her power. After this, she became the warrior that we know, working for the Galactic Federation who send her on various missions to protect the galaxy.

Being one of the earliest videogame heroines of all time, Samus has kept the same image throughout the series, maintaining a ’silent hero’ image, while still managing to have a strong personality. She has currently had eight missions in the Metroid saga, with another on the way. Samus is perhaps one of Nintendo’s best characters, and one of the few videogame space-travellers to avoid the generic “American Marine” personality and style, which is seen all too often lately.

Master Chief’s Personal History.

Master Chief AKA John 117 is one of a whole league of Spartan Super Soldiers. His race got wiped out during the war with an alien league known as the Covenant. He was in cryogenic suspension up untill the first Halo game started. He was brought back as Earths’ answer to stopping the Covenant war.

Even though Master Chief was a little late to the gaming party, He is still the most recognised character that came out of the Xbox system. Although he is only featured in 3 of the 5 current Halo games, he still remains the reputation of being THE character from the Halo series. That, and he has an AI companion who, throughout the original trilogy, got surprisingly hotter. And yes, maybe he has that American Marine aura about him but at least it’s not as bad as, say, Marcus Fenix.

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Samus’ Arsenal

Samus’ weaponry is all built into her suit – her Power Beam Cannon and Missile Launcher being staple weapons within the series, with the ability to charge her shots for heavy attacks. She also has access to quite a range of other weaponry – the Ice Beam that can freeze enemies, wide beams like the Spazer or the Wave Beam, and the powerful Plasma Beam. She has also had access to elemental weapons including Fire, Electricity, Dark and Light, specialised weapons like the Imperialist Sniper Rifle and guns that are able to penetrate walls. Lasty, she has access to powerful attacks such as the Super Missile, Power Bombs and the Omega Cannon. She often has access to the famed Screw Attack as well – which allows her to destory enemies by jumping into a powerful energy attack which cuts through her enemies.

Aside from her range of weaponry, Samus shines as an adventurer and a skilled scout. Developed by the Chozo, her suit is able to download upgrades and data into itself, enhancing her greatly. The Morph Ball form allows her to access small areas and move at high speeds. Her suit allows her to jump much higher than a regular human, and even move freely in water and lava effortlessly. A grapple beam allows her to swing across chasms, and her suit allows her to see with various visors such as thermal and x-ray vision. Her scan visor allows her to store information about her environment, and hack, decode, and translate almost any information from computer terminals or ancient writings, and install map information for navigation.

Master Chief’s Arsenal

Now with Master Chief, he doesn’t have suit that will more or less mindboggle him with the amount of shiny buttons it has. He doesn’t need weapons built into his suit because he knows full well if the suit were to break or malfunction, he can still shoot enemies in the face. Master Chief is trained in all Human and Alien weaponry, ranging from Human sniper rifles, assault rifles and rocket launchers, to Covenant plasma rifles, brute shots and plasma turrets. Any weapon you find throughout the Halo games, Master Chief can use. This also includes the famous Energy Sword. Master Chief can lunge up to ten meters with this weapon and still take an enemy down in one hit.

But that’s not all, Master Chief also has access to four types of grenade, frag, plasma, spiker and fire bomb. He also has access to flash bang, trip mine, health regeneration, EMP, bubble shield, radar jammer, over shield and active camouflage (invisibility). So we can safely say that Master Chief is pretty kitted out with weaponry, and who can forget the Spartan Laser. One shot kill loveliness.

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Samus’ Vehicles

Samus isn’t exactly big on using different vehicles – but with the Hunter Gunship, who would? Her trusty spaceship is sleek and fast, even self-repairing. Getting her from mission to mission, the ship is almost as well-equipped as Samus, with general travelling capabilities, but also has the ability to be remotely controlled, allowing Samus to call it to her aid, even order a bombing run, or use it to transport large objects via grapple. It really does everything Samus could need, filling in the few things her incredible power suit can’t do – including healing her and restocking her ammunition.

