After the initial release and success of Kingdom Hearts, it has been a rapidly growing franchise – initially followed by the fairly quiet GBA title Chain of Memories, it wasn’t quite so apparent how successful the series was until it was followed up by the equally amazing sequel, Kingdom Hearts II. A master at annoyingly tantalising cliffhangers, Tetsuya Nomura and his band of miscreants have never failed to want me aching for more – each game feeling so complete before ending with some enigmatic video that opens up a whole set of new questions. As such, KHII ended with a special ending that opened up a ton of possibilities, and four years later I still don’t know the meaning of some of the events that unfolded. We have since had 358/2 Days, which helped to develop things further and fill in some blank spots between games, but yet there are still unanswered questions just waiting to be resolved. Although we still have no official news of Kingdom Hearts 3 (the production team mainly focusing on Final Fantasy Versus XIII), there are not one, not two, but three new hand held titles on the horizon to keep us hooked until then.
Posts Tagged ‘square enix
A whole lot of Kingdom Hearts…
First of all I’ve got to get THIS out of the way…
…cause its awesome and relevant. AND I almost counted it as a vote, but it wouldn’t of made a difference as you’ll soon notice.
HERE IT IS!
EBAY/KEEP/(EBAY LATERS)
Gamespot: 1/2/1
IGN:2/4/2
GiantBomb:8/13/5
1UP:2/1/0
Twitter/FB:1/1/0
PlusXP:0/2/3
TOTAL:14/23/11
KEEP WINS!
-These votes were shared across my Gamespot, IGN, Giantbomb and 1UP blogs along with votes from social networks and the site I contribute to PlusXP.-
Now there were ALOT of people whom didnt give a straight answer; something along the lines of- if you like it, keep it, if not sell it. Therefore I couldn’t count it as a vote, despite how much sense it makes. But thanks anyhoot.
Now onto the results themeselves. I am pretty damn surprised! Considering the general online consensus, I thought it was gonna be a landslide for ‘EBAY’. BUT of course theres the fact that it is signed by important dudes, which has become the main factor behind peoples votes.
As you can see theres also another category here ‘Ebay Laters’, which was recognised under the popular suggestion of waiting for it to gain value over time. And a damn good point too. I can’t help but wander that if I had that as an original category along side the others, would it have gotten more votes…
So yup thats that. I’m keeping FF13.
I have to say thanks for your votes guys, I was REALLY indecisive about it. Like literally today there were moments where I was hoping that the votes would be ‘KEEP’ and then an hour later I was wishing it would be ‘EBAY’. So yeah, I is indecided on stuffs. In terms of whether or not am I going to play it still? well I guess seeing as I’m keeping it, thats a no brainer. Here’s looking forward to that 30 hr cross over point into awesomes ville =D
-MarkBOSS
Yup here it is. My signed collectors edition of Fantasy 13. I got it at the end of a fantastic game launch which I covered. My friends whom weren’t in the queue actually bought me the game and then handed it down to me so I could get it signed. Not only this but out of this years releases Fantasy 13 has been one of my most anticipated games to look forward to along with Alan Wake and Dead Rising 2.
And yet I want to sell it. Why?
YOU GUESSED IT! Cause it kinda sucks.
If your on the internet for longer then 15 minutes youve probably already heard about what the gameplay consists of – walk down a narrow pathway, battle sequence, press A (X), Walk down narrow pathway, cutscene, REPEAT.
And its true.
Screw this 30 hrs it gets better crap, I dont really wana go through that to get to the supposed good stuff.
Or do I? See Im kinda tempted to see if it REALLY does magically get better. Hence one of the reasons im in this dilemma. Plus theres the fact that ITS SIGNED by the producer and writer/director (not sure), which is a pretty cool thing to have. My first actual signed game I believe.
So in comes you guys, my fellow gamers. GAMERS OF THE WORLD UNITE! I reach across to you, across the highway of the interwebz for your input. Across four gaming blogs. leave a comment and VOTE!
EBAY OR KEEP?
-MarkBOSS
Final Fantasy XIII
First off, if you haven’t read it already – check out my earlier 16th hour opinion article if you want to read a little more detail into the game’s battle system. I’ll cover it to an extent here – but no sense repeating myself entirely!
A huge FF fan, I’ve played most of them and completed many – each game offering a whole new world to explore with its own cast of characters – naturally things have progressed as time has passed, the natural evolution and growth of games allowing for bigger and better things. Final Fantasies VI – XII in particular standing out to me in terms of scale and plot. Although many people have personal favourites, and each game has had strengths and weaknesses, each has offered an immersive experience that has captured my attention in its own way. So naturally, I didn’t think twice about buying XIII – it was just a matter of waiting for its eventual release.
The game focuses on the world of Cocoon, a world within a sphere containing its own eco-system and history. Cocoon is governed by deity-like beings called Fal’Cie that regulate its life and elements, and the people live within it, happy except for one main fear – a constant worry of an invasion from “Pulse”, the uncharted world outside of Cocoon believed to be some kind of hell; legends of an ancient war between Cocoon and Pulse striking fear into peoples’ hearts. The story revolves around Lightning and co., six people brought together and given a choice - complete a task given to them by a Pulse Fal’Cie, the enemy of Cocoon - or be doomed to become monsters. Branded outcasts from their home and given an impossible choice, the plot revolves around their quest to understand their fates and take control of them.
It all sounds alright, the concept definitely plausible as a decent Final Fantasy plot, but I’m afraid this is as far as I get without having to be negative. Yes, I’m afraid that I must admit that I don’t enjoy FFXIII.
Why’s that? Well – the main problem is the gameplay – or lack of, I should say. Anyone who is used to the sprawling worlds of FF, the range of side quests and exploration will be sorely disappointed. The game is extremely linear, offering more or less a single route for the majority of the game, and with little opportunity for any backtracking or optional tasks aside from opening a chest here and there. There are also no towns to explore, so the basic structure of the game is: move forward, fight battles, fight a boss, cut scene, rinse and repeat. That’s it. I did keep playing in hope of it ever improving, but that really is more or less it. The game is pretty much 25% cut scenes and 70% battles. Which brings me to my next point.
The battle system is loosely based on the traditional ATB system, but mostly just because you have to wait for your meter to charge between attacks. Somewhat like Final Fantasy XII, you only control one character in battle and your teammates are controlled by AI. This wouldn’t necessarily be an awful thing, except for two main points: Firstly, the AI is worse than that of XII; and secondly – XII didn’t offer sod all to do outside of its combat.
Whereas XII allowed you to set very specific behaviour “gambits” to control your teammates, XIII utilises the “Paradigm” system, which essentially allows you to switch your team between different setups of Jobs/Classes depending on the situation. This allows you to change each character’s available moves, but always leaving the actual decision-making to the AI. Not too bad at first – but when you want your teammate to cast a specific spell (i.e. Protect) and they sit there casting all the other spells that they have (i.e. Shell, Veil, Vigilance), it’s a little bit frustrating. Not to mention the animation for switching between Paradigms gets incredibly tedious after a while, especially since you are supposed to change them constantly depending on the battle’s flow. The battle commands allow you to chain up moves to be performed in one combo, but aside from a tiny bit of tactical value, it’s little more than the normal selection of Attack, Magic etc that can be seen in all other FF titles. Oh – and the bosses are extremely boring, long fights which generally require little more than patience – one boss in particular must be fought multiple times, each time as boring as the last. I found myself groaning at the sight of it each time just knowing it’d be a good 10-15 minutes until I’d be past it.
As you can see, I’ve been a little disappointed with the game. Yes, it looks great – the graphics are fantastic, the odd area looking impressive, but it feels like such wasted potential – where the older titles had fantastic cities like Alexandria, Luca, Rabanastre, Midgar - all of which would look amazing on the PS3 – the graphics simply provide pretty cut scenes and backdrops to generic areas for battles. The lack of “civilised” areas such as cities really drain the game of any real life or personality, and it’s all too clear that you are simply being pushed down a route letting the story progress and reach its inevitable end with little to do along the way. Even shops have been reduced to nothing but a menu on the save screen – Final Fantasy I had more impressive design in that department.
Spoilers
My hopes were a little renewed upon reaching Chapter 11 - well over 20-30 hours in – when you reach a more open area, something akin to the “Calm Lands” of Final Fantasy X – an open grassland type region which allows for a little more exploration. My hopes were quelled, however, upon realising that again it was nothing more than an open area for little more than battles, and missions – which always revolve around Hunts – yes, that would be more battles.
Spoilers End
I hate to complain - especially about one of my most loved series, but anywhere in the game I can find a positive I can find a whole load of negatives. Some people have enjoyed the game – maybe it’s denial, or they find something they can enjoy from it, but I personally have been totally disappointed. Where the game excels graphically, it suffers in gameplay and lack of variety, and although the story was initially interesting it quickly becomes repetitive and just seems to repeat itself, re-stating the same few points over and over again. Although I initially liked the majority of the characters, they offered little in the way of storyline twists and I never really felt any connection with them, nor cared for their eventual fates.