Master Chiefs’ Vehicles

Yet Master Chief has access to ten different types of vehicle. We have the Warthog (which comes in three varieties), The Mongoose, The Scorpion Tank, the Elephant and the Hornet. But thats just on the Human side - he can also drive: A Ghost, Wraith, Banshee, Prowler and Brute Chopper. He also then has access to their weaponry from miniguns and rocket launchers, to alien mortar bombs and fuel rod projectiles. So what if they don’t heal him, Master Chief has a regeneration shield. Who needs healing?

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Samus’ Enemies

Samus has a few enemies – namely the Metroids and the Space Pirates. The Metroids are a simple race, although perhaps one of the most dangerous. A jellyfish-like creature with large madibles, the Metroid’s only objective is to multiply and devour the life-force of anyone they meet. The Metroids are also capable of various mutations, each one more potent than the last -eventually becoming huge beasts with savage powers. Perhaps their unwitting partners-in-crime, the Space Pirates are a greedy race who choose to grow the Metroids for their own reasons. The Space Pirates desire no less than ultimate power and domination, and will stop at nothing to attain it. After being defeated by Samus at Planet Zebes, they have developed a deep hatred for Samus, defeating her being one of their main objectives. They also have developed an interest in the Chozo technology of her suit and other Chozo mechanics, and wish to use their secrets to further their wishes. They are Commanded by the powerful Ridley, perhaps Samus’ biggest enemy – a giant draconic Space Pirate, who was also responsible for the deaths of her parents. They regularly face off in various battles in the series, and Ridley even undergoes some cybernetic enhancements, redubbed “Meta Ridley.”

Samus has other oppenents she must face as well. All of the planets she visits have inhabitants – strange creatures that are often hostile, some who wish to protect themselves, others who hunt her. There are often much larger enemies such as huge Sheegoths, rogue Security Drones and other nasty creatures. Lastly, Samus has had a couple of evil doppelgangers – Dark Samus, a strange being in her own image, and the SA-X, a formidable foe formed of a parasite that re-animates her discarded suit, hunting her with Samus’ own power, while the real Samus is drastically weakened and outmatched.

Master Chiefs’ Enemies

The war against the Human race and Covenant has been going on for a while, hence why they needed to call back John 117 to ‘Finish The Fight’. The Covenant are a huge force to be reckoned with. Consisting of seven races of alien - the grunts, which are your standard cannon fodder, Jackals which are sniper trained and carry shields and Drones which are flying bug type creatures that attack in swarms. Then we have Elites, which up until recently were the driving force of the Covenants battle unit, Brutes, which are tougher than Elites and have an extreme melee ability which you just dont want to get in the way of and lastly Hunters. These beasts are heavily armoured tanks which carry Fuel Rod cannons mounted on their arms. All these races are controlled by the Prophets, the religious force of the Covenant who want to activate the Halo rings which will cleanse (aka destroy) the universe and wipe out the humans and the Flood.

The Flood are a zombie like race that only exist to consume and multiply, indeed they are a bit like Metroids in that respect, but these things come in their thousands, and won’t stop untill the universe is Flood infested. They are controled by a Hive mind which will stop at nothing to gain control of all living races. But thats not all, you also have the Forerunner drones, machines that have created the Halo Planets and will stop at nothing to protect their creations. You have normal robotic drones and 343 ‘Guilty spark’ who is the voice of the forerunners and does a mixture of helping the humans then turning on them.