I’ve been told that my expectations were too high – apparently wanting Square-Enix to produce something with all the standard features of the previous titles – exploration, cities, side-quests, enjoyable battle system - is too much to expect, regardless of them having done it multiple times before on a console of lower power. The real answer is simply that gameplay has been sacrificed in place of graphical design, the efforts in the game’s production clearly shifted from the importance of gameplay and depth in place of the need to meet the technical, graphical standards of today’s markets.
When the game was first announced in 2006, the trailer showed battles that were incredibly dynamic, with Lightning running around the arena in cinematic battles – this was nothing more than hype building, as I promise you the battles are nowhere near as good as they looked then. Skip the video to 0:23 to see what I mean.
In the end, XIII has a battle system that I find incredibly tedious and unimpressive – and outside of that the game is merely an aesthetically pleasing shell that simply pushes you along a path to progress the story. And the story isn’t that great. It’s been said the game gets a lot better at the very end – now, this may be true but I doubt anything extremely different will become available; but when you are sick to tears of a game before you get that far, it’s a bad game regardless. I’m well toward the end of the game, but I could lie to myself no longer – 57 hours in, and I just wasn’t enjoying it in the slightest.
I really hate to write such a negative review for a Final Fantasy title, but sadly I only offer my truthful opinion - so much potential but so little delivered. The graphics mask a very dull, shallow game and even the positive aspects of the game are minor compared to the sheer blandness of the whole product. If it wasn’t an official Final Fantasy title that was part of a large collection, I’d have already traded it in.
I only hope that Versus XIII turns out differently – I’d be very sad to see this as the end of my Final Fantasy days.
-Leon
There is only a select few sandbox games that have hit a mark with me. Grand theft auto (obviously) and Crackdown. Things like Saints Row and true crime haven’t really done it for me. Ok I admit I haven’t played enough Infamouse to justify saying its a worthy sandbox title so I’ll just leave that one on the fence with prototype for now.
Yesterday I got my gaming mitts on Just Cause 2. I had seen a trailer on this game a good while back at it looked pretty damn good. But in the past I have been known to get excited about a game then have my expectations squashed when I played them. Lets face it, some games do look shiny before they are released, but when you eventually get stuck into them they seem like they are missing a lot. But that’s a totally different conversation right there.
Back to the subject in hand, Just Cause 2 is the next in the just cause franchise, developed by Eidos interactive and published by good old Square Enix. This is yet another sandbox title which I do believe does the genre some justice, you are the Scorpio and your job in the demo is to help the reapers, who are a rising force against the countries government. Your main mission is to destroy all government property, officials and buildings basically whatever is labeled with a white star on a red background needs to be destroyed. This in turn will up you chaos meter.
Increasing your chaos meter will unlock missions and new things to buy on the black market. The black market is the place where you can buy new vehicles, guns and upgrades for your character. It is a nifty thing to have, as you don’t have to go to a specific location, all you need is somewhere in the out doors and you can call them up, next thong you know a helicopter drops off your goods and you good to fight once more. But like in real life, stuff costs money, and you find that as you play through the game.
What I really did like about this game was the grapple hooks and the parachute. Remarkably if you are a mercenary in this game you have an unlimited supply of parachutes! Not to shabby. The grapple hooks and parachute work well together, and in small towns where you are surrounded by gun fire they are the perfect way for getting round. You do feel like a supped up spider man as you can duel wield the grapple hooks for extra mobility, the other cool thing here is that you can use the grapple hooks on enemies and watch them fly across the air. Awesome.
I need to spend more time with this demo. But as first impressions go, this is defiantly a game that any sand box gamer out there will want to play. And yes, there are a lot of explosions.
Garv
Deus EX: Human Revolution Info
As FPS games go I have had my fair slice of Deus Ex. The first installment I plated on the PC and invisible war I played on the original X Box. I loved invisible war, most gamers out there didn’t take a shine to it as much as I did but I thought it was a well put together game that could keep me entertained for a fair old while.
Now seven years later. The third installment in the Deus Ex franchise has been unleashed, with news now making its way across in internet. Deus Ex Human Revolution will again see us playing from the first person perspective and will have the role-playing elements we are used to from the franchises first outing back in 2000. With weapon and player customisation promised, this will be a game that holds true variety. It has also been said that the game will also have a multi solution approach to its obstacles, meaning, whatever your gaming style is, You will find an enjoyable way of playing Human Revolution.
The beauty about this game is that it is a prequel to Deus Ex 1. Meaning new comers to the franchise will not be left out or thinking ‘what the hell is going on here?’ the game starts a whole 25 years before the first game, but what I do appreciate here is that it won’t leave Deus Ex fans in the dark either, as familiar characters from the previous games will be popping up every now and again. It has also been said that the end of the game will flow pretty much perfectly into Deus Ex 1, which I think is a nice touch also.
If you played any Deus Ex titles you know that the gameplay is very open-ended. For example, if for instance you wanted to go and murder a main character, you could do so, they may be too powerful for you to kill, but hey you can still try. Human Revolution brings that style of open-ended game play back, quite literally giving you the freedom to do pretty much anything you want gameplay and story wise. Mind you some RPG dialogues have to be mandatory to keep the game together but other than that it is up to you, this in turn gives the game some pretty epic replay value, which will have any Deus EX fan salivating.
I am personally looking forward too how the game’s story line deals with Argumented people this time round. In previous titles there have been people in the Deus Ex world who have been argument, which means they have manipulated their body and changed their genetics for the better, weather is getting a reinforced bone structure or the ability of using a sniper rifle without the need of a scope there are people in the dues ex universe who want to make themselves better (and before you say OMG! BIOSHOCK! Deus Ex used the idea first.). There are also the non-argumented humans who think this is absolutely wrong and people shouldn’t ‘play god’ This in turn makes for some interesting political views within the game’s story line. That said, we know that arguments will be making a return in Deus Ex so it will be interesting to see how it will play a part in this story line.
Not much else is known about Deus Ex: Human Revolution as yet, I forgot to mention that this will strictly be a single player game, No multi-player for this title. Which is good really, gives me a chance to max out the achievements.
More will be revealed at this years E3 expo. Stay tuned to Plus XP for more info as we get it.
I shall now leave you with the latest trailer
Garv
Now the past few months I have been playing the more mature, gruesome and to be honest, the more morbid and frightening games which are every increasingly growing in popularity - things like Fallout 3, Grand Theft Auto IV and Halo.
This past week or so I have decided to take a break from that norm and go down a different route, so I dug my PS2 out and started to re-play the classic Kingdom Hearts (KH). Ever since my partner in crime Leon did his KH DS review it got me remembering how great the previous PS2 games were. So I dove right in.
The first time I played this game I couldn’t stop, it is that addictive, I had to show my friends and pretty much everyone I knew about it. But what gets me is, some people on my gaming level back at home take one look at Kingdom Hearts and either laugh or run away. Why? well they assume that just because it features Disney character it is automatically dubbed a “kids game”.
Now I can fully understand this sudden ‘WTF’ moment. I mean gamers these days don’t think that a game that consists of characters from both Final Fantasy and Disney would make a good and successful game franchise such as this one. Well it has, This game is pretty damn far from a kids game for a fair few reasons which I will list now.
The Story Line
Lets face it - classic Disney story lines consist of either a man and a woman who find each other, notice they are in love, sing about it a bit then finally get married, or the usual Donald Duck and Mickey Mouse tale which is pretty slapstick and has five-year olds laughing at it for hours on end. The whole Kingdom Hearts series however, has such a deep story line which comprises of its own characters as well as Disney and Final Fantasy, I think kids would get lost just after the part where Hollow Bastion is mentioned; hell if they manage it through KH1, then KH2 would totally confuse them with the whole of Organisation XIII, because quite frankly I was still a bit confused with Roxas’ appearance at the start of KH2, even though I did read Chain of Memories inbetween the two games.
Gameplay
We all know, if you’re going to start any RPG you going to find things quite simple to start off with - I gave this game to a couple of my mates back home and they got totally bored after five seconds through the tutorial. (That, and I think they were totally bamboozled by the 14-year-old kid wielding a huge key around.) Anyway, as the story – and indeed the game - progresses, the controls inevitably get more complex, you have your spells which you have to assign, your equipment items you have to arrange, and your Potions and Ethers you have to give each character to use in battle. Hell, I am only talking about KH1 and 2 here on the PS2. If you happen to play KH: Chain of memories on the Game Boy Advance, then the gameplay takes another confusing turn. You have to attack using a card system which is damn complex in its own right, and takes the best of us gamers a while to grasp. To be frank kids will have more fun sticking Lego up their nose than playing this.
Nostalgia
I was talking with Leon about this whole KH issue, and he made a very valid point. True this game does use Disney characters, but you have to realise that these are Disney characters of our generation (2o’s-30’s). These are the characters we grew up with, Kids nowadays are growing up with CGI characters like Bolt and crazy singing dancing weirdos such as those guys from High School Musical. They are more likely to play this game and ask where the hell is Zack Effron more than say “Awesome, Hades from Hercules is here”.