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Samus’ Worlds

Throughout her travels, Samus has been to many planets, such as SR3XX, Zebes, Arcterra and Tallon IV, as well as several space stations and research centers. These wide environments provide many different settings, from lush areas with plants and other greenery, to icy caverns, burning hot caves filled with magma, cold dark corridors of research facilities and ancient ruins. These areas are often vast, and Samus traverses them alone – no allies, just her and the forces that wish her dead, or worse…

Master Chiefs’ Worlds

Master Chief has only two types of planet he battles on. Earth, which is the human home world and Halo… scratch that, make that seven different Halo planets, each being a super weapon to eleminate all living life within the universe. Each ring is a planet that houses living beings and rich landscapes. Earth however, is home to New Mombasa, Earths megacity tha was built in Africa and is now Earth’s central. So Master Chief doen’t have many world’s granted, but who needs worlds when you have massive space stations and space ships?

***

So there you have it. Samus Vs Master Chief. Now here is where the fun bit begins, Plus XP is now leaving it into the readers hands to cast their votes to see who wins this space age battle.

All votes should be emailed to theteam@plusxp.com with Space Pirate as the subject if you want Samus or Covenant as the subject if you want Master Chief. Voting will close on Tuesday the 13th with results being posted on the Wednesday.

Let the Battle Commence!

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04
Oct
09

Metroid: The Future

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I’ve previously looked at Metroid’s 2D roots, and it’s latest saga, Metroid Prime. With four 2D titles (plus remakes) and four titles in the Prime series, it’s been a couple of years since Nintendo have had any news on the series’ future – and personally I was wondering – will the next title tip the majority of the series’ titles towards the 2D style, or the first-person style of Prime? However, along with the release of Metroid Prime Trilogy on the Wii, Nintendo have released some interesting news on the next step for the series.

In an unexpected revelation, Nintendo announced at E3 2009 that they would be teaming up with Team Ninja, creators of Ninja Gaiden, for the next installment of the series. This was perhaps the most unlikely pairing I could think of – with Nintendo’s family-friendly style, and the all-out maturity of Team Ninja’s work. Regardless, I eagerly took note of the information released about the next title in the works: Metroid: Other M.

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In an interesting twist, it turns out that the latest Metroid title will feature a mix of both the 2D and first-person style gameplay, and even incorporate some third person action as well – no doubt the influence of the Ninja Gaiden team.

Most Metroid titles so far have fairly minimal storyline, with lonely situations that are mainly built up through various bits of information Samus finds throughout the game, generally focusing on Samus and generally nothing but aliens and Space Pirates, leaving little room for dialogue. However, as Metroid Prime has progressed, the series has slowly incorporated more storyline events and characters – with scenes of various humans in flashbacks of Metroid Prime 2, and the inclusion of other english-speaking characters in Metroid Prime 3, it seems Metroid: Other M will focus a lot more on Samus’ character.

Set between Metroids 3 & 4 (Super Metroid and Fusion), Other M shows scenes of a large cast, including Samus’ commander, Adam Malkovich, who was referenced in Metroid Fusion, with a degree of affection for Samus – his trademark line “Any objections, Lady?” quoted previously in Fusion. Although perhaps not a love story in the works, Samus has yet to show any signs of family or friends to date, save for brief information on her upbringing with the alien race, the Chozo, - so this could be quite a revealing change. Also shown is a fairly generic looking marine-type character, although he uses the words “Remember me?” – I can’t think of anyone this could be, but perhaps this suggests that this character is someone we’ve seen at some point in the series before.

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So far, the game’s looking quite impressive – with a visual style not unlike Metroid Prime 3, the trailer shows snippets of the various types of gameplay. Firstly, we see snippets of what looks like a reworked 2D engine – although set on a 2D plane, the game is in the same 3D graphics and features Samus looking fairly fast, boasting a roll manoever which hasn’t been seen before in Metroid. The trailer then moves onto the new third-person gameplay, with Samus getting unusually up close and personal with what looks like an almost God of War style of attack, taking up a strangely close-proximity combat style – performing grabs and cinematic attacks which could possibly be linked with some kind of Quicktime Event. Samus can even be seen jumping and grabbing the neck of an alien and shooting it in the face as it struggles to release itself. 