It’s Not All About Disney
What a lot of people don’t realise when they play or hear about this game is that it’s not all about Disney. As I have mentioned a couple of times in this post, it also has Final Fantasy characters that the RPG fanatics will be raving over; you have all the fan favorites, like Cloud, Tifa and Sephiroth from Final Fantasy VII, Squall from VIII and Tidus and Wakka from X amongst a load of others.
But the great thing here is, the game doesn’t just run on characters from Final Fantasy and Disney alone. It has its own characters which are pretty much as awesome as the others, like Sora, Riku and Roxas. They are the driving force of this game, whereas the Disney and FF lot are just there to back them up and put some big smiles on gamers faces.
So to sum up: To begin with, I was very confused that a game with Disney characters could appeal to a lot of gamers out there. But when you actually play it, this game is in a totally different league to kids games. Just because it is about kids, doesn’t mean it’s for them. So for those of you out there who are a little confused and put off by the concept, don’t be. This game is a must play and a joy to behold, I am sure when you do play it, you will get a good sence of nostalgia and a great gaming experience.
Garv!

Kingdom Hearts was a game that initially sounded incredibly strange – a fusion of Square-Enix characters and Disney. Although like many I didn’t take a huge interest at the concept originally, playing it opened my eyes to the true potential, and I fell in love with its worlds and characters, it soon becoming one of my favourite games. With such a famous cast including characters such as Cloud, Squall, The Beast and Hades – you’d think that it would be difficult for Square-Enix to add some original characters to the mix who could possibly live up to their reputations, yet somehow they managed it with Sora, Riku and Kairi becoming a lovable trio taken from their quiet lives, caught in the middle of a grand adventure.
Since then, there have been three titles – two main titles Kingdom Hearts I & II, and a handheld title set between the two, Chain of Memories. I enjoyed KHII just as much as the first, although Chain of Memories’ enjoyable story was somewhat spoiled for me due to its confusing battle system. Regardless, together they forged a terrific story, each one adding yet more depth and twists than the last – and always leaving us a few little clues to the series’ future to keep us intrigued.
This month saw the release of Kingdom Hearts: 358/2 Days – the first of two announced handheld titles since KHII, and the first to star a new protagonist, Roxas. Fans of the series will know who I’m talking about – the blonde-haired keyblade-wielder who was used at the start of KHII, and played a part in it’s overall plot. Now, if you haven’t played Kingdom Hearts II, be prepared – this review would be impossible without revealing one or two of KHII’s twists.

Although much of Roxas’ past is covered during the plot of KHII, 358/2 Days covers his own story, which starts midway through the plot of KHI, through Chain of Memories, and up until the beginning of KHII – allowing the player to see and understand more of Roxas’ past and character as an individual. Although this means we have a good idea of the game’s outcome it doesn’t spoil the game, with plenty of plot to enjoy and a lot of character development. I wouldn’t recommend this game to people new to the series, as the plot makes little sense without some prior knowledge – although playing it before KHII would make sense chronologically if you don’t mind the odd spoiler.
A large portion of the game’s story focuses on Roxas’ missions working for the organisation, dispatching various heartless and collecting hearts for them. The title has a more linear style to it, with a ‘mission’ system where the player is often confined to certain regions of the game’s various worlds, giving it a more level-based feel – in order to complete a mission, you must fulfil the mission objective, before returning to the entrance point to return to HQ.
At the castle, talking to Saïx allows you to see the available missions for the day you are on, the story progressing once you have completed all of the mandatory missions for that day. Cutscenes between missions and days move the story along as you complete these tasks. As a member of Organisation XIII, the game focuses on Roxas’ time working alongside them, and his friendship with Axel, and a new character – Xion. Unlike Chain of Memories, 358/2 Days plays in much the same style as the console versions of Kingdom Hearts; a 3D game set in environments which are largely ported areas from a mixture of the KHI & KHII. Missions are often done in pairs, with the various Organisation members partnered up to you for each task.

The gameplay feels fluid, the PS2 engine translated well to the lower power handheld counterpart. However, the game feels a lot simpler than its predecessors, with many of the details that add variety missing. since the game has a less ‘free-roam’ feel, the RPG elements such as interacting with NPC’s and visiting various shops are removed, all confined to a single room of HQ whereas the majority of mission areas are pure combat. Although this is done well, many of the extra skills are missing; such as Summons, Reaction commands, special moves like Ars Arcanum and Drive Forms. The game does introduce Limit Breaks, which allow Roxas to perform stronger combos for a short period of time when he’s low on HP, but the overall range of combat abilities feels quite lacking in comparison with the game’s PS2 counterparts.