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Mixed into the trailer are some shots of gameplay in a very Metroid Prime style first-person viewpoint. Samus is shown using various attacks in this mode, including an Ice Beam that she uses to actually freeze up an enemy, encasing it in ice. It’s not clear however if the first-person will be used in sections played the same way as Prime, with full exploration and visors, or perhaps just a first person mode that can be used for precision attacks by holding an “aim button” whilst playing the game’s third-person sections.

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There seem to be a range of enemies in the game, from new aliens, Space Pirates and what looks like the return of Ridley – shown in some cinematic scenes of Samus in some brutal looking cinematics. It wouldn’t be right if we don’t see a Metroid or two – but what place they’ll take in the game is yet to be known.

There are also a few shots of Samus doing various platforming and running in third person mode – according to Nintendo the game will include regular exploration – so worry not, I’m sure the classic Morph ball mode, upgrades and Metroidvania gameplay will still be there – and assuming that they’ve continued to use the open-world format it should still manage what both the original and Prime game’s managed in those areas.

The trailer does lend itself to some questions though – there are three characters that bear a resemblance to Samus, although it’s not certain who they are. Firstly, we have a shorter-haired blonde girl who is seen in military gear, and has a fair bit of focus in the earlier stages of the trailer, and she does have a Samus look to her. It’s unsure whether this is or isn’t Samus, but personally I believe this could be shots of her younger years, perhaps for the purpose of flashbacks and history to be told in the story. Next we have Samus in her Zero Suit, who is shown with her Power Suit forming around her. This is almost certainly Samus, but does raise some questions if the previous character isn’t simply Samus from flashbacks. Lastly, we see Samus meeting a character who looks almost exactly like Samus, wearing a lab coat. Now, Nintendo have stated that this lady is NOT Samus, but she is an important character. Now, I assume the similarity between the two ladies is much more than coincidence, so it’ll be interesting to find out what’s going on there.

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Graphically, the game’s looking good for a Wii title. The graphics are very reminiscent of Metroid Prime 3, and the enemies and animations look smooth and fluid. The music seems to be keeping to the series’ style with a mix of eerie tones and fast paced-music, so I think the game’s style is going to feel like a Metroid game at heart.

Metroid: Other M is shaping up to look quite interesting. It’s really unknown how the three gameplay styles will all mesh together, but hopefully the switching between 2D and 3D gameplay won’t break up the gameplay leaving the player confused and disoriented with the controls. As long as Nintendo manage to pull it off, we could find ourselves with a game that combines the best features of all the series’ titles. It will certainly be interesting to see the direction the plot takes, and hopefully we’ll see something quite special. Nintendo have done well with the series so far, so I’m hoping to see something fantastic.

Metroid: Other M is due sometime in 2010, but I wouldn’t be surprised if it’s more toward the end of the year. We’ll keep you updated if we get any more info in the future. Check out the full E3 trailer below.

-Leon

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29
Sep
09

Metroid: The Past

Most people have more than likely heard the name Metroid at some point – being one of Nintendo’s longer running series’, although perhaps not as successful as their other major titles, such as Mario and The Legend of Zelda. However, Metroid was possibly one of the most influential titles of it’s time, introducing a more free roaming, more mature style of platformer. It also introduced one of the world’s first gaming heroines – Samus Aran, a well respected bounty hunter that stormed the gaming world a full decade before Lara Croft appeared on the Playstation in 1996. As the first of a three part look at the series, today I will tell you a little about the roots of Metroid.

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The original Metroid was released on the NES in 1986, the same year as the first Zelda title. As well as the platforming and open world style common to Metroid, many other aspects of the title were introduced in the very first title, and carried on to the later games – concepts such as upgrades that improved Samus’ power as she progressed, but also allowed access to new areas in order to give the open world some restrictions and would guide the player around in a certain way without feeling linear or restrictive.