Although a weaker system, the title’s graphics look good for a DS title, and apart from a some odd pixellation when some objects are seen up close, it looks good and impressive for a handheld title. The game’s characters look well animated with good emotion, and the game also has cutscene’s which appear to be graphically identical to the PS2, with some scenes directly taken from scenes in KHII which were related to Roxas’ plot. The game uses text for most of the dialogue, although some of the cutscenes have voice acting and are well done, with all of the original actors reprising their parts. The game’s music is comprised of various tracks from KHI and II, reusing the same music for the respective areas, still sounding as high quality as the originals.
Although the gameplay feels like 3D Kingdom Hearts titles, the actual character growth is more reminiscent of Chain of Memories, utilizing a ‘panel’ system. After missions, you are rewarded with EXP, which grant you Level Up panels, Heart points which are used to buy panels, and finally munny and materials which are used to synthesize panels. Without utilizing these panels, Roxas will not grow whatsoever – instead you must balance him by arranging various shaped panels into his panel grid to grant him Level Ups, Magic, Keyblades, Abilities and Items. To successfully use the grid, you need to arrange them in a way that allows you to fit as many on as possible – and your grid grows in size as you progress and unlock new slots. You can also obtain ‘Link Panels’ which allow you to upgrade other panels by linking to them – such as combining a Power panel to a keyblade panel to grant it new abilities, or placing a Level panel within a Level Doubler to increase the level boost gained from that panel. Magic is not operated via MP, rather the amount of magic panels on your grid determine how many casts of each you are allowed per mission. The customisation works well with the game, and is easy to pick up and work with.

Aside from the main story, there’s plenty of extra missions to do, and mostly they will allow for obtaining more materials and rarer ones in order to synthesise new panels to improve Roxas’ abilities. Aside from the game’s optional missions in the regular mission selection, the game also offers Holo-Missions, which allow you to repeat any missions you have completed, and you can also unlock missions for Challenges and Mission Mode as well. Challenge mode allows you to attempt harder versions of missions in order to unlock Challenge Sigils, which can be used to unlock extra panels at the shop.
Mission mode offers a few nice additions, however – accessed by the main menu, you may select from any of the Organisation members to play as – as well as a few secret characters who can be unlocked – and repeat missions either solo, or using the DS’s wi-fi to play 2-4 player. The concept is interesting, and it’s fun to try out the other characters, but I think the mode would still get rather dull after a while since you are essentially repeating the regular missions again.
The game does offer a long game time, although sadly it feels as though it has been purposely stretched to make up for it’s shortcomings – many of the missions are very similar or repetitive, and involve going through areas you have already explored. Although the game offers some extra mission types, such as doing recon by examining areas, or collecting emblems as quick as you can, it feels a little forced at times, as if there’s not quite enough content to make a full title. Also, since Roxas has to operate without influencing the characters outside of Organisation XIII much, there’s little interaction with any of the Disney characters – seeing as the character’s largely portray the worlds’ personalities, most of the different lands seem to merely offer different backdrops to fight in than give much in the area of plot.
Perhaps my biggest gripe with the game is the lack of any Final Fantasy characters – although the Organisation and Disney characters offer a fair range of cast, I feel that Final Fantasy is a big part of the Kingdom Hearts series and I really did miss this aspect, being a big fan of the FF series. It doesnt seem unfair to expect a few cameos, especially since it would be possible to add previously unseen FF characters in order to avoid complication, but the story does still work without them, anyway.

In conclusion, I’d say that Kingdom Hearts 358/2 Days is a bit of a mixed bag – it has some real quality with it’s fluid engine, good storyline and quality emotional content, but feels somewhat mired by a lack of variation and generic missions . Really, if you’re not a KH fan, it would probably offer little sense in plot, and rather repetitive gameplay – so I’d really only recommend the game to fans of the series, since the character and plot development was the main aspect that made me feel satisfied once I’d completed the game – don’t get me wrong, there were parts I thoroughly enjoyed, yet some bits did leave me feeling a little bored.
- Leon
As a big Final Fantasy fan, I’ve been keeping a close eye on Dissidia: Final Fantasy. Last Friday it was released and I went to my local GAME store and picked up my own copy – the Limited Edition at £39.99 – pricey, but I’m a collector. Before long (after having to wait for my PSP to charge and update firmware) I booted the UMD and began my journey through the world of Dissidia.