The original title also introduced enemies and bosses that remain consistent throughout the series, namely the Space Pirates, an alien band of miscreants, and their Commander, the dragon-like Ridley. Last but not least, the original of course introduced the series’ first Metroids – the most dangerous beings of them all. Somewhere between a jellyfish, a brain and a leech, the Metroid is a rather disturbing creature – hovering emotionlessly, the Metroid wants nothing more than to drain the life of it’s victim, has a nasty habit of multiplying, and is incredibly hard to kill.

a metroid

Metroid’s story, and its quality, has improved in stages over the years. Five years after Metroid came Metroid II: Return of Samus. Released on the Nintendo Game Boy, Metroid II was the first handheld title of the series, and was one of the most impressive handheld titles of it’s time – sporting graphics superior to the original home console version, and fluid controls, Metroid II found Samus hunting Metroids on a lonely planet called SR388.

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This title was the first Metroid I ever played, and was what got me into Metroid in the first place. Metroid II kept most of the major functions from the original, and also introduced some new weapons, however it is one of the few games to focus solely on Metroids as bosses, in various evolutionary phases, as no Space Pirates or other aliens are involved. This wasn’t necessarily a bad thing, though, as it only helped enhance the cavernous feel to the empty depths of SR388.

In 1994, Metroid reached a new level with the coming of Super Metroid on the Super Nintendo. This title was the first to feature full colour graphics and improved on every aspect of the game – particularly the plot. Although the game continued to feel vast and open, Super Metroid saw the return of Ridley, and introduced perhaps one of the most useful features of all, a map. Whereas the older titles could feel confusing and hard to navigate, Super Metroid included a map that could be viewed on the fly, detailing not only the layout of the area, but save rooms and other places of interest. This feature would be implemented into all future titles, and was even mirrored in Castlevania: Symphony of the Night three years later, which was the first to implement a more Metroid style of gameplay and progression that would create the term “Metroidvania” which can be heard nowadays.

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Sadly, Super Metroid wasn’t really appreciated fully at the time of it’s initial release. Although considered one of Nintendo’s biggest classic titles, the initial trilogy sold fairly poorly and production was cancelled.

However, all that changed in 2002. Alongside the new GameCube title, Metroid Prime (more about this in my next post), the team that developed Super Metroid released an all new 2D Metroid for the Gameboy Advance. Entitled Metroid Fusion, the fourth Metroid title pitted Samus against a new threat, a parasitic lifeform known as X. After coming into contact with the viral lifeform, Samus becomes surgically bound to some of the core components of her Power Suit, creating the Fusion Suit.

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Fighting against both Metroids and this new threat, hunted by a powerful doppelganger known as SA-X, Metroid Fusion yet again improved upon the game’s design in almost every way. Fusion did incredibly well, being named Handheld Game of the Year at the 2002 Interactive Achievement Awards, and recieving high praise from many gaming sites, and sold over 1 million copies worldwide. This success saw the rebirth of the series and Metroid continued to develop.

In 2004, Nintendo released Metroid: Zero Mission, a remake of the original Metroid on the GBA with graphics that perhaps surpassed even that of Metroid Fusion, and incorporating features and abilities from the more recent titles, such as saving capability and a selection of different abilities such as crouching, hanging, speed-boost running and much more.

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They also expanded upon the game’s original plot, and even added an entirely new area to the game, including a section which, for the first time ever, allows you to play as Samus without her Power Suit for a more stealth-based chapter, dubbed “Zero Suit Samus” by Super Smash Bros Brawl, which incorporated this ‘naked’ version of the heroine as an alternate mode for her in the fighter series, which also turned a few heads in the process.

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And thats as far as the 2D saga of Metroid has come to this date – I personally hope to see at least one more 2D Metroid in the future. But that’s not to say that Metroid ends there, oh no – the present has seen a change in Metroid’s style…

Stay tuned for Metroid: The Present, in the second of this three-part look at the series!

-Leon

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