You may have read my previous article on the demo of Dissidia, so I knew what to expect in terms of gameplay – however there is so much more to the game than I had expected. The story involves a war between two gods, Cosmos and Chaos, deities of Harmony and Discord. The gods each summon eleven champions to each of their sides, comprised of heroes and villains of the Final Fantasy titles, and get locked in a war of never-ending death and rebirth – until finally the balance tips in the favour of Chaos, and Cosmos is wounded in battle. As Chaos threatens to destroy existence, the warriors of Cosmos must each track down a crystal that will grant them the combined power to fight the encroaching darkness. The game starts with an FMV depicting the battle between both sides and is particularly impressive, with graphics close to that of Advent Children, and I particularly liked that they mixed and matched the fights - Squall battling Sephiroth for instance – rather than putting them all with their regular counterparts.

The battles themselves work in a 3D environment, simulating battles not unlike those seen in the movie Final Fantasy VII: Advent Children. Each character has access to various attacks, consisting of two types of attack – Bravery attacks and HP attacks. Bravery attacks are performed by pressing the O button, and allow you to perform basic attacks which raise your ‘Bravery’ score and depletes that of your opponent. These attacks do no actual damage to your opponent however, but determine how much damage your HP attacks do – these are performed with the Square button, and are generally the more ’signature’ attacks of the characters, such as Cloud’s ‘Braver’, and Squall’s ‘Rough Divide’; the figure of your Bravery translates to how many hit points of damage the attack will do – if the figure is high enough it’s even possible to KO the opponent instantly, so it’s important to keep an eye on the figure. The X button allows you to jump, and the L and R buttons are used for locking-on and blocking respectively, and tapping X and a direction whilst guarding will let you evade in that direction. Triangle allows you to ‘quickmove’ which lets you use the environment to move with speed – such as running along walls and grinding along various rails and edges to get around quickly.

Sometimes, when you knock an enemy far back with an attack, an X will appear on-screen and you can perform a ‘chase’. This will make your character follow the enemy with a dash, and you will enter a sort of ‘mid air battle’. In these sequences, characters take turns to attack each other, and the other must try to evade. Bravery attacks are quick, and HP attacks are slow – so depending on which is performed depends on the timing for evasion. If you successfully manage to evade the attack you will be able to attack yourself – but time it wrong and you’ll get hit hard.
When characters fight, small blue orbs called EX Force are released, which can be collected to fill a gauge next to the character’s icon at the bottom of the screen. Occasionally, bigger EX Cores appear which collect EX Force, and you can collect them to fill your gauge by a large amount. Once the gauge is full, you can press R+Square to activate EX mode. In this mode, characters have various boosts dependant on the character - some bestow health regeneration, others gain higher attack power. The gauge depletes once the EX mode is activated, so its a race to make the most of it. One of the biggest features of EX mode is the EX Burst – when you hit an enemy with an attack while in EX mode, a symbol will appear on the screen – pressing Square at this point will activate the characters most powerful move – this is generally based on the characters ultimate move from their original game, such as Cloud’s ‘Omnislash’ and Tidus’ ‘Blitz Ace’. As a nice touch, every character’s style of performing this move reflects their original game, such as Squall’s ‘Renzokuken’ which involves having to tap the R button in time with a gauge that appears on the screen.

Initially, you are granted access to ten of the heroes – lead roles from FF’s 1-10 - who each have their own story to play through, chapters called ‘Destiny Odyssies’. In these stories, each character must fight through five maps comprised of grids that comprise of various opponents – ‘manikins’, crystal-clones of the various characters, and bosses comprised of the various storyline fights with the real versions of the characters aligned with Chaos. Many of the heroes and villains cross over into each other’s stories, yet they all have to face their own counterpart at some point – and their stories mirror that of their original games to a degree - Kuja has a degree of despair due to a feeling of inferiority, taking it out on Zidane, and Sephiroth naturally likes to goad Cloud and mess with his head. The plot is fairly simple but it does the job, giving a bit of depth to an all-star brawling game.
You do not recover health between fights on the same map, so you must choose your battles wisely – enemies are of various levels and difficulties – some optional yet guarding various treasures such as items or summon stones. You also have access to a few abilities such as Cure and Matra Magic which allow you to heal yourself or damage an enemy one time each, to assist you a bit along the way. The maps also offer a system called “Destiny Points” which give you greater rewards at the end of each map if you tactically progress through a stage while spending your turns wisely and meeting certain requirements in battles to keep your score high (such as beating the enemy in a short time, or winning the battle without recieving damage).

Upon beating each of the characters individual plotlines, their stories converge and a following story mode opens up which can be played using any hero you choose. In total, the plot is very long for a fighter-type game and allows for plenty of play value with extra additional story modes which can be unlocked after beating the main plot, and each of the chapters needs to be played multiple times in order to unlock everything and achieve 100%.

The game offers a lot of customisation and character development – as you level up you can earn new attacks which can be assigned to your character; there are twelve slots in total – six Bravery and six HP. These consist of three aerial and three ground attacks of each type, although some of the attacks (such as Rough Divide) have both ground and aerial versions. You can also buy equipment to improve your stats in classic Final Fantasy style, and equip accessories for additional boosts. There are also Summons to equip, which can be used to tactically affect bravery in various ways – such as Odin who uses Zantetsuken to cut the enemy’s bravery to 0, and Ifrit that boosts your own bravery to 150% of its current figure with his Hellfire ability. Summons come in two types – Automatic, which will activate when a certain requirement is met (such as having a certain bravery figure, or getting attacked) and Manual, which you can activate any time by pressing R+O.
The characters have been done very well – the more recent ones such as Cloud, Squall, Zidane and Tidus are all faithful to their original versions, many of their moves looking the same as they used to (such as Cloud’s Cross-Slash), or being converted well to fit the game’s system (such as Squall’s Blasting Zone that summons a pillar of light that he smashes down onto the opponent). The older characters, however, have allowed the designers a little more freedom in character design and style due to the huge update in graphical power and gameplay, yet they have made them relevant to their original counterparts – the Warrior of Light appears as a very noble knightly figure, while Bartz has exchanged his Job-based gameplay for a style that utilises a mix of each of the other characters’ moves and weapons.

The game has plenty of things to unlock – as you play the game you recieve PP, which can be used to unlock various content. This content includes unlocking the villain characters, alternate outfits, extra modes and other upgrades. More things get added to the PP catalog as you progress through the game so theres always plenty to unlock.
The game also incorporates an in-game calendar – when you first load the game it will ask you which day you play most often – once you have chosen, you will recieve double EXP, Gil (FF’s currency), AP (ability points) and PP for that day every week. You will also get random bonuses on random days to these individual rewards, and the can buy upgrades with PP to increase the frequency of these bonuses. The feature isn’t exactly necessary but its a nice addition and gives you more reason to play regularly. The game also offers an “Accomplishments” section which acts like an in-game achievement/trophy list and gives you an overall percentage of game completion.

Aside from the story, the game offers a basic Arcade mode with random battles at predetermined levels, Quickplay which lets you pit your customised characters against opponents of your choice, and other unlockable modes such as time-trials and harder difficulties. There is also an Ad-Hoc multiplayer mode which allows you to battle another player, and collect their “Friend Card” so that you can see your previous results, and also battle a “Ghost” of whichever of their characters they have assigned to their card – your ghost will have the stats of the character as it is in your own game, including equipment and abilities, and you can also choose it’s tactics from a list such as “Cautious” or “Viscious”. Once a friend’s card is saved to your PSP, you can fight their latest saved ghost as many times as you like, and even earn items and points for doing so.
The game looks great, utilizing the PSP’s power well. The characters depict their original designs well, but many of them do have a few alterations to their outfits or designs, and all fit in together as a whole. The stages, like the characters, range from interpretations of old areas such as the Chaos shrine, and good adaptations like Zanarkand from the end of Final Fantasy X. The game’s music is equally good, with many familiar tunes such as remixes of the boss and battle themes, and well recognised tracks like ‘One Winged Angel’. Although combining elements of many games, it all blends together seamlessly and feels like one complete title rather than lots of different segments stuck together.

Overall, the game is bursting with content, offering hours upon hours of gameplay. With a vast story mode, plenty of extra modes, accomplishments to earn and a ton of things to unlock, there’s always something to do. If you have a PS3, you can even download Ad Hoc Party to play online – but otherwise you can still play locally. This game is a must-have for any Final Fantasy fan, and I’d even recommend it as a good fighter for someone who isn’t – although they would miss out on a fair amount of references to the original titles. One of the best PSP titles released so far, good fun, and has a long lifespan that will keep you entertained for quite a while.
-Leon
Square Enix Buys Eidos
After take over talks in january it hs finaly come to the public attension that eidos has been bought by the Japanese RPG giant Square Enix!
After the release of tomb raider underworld last year. The games sales did not meet expectations the game only sold 1.5 million copies on release there for shedding the share prices in Eidos by 30 percent. This then led to a 20 percent loss in the companys workforce.
Square believe that this aquisition is benifical to the the companies fan base in the west and europe.
My final thought: Well Squenix now own lara Kroft and Kain. If they have sence they will revive the legacey of kain series.